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[Event "casual variant:antichess game"] [Site "https://lichess.org/tp4n8pto"] [Date "2022.04.20"] [Round "-"] [White "TraplordOG78"] [Black "klacek"] [Result "0-1"] [GameId "tp4n8pto"] [UTCDate "2022.04.20"] [UTCTime "15:50:09"] [WhiteElo "1500"] [BlackElo "1487"] [Variant "Antichess"] [TimeControl "600+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -8.05) Blunder. e3 was best. } { [%eval -8.05] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... g5 { [%eval -5.94] } 2. hxg5 { [%eval -6.59] } 2... Bh6? { (-6.59 → -4.05) Mistake. Nh6 was best. } { [%eval -4.05] } (2... Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. g4 e6 6. c3 Kg7 7. hxg7) 3. gxh6?? { (-4.05 → Mate in 14) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-14] } (3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 e6 6. c5 c6 7. Na3 Kg7) 3... Nxh6 { [%eval #-14] } 4. Rxh6 { [%eval #-13] } 4... Rg8 { [%eval #-13] } 5. Rxh7 { [%eval #-12] } 5... Rxg2 { [%eval #-12] } 6. Rxf7 { [%eval #-10] } 6... Kxf7 { [%eval #-10] } 7. Bxg2 { [%eval #-9] } 7... Qh8?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. b6 was best. } { [%eval #14] } (7... b6 8. Bxa8 Bb7 9. Bxb7 Na6 10. Bxa6 Qc8 11. Bxc8 c5 12. Bxd7 b5 13. Bxb5 a6 14. Bxa6) 8. Bxb7 { [%eval #14] } 8... Bxb7 { [%eval #13] } 9. e3?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (9. b4 Qxa1 10. c4 Qxb1 11. e4 Qxe4 12. Kf1 Qxc4 13. Kg2 Qxc1 14. Qxc1 Bxg2 15. Qxc7 a5) 9... Qxb2 { [%eval #-8] } 10. Bxb2 { [%eval #-7] } 10... Kg7 { [%eval #-8] } 11. Bxg7 { [%eval #-7] } 11... e5 { [%eval #-7] } 12. Bxe5 { [%eval #-6] } 12... Nc6 { [%eval #-6] } 13. Bxc7 { [%eval #-5] } 13... Na5 { [%eval #-11] } 14. Bxa5 { [%eval #-10] } 14... Rd8 { [%eval #-10] } 15. Bxd8 { [%eval #-9] } 15... a6?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. a5 was best. } { [%eval #14] } (15... a5 16. Bxa5 Bf3 17. Nxf3 d5 18. e4 dxe4 19. Qc1 exf3 20. Ke2 fxe2 21. Qa3 e1=Q 22. Nc3) 16. Nc3?? { (Mate in 14 → Mate in 3) Lost forced checkmate sequence. e4 was best. } { [%eval #-3] } (16. e4 Bxe4 17. Ba5 Bxc2 18. Qxc2 d6 19. Qh7 d5 20. Qe4 dxe4 21. Nf3 exf3 22. Ke2 fxe2) 16... a5 { [%eval #-3] } 17. Bxa5 { [%eval #-2] } 17... Bf3 { [%eval #-2] } 18. Qxf3 { [%eval #-1] } 18... d5 { [%eval #-1] } 19. Qxd5# { Game ends by variant rule. } 0-1