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[Event "rated classical game"] [Site "https://lichess.org/tpXCsrIV"] [Date "2021.03.08"] [Round "-"] [White "Dragon_Emperor_9774"] [Black "Martin-Luthers-King"] [Result "0-1"] [GameId "tpXCsrIV"] [UTCDate "2021.03.08"] [UTCTime "08:11:46"] [WhiteElo "1845"] [BlackElo "2236"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "5400+30"] [ECO "C58"] [Opening "Italian Game: Two Knights Defense, Colman Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.25] } 1... e5 { [%eval 0.31] } 2. Nf3 { [%eval 0.28] } 2... Nc6 { [%eval 0.27] } 3. Bc4 { [%eval 0.13] } 3... Nf6 { [%eval 0.48] } 4. Ng5 { [%eval 0.13] } 4... d5 { [%eval 0.39] } 5. exd5 { [%eval 0.13] } 5... Na5 { [%eval 0.25] } 6. Bb5+ { [%eval 0.17] } 6... c6 { [%eval 0.16] } 7. dxc6 { [%eval 0.36] } 7... bxc6 { [%eval 0.13] } 8. Qf3 { [%eval -0.1] } 8... Rb8 { [%eval -0.06] } { C58 Italian Game: Two Knights Defense, Colman Variation } 9. Bxc6+?! { (-0.06 → -0.82) Inaccuracy. Be2 was best. } { [%eval -0.82] } (9. Be2 Be7) 9... Nxc6 { [%eval -0.51] } 10. Qxc6+ { [%eval -0.53] } 10... Nd7 { [%eval -0.67] } 11. Ne4?! { (-0.67 → -1.74) Inaccuracy. Nf3 was best. } { [%eval -1.74] } (11. Nf3 Bc5) 11... Rb6 { [%eval -1.84] } 12. Qc3 { [%eval -1.69] } 12... Bb4 { [%eval -2.09] } 13. Qf3 { [%eval -2.74] } 13... O-O { [%eval -3.26] } 14. O-O { [%eval -2.96] } 14... Bb7 { [%eval -3.15] } 15. Qe2?! { (-3.15 → -4.26) Inaccuracy. a3 was best. } { [%eval -4.26] } (15. a3 Be7) 15... f5 { [%eval -3.85] } 16. Nec3?! { (-3.85 → -5.41) Inaccuracy. a3 was best. } { [%eval -5.41] } (16. a3 Be7) 16... Qh4 { [%eval -5.69] } 17. d3 { [%eval -7.1] } 17... Rg6 { [%eval -6.36] } 18. f3 { [%eval -5.27] } 18... f4?! { (-5.27 → -4.01) Inaccuracy. Bd6 was best. } { [%eval -4.01] } (18... Bd6) 19. Ne4?! { (-4.01 → -5.59) Inaccuracy. d4 was best. } { [%eval -5.59] } (19. d4 exd4) 19... Bxe4 { [%eval -5.69] } 20. Qxe4?! { (-5.69 → -9.82) Inaccuracy. dxe4 was best. } { [%eval -9.82] } (20. dxe4) 20... Bc5+ { [%eval -10.23] } 21. Kh1?! { (-10.23 → Mate in 2) Checkmate is now unavoidable. d4 was best. } { [%eval #-2] } (21. d4 Bxd4+) 21... Qxh2+ { [%eval #-1] } 22. Kxh2 { [%eval #-1] } 22... Rh6# { Black wins by checkmate. } 0-1