FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/tdKCqbBy"]
[Date "2025.06.30"]
[Round "-"]
[White "rafael0713"]
[Black "Paultronesofa"]
[Result "1-0"]
[GameId "tdKCqbBy"]
[UTCDate "2025.06.30"]
[UTCTime "18:28:03"]
[WhiteElo "1093"]
[BlackElo "1292"]
[WhiteRatingDiff "+34"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Nf3?? { (Mate in 11 → -5.56) Lost forced checkmate sequence. Kd1 was best. } { [%eval -5.56] } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1 10. a4 bxa4) 6... Bxf3 { [%eval -4.86] } 7. gxf3 { [%eval -4.53] } 7... a5?? { (-4.53 → 3.65) Blunder. f5 was best. } { [%eval 3.65] } (7... f5 8. Na3) 8. Bxa5 { [%eval 4.03] } 8... Rxa5 { [%eval 2.92] } 9. a4?! { (2.92 → 2.05) Inaccuracy. Nc3 was best. } { [%eval 2.05] } (9. Nc3 Rxa2 10. Rxa2 Kd7 11. e4 f5 12. exf5 Nf6 13. Ne4 Nxe4 14. fxe4 h5) 9... Rxa4 { [%eval 2.69] } 10. Rxa4 { [%eval 1.7] } 10... g6 { [%eval 1.52] } 11. Rf4? { (1.52 → 0.23) Mistake. Rb4 was best. } { [%eval 0.23] } (11. Rb4 Kd7) 11... Kd8?? { (0.23 → 2.42) Blunder. e6 was best. } { [%eval 2.42] } (11... e6 12. Rxf7 Kxf7 13. Nc3 Ba3 14. bxa3 Nh6 15. a4 Ke7 16. a5 Kd6 17. a6) 12. Rxf7 { [%eval 0.95] } 12... Bg7?? { (0.95 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #9] } (12... h5) 13. Rxe7 { [%eval #9] } 13... Bxb2 { [%eval #8] } 14. Rxh7 { [%eval #8] } 14... Rxh7 { [%eval #7] } 15. Nc3 { [%eval #7] } 15... Rxh2 { [%eval #6] } 16. Rxh2 { [%eval #6] } 16... Bxc3 { [%eval #5] } 17. Rh5 { [%eval #6] } 17... Bxe1 { [%eval #5] } 18. f4 { [%eval #5] } 18... Bxf2 { [%eval #3] } 19. c4 { [%eval #4] } 19... Bxe3 { [%eval #2] } 20. c5?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Re5 was best. } { [%eval #-5] } (20. Re5 Bxf4 21. c5 Bxe5#) 20... Bxf4?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Bxc5 was best. } { [%eval #1] } (20... Bxc5 21. Rxc5 Ke7 22. Rxc6 Nh6 23. Rxc7 Nf7 24. Rxe7 Ng5 25. fxg5#) 21. Rg5 { [%eval #1] } 21... Bxg5# { Game ends by variant rule. } 1-0

