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[Event "rated variant:antichess game"] [Site "https://lichess.org/ttlotN44"] [Date "2025.04.20"] [Round "-"] [White "Clogzilla"] [Black "C_CBD"] [Result "0-1"] [GameId "ttlotN44"] [UTCDate "2025.04.20"] [UTCTime "20:14:40"] [WhiteElo "2177"] [BlackElo "1901"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+48"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... b5 { [%eval 0.17] } 2. a4 { [%eval 0.15] } 2... bxa4 { [%eval 0.28] } 3. Rxa4 { [%eval -0.26] } 3... Ba6?? { (-0.26 → 1.43) Blunder. Nc6 was best. } { [%eval 1.43] } (3... Nc6 4. Rxa7 Nxa7 5. g3 c5 6. b4 cxb4 7. Bh3 Qc7 8. Bxd7) 4. Rxa6 { [%eval 1.61] } 4... Nxa6 { [%eval 0.5] } 5. b4 { [%eval 1.05] } 5... Nxb4 { [%eval 0.8] } 6. Na3 { [%eval 0.45] } 6... Nxc2 { [%eval 0.76] } 7. Nxc2 { [%eval 0.37] } 7... d5?? { (0.37 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (7... c5 8. g3 c4 9. d3 cxd3 10. exd3 g5 11. Bxg5 Qa5 12. Bxe7) 8. e4 { [%eval #12] } 8... dxe4 { [%eval #11] } 9. Bd3 { [%eval #12] } 9... exd3 { [%eval #10] } 10. Qe2?? { (Mate in 10 → -1.58) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.58] } (10. Qg4 dxc2 11. Qxg7 Bxg7 12. d3 Qxd3 13. Bh6 Bxh6 14. f4 Bxf4 15. g3 Qxg3) 10... dxe2?? { (-1.58 → 2.65) Blunder. dxc2 was best. } { [%eval 2.65] } (10... dxc2 11. Qxe7) 11. Kxe2?? { (2.65 → 0.59) Blunder. Nxe2 was best. } { [%eval 0.59] } (11. Nxe2 Qxd2) 11... Qxd2 { [%eval 1.4] } 12. Kxd2?! { (1.40 → 0.46) Inaccuracy. Bxd2 was best. } { [%eval 0.46] } (12. Bxd2 g5) 12... h5?? { (0.46 → Mate in 9) Checkmate is now unavoidable. Kd7 was best. } { [%eval #9] } (12... Kd7 13. g3) 13. g4 { [%eval #9] } 13... hxg4 { [%eval #8] } 14. Nh3 { [%eval #8] } 14... gxh3 { [%eval #7] } 15. Rf1 { [%eval #9] } 15... g6 { [%eval #7] } 16. Ba3?? { (Mate in 7 → -2.68) Lost forced checkmate sequence. Ne1 was best. } { [%eval -2.68] } (16. Ne1 Rb8 17. Bb2 Rxb2 18. f4 Rxd2 19. f5 gxf5 20. Rxf5 Rxh2 21. Rxf7 Kxf7) 16... e5?? { (-2.68 → Mate in 7) Checkmate is now unavoidable. c5 was best. } { [%eval #7] } (16... c5 17. Bxc5) 17. Bxf8 { [%eval #7] } 17... Kxf8 { [%eval #6] } 18. Nd4?? { (Mate in 6 → -3.86) Lost forced checkmate sequence. Ne1 was best. } { [%eval -3.86] } (18. Ne1 Rb8 19. Ng2 hxg2 20. h4 Rxh4 21. Kc3 gxf1=K 22. Kb2 Rxb2 23. f4 exf4#) 18... exd4 { [%eval -4.02] } 19. Kc3?? { (-4.02 → -12.20) Blunder. Ke1 was best. } { [%eval -12.2] } (19. Ke1 Rh5) 19... dxc3 { [%eval -17.44] } 20. Rb1?! { (-17.44 → Mate in 8) Checkmate is now unavoidable. f3 was best. } { [%eval #-8] } (20. f3 Nf6) 20... Rb8 { [%eval #-8] } 21. Rxb8 { [%eval #-7] } 21... Rh4 { [%eval #-8] } 22. Rxf8 { [%eval #-7] } 22... Ne7 { [%eval #-7] } 23. Rxf7 { [%eval #-6] } 23... g5 { [%eval #-6] } 24. Rxe7 { [%eval #-5] } 24... a5 { [%eval #-5] } 25. Rxc7 { [%eval #-4] } 25... Rc4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. c2 was best. } { [%eval 0.0] } (25... c2 26. Rxc2 Rc4 27. Rxc4 a4 28. Rxa4 g4 29. Rxg4#) 26. Rxc4 { [%eval 0.0] } 26... g4 { [%eval 0.0] } 27. Rxc3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rxg4 was best. } { [%eval #-7] } (27. Rxg4 a4 28. Rxa4 c2 29. Rg4 c1=K 30. Re4 Kb2 31. Re8 Kc2 32. Re7 Kc3) 27... g3?? { (Mate in 7 → 0.64) Lost forced checkmate sequence. a4 was best. } { [%eval 0.64] } (27... a4 28. Rxh3 gxh3 29. f4 a3 30. f5 a2 31. f6 a1=R 32. f7 Rg1 33. f8=B) 28. Rxg3?? { (0.64 → Mate in 2) Checkmate is now unavoidable. fxg3 was best. } { [%eval #-2] } (28. fxg3 a4) 28... a4 { [%eval #-2] } 29. Rxh3 { [%eval #-1] } 29... a3 { [%eval #-1] } 30. Rxa3# { Game ends by variant rule. } 0-1