FEN
[Event "Monthly Antichess Arena"]
[Site "https://lichess.org/tnqs5HFC"]
[Date "2025.05.30"]
[Round "-"]
[White "chrisrapid"]
[Black "Sharklion"]
[Result "1/2-1/2"]
[GameId "tnqs5HFC"]
[UTCDate "2025.05.30"]
[UTCTime "22:05:40"]
[WhiteElo "2249"]
[BlackElo "1951"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+4"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. b4 { [%eval 0.0] } 4... Bxb4 { [%eval 1.72] } 5. Qg4?? { (1.72 → -1.30) Blunder. c3 was best. } { [%eval -1.3] } (5. c3 Bxc3 6. Nxc3 Bb5 7. Nxb5 Qxd2 8. Bxd2 a6 9. Nxc7 Kd8) 5... Bxd2 { [%eval 0.0] } 6. Qxg7 { [%eval -0.32] } 6... Bxe3 { [%eval 0.0] } 7. Qxh8 { [%eval -0.11] } 7... Bxf2 { [%eval -0.13] } 8. Qxg8 { [%eval 0.0] } 8... Bxg1 { [%eval 0.0] } 9. Qxh7 { [%eval -0.09] } 9... Bxh2 { [%eval -0.08] } 10. Qxh2 { [%eval 0.0] } 10... e5 { [%eval 0.0] } 11. Qxe5 { [%eval 0.0] } 11... Qh4?? { (0.00 → 3.65) Blunder. Qg5 was best. } { [%eval 3.65] } (11... Qg5 12. Qxc7 Qxc1 13. Qxd7 Kxd7 14. Kd2 Qxc2 15. Kxc2 Na6 16. Rh8 Rxh8 17. Nd2) 12. Qxe8?? { (3.65 → Mate in 7) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-7] } (12. Qxc7 Qxh1 13. Qxd7 Qxe1 14. Qxe8 Qxc1 15. Qxb8 Qxb1 16. Rxb1 Rxb8 17. Rxb8 f5) 12... Bxe8 { [%eval #-7] } 13. Rxh4 { [%eval #-6] } 13... Nd7?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Ba4 was best. } { [%eval #11] } (13... Ba4 14. Rxa4 Na6 15. Rxa6 Rh8 16. Rxa7 Rd8 17. Rxc7 Rd4 18. Rxf7 Rd2 19. Kxd2#) 14. Rb4?? { (Mate in 11 → 4.18) Lost forced checkmate sequence. Nc3 was best. } { [%eval 4.18] } (14. Nc3 c6 15. Rd4 Nb8 16. Bb2 a5 17. Nb5 cxb5 18. Rd7 Nxd7 19. Bf6 Nxf6) 14... Rb8 { [%eval 4.15] } 15. Rxb8 { [%eval 3.64] } 15... Nxb8 { [%eval 2.18] } 16. Bh6 { [%eval 2.98] } 16... Na6?? { (2.98 → Mate in 22) Checkmate is now unavoidable. c5 was best. } { [%eval #22] } (16... c5 17. Nd2 Nc6 18. Nf3 Ne5 19. Nxe5 Bb5 20. Nxf7 Bd3 21. cxd3 c4 22. dxc4) 17. Nd2 { [%eval 5.65] } 17... c5?? { (5.65 → Mate in 10) Checkmate is now unavoidable. c6 was best. } { [%eval #10] } (17... c6 18. Rb1) 18. Nf3 { [%eval #10] } 18... c4 { [%eval #9] } 19. Rc1?? { (Mate in 9 → 3.29) Lost forced checkmate sequence. Ke2 was best. } { [%eval 3.29] } (19. Ke2 Nc7 20. Rh1 a6 21. a4 Bxa4 22. Rd1 Bxc2 23. Rd5 Nxd5 24. Kd1 Bxd1) 19... Nb4?? { (3.29 → Mate in 7) Checkmate is now unavoidable. Nc5 was best. } { [%eval #7] } (19... Nc5) 20. c3 { [%eval #7] } 20... Nxa2 { [%eval #6] } 21. Rd1 { [%eval #6] } 21... Nxc3 { [%eval #5] } 22. Rd7 { [%eval #5] } 22... Bxd7 { [%eval #4] } 23. g4 { [%eval #12] } 23... Bxg4 { [%eval #11] } 24. Bf8?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Kf2 was best. } { [%eval 0.0] } (24. Kf2 Bxf3 25. Kxf3 Nb5 26. Be3 Nc7 27. Bxa7 Ne8 28. Bb8 Nc7 29. Bxc7 c3) 24... Bxf3 { [%eval 0.0] } 25. Kd1 { [%eval 0.0] } 25... Bxd1 { [%eval 0.0] } 26. Ba3 { [%eval 0.0] } 26... a6 { [%eval 0.0] } 27. Bc1 { [%eval 0.0] } 27... Bc2 { [%eval 0.0] } 28. Be3 { [%eval 0.0] } 28... f5 { [%eval 0.0] } 29. Bd2 { [%eval 0.0] } 29... a5 { [%eval 0.0] } 30. Bxc3 { [%eval 0.0] } 30... f4 { [%eval 0.0] } 31. Bxa5 { [%eval 0.0] } 31... c3 { [%eval 0.0] } 32. Bxc3 { [%eval 0.0] } 32... f3 { [%eval 0.0] } 33. Ba5 { [%eval 0.0] } 33... Bd3 { [%eval 0.0] } 34. Bb4 { [%eval 0.0] } 34... Be4 { [%eval 0.0] } 35. Ba5 { [%eval 0.0] } 35... Bf5 { [%eval 0.0] } 36. Bb4 { [%eval 0.0] } 36... Bg6 { [%eval 0.0] } 37. Ba5 { [%eval 0.0] } 37... Bh7 { [%eval 0.0] } 38. Be1 { [%eval 0.0] } 38... Bg8 { [%eval 0.0] } 39. Bf2 { [%eval 0.0] } 39... Bf7 { [%eval 0.0] } 40. Bg3 { [%eval 0.0] } 40... Be8 { [%eval 0.0] } 41. Bh4 { [%eval 0.0] } 41... Bd7 { [%eval 0.0] } 42. Bf2 { [%eval 0.0] } 42... Bc8 { [%eval 0.0] } 43. Bg3 { [%eval 0.0] } 43... Bb7 { [%eval 0.0] } 44. Bf2 { [%eval 0.0] } 44... Bc6 { [%eval 0.0] } 45. Bg3 { [%eval 0.0] } 45... Bd7 { [%eval 0.0] } 46. Bf2 { [%eval 0.0] } 46... Bc8 { [%eval 0.0] } 47. Bg3 { [%eval 0.0] } 47... Bd7 { [%eval 0.0] } 48. Bf2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
