FEN
[Event "rated rapid game"]
[Site "https://lichess.org/u4v6e5pG"]
[Date "2026.02.10"]
[Round "-"]
[White "maia1"]
[Black "LoPam13"]
[Result "1/2-1/2"]
[GameId "u4v6e5pG"]
[UTCDate "2026.02.10"]
[UTCTime "22:52:07"]
[WhiteElo "1566"]
[BlackElo "1335"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+2"]
[WhiteTitle "BOT"]
[Variant "Standard"]
[TimeControl "900+10"]
[ECO "B02"]
[Opening "Alekhine Defense: Scandinavian Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... d5 { [%eval 0.54] } 2. Nc3?! { (0.54 → -0.30) Inaccuracy. exd5 was best. } { [%eval -0.3] } (2. exd5 Qxd5 3. Nc3 Qd8 4. d4 Nf6 5. Nf3 e6 6. Bg5 Be7) 2... Nf6?! { (-0.30 → 0.28) Inaccuracy. d4 was best. } { [%eval 0.28] } { B02 Alekhine Defense: Scandinavian Variation } (2... d4 3. Nce2 e5 4. c3 c5 5. Nf3 Nc6 6. Ng3 Be6 7. Bb5) 3. e5 { [%eval 0.3] } 3... Ne4 { [%eval 0.65] } 4. Nxe4 { [%eval 0.24] } 4... dxe4 { [%eval 0.37] } 5. d3 { [%eval 0.3] } 5... exd3 { [%eval 0.34] } 6. Bxd3 { [%eval 0.28] } 6... Qd5?! { (0.28 → 0.92) Inaccuracy. Nc6 was best. } { [%eval 0.92] } (6... Nc6 7. Nf3 Nb4 8. Bb5+ Bd7 9. Bxd7+ Qxd7 10. Bd2 Qb5 11. Bxb4) 7. Nf3?! { (0.92 → 0.32) Inaccuracy. Qe2 was best. } { [%eval 0.32] } (7. Qe2 Nc6 8. Nf3 Bg4 9. Be4 Qc5 10. Be3 Qa5+ 11. Bd2 Qb6) 7... Nc6 { [%eval 0.86] } 8. O-O { [%eval 0.37] } 8... Nxe5?! { (0.37 → 1.16) Inaccuracy. Nb4 was best. } { [%eval 1.16] } (8... Nb4 9. Nd4 Nxd3 10. Qxd3 Bd7 11. e6 Bxe6 12. Nxe6 Qxe6 13. Bf4 Qc6 14. Rad1) 9. Nxe5 { [%eval 1.13] } 9... Qxe5 { [%eval 1.11] } 10. Re1 { [%eval 1.08] } 10... Qd5 { [%eval 1.35] } 11. c4 { [%eval 1.43] } 11... Qd4 { [%eval 1.69] } 12. Be3 { [%eval 1.6] } 12... Qxb2 { [%eval 1.97] } 13. Qa4+?? { (1.97 → 0.04) Blunder. Rb1 was best. } { [%eval 0.04] } (13. Rb1 Qa3 14. Be4 c6 15. Qf3 Qa4 16. Bf4 g6 17. Bg5 Qxc4 18. Rbc1 Qb5) 13... Bd7 { [%eval 0.2] } 14. Qd1?! { (0.20 → -0.87) Inaccuracy. Qa5 was best. } { [%eval -0.87] } (14. Qa5 b6 15. Qh5 Rd8 16. Bf4 e6 17. Bxc7 Bc5 18. Qh4 Qf6 19. Bxd8 Kxd8) 14... O-O-O?? { (-0.87 → 2.33) Blunder. Bc6 was best. } { [%eval 2.33] } (14... Bc6 15. Qg4 h5 16. Qh4 O-O-O 17. Be4 Qf6 18. Bg5 Qe6 19. Bd5 Qg6 20. Bxc6) 15. Bxa7?? { (2.33 → -1.50) Blunder. Rb1 was best. } { [%eval -1.5] } (15. Rb1 Qf6 16. Be4 Bc6 17. Qg4+ Rd7 18. Red1 h5 19. Qxd7+ Bxd7 20. Bxb7+ Kd8) 15... Qa3 { [%eval -1.54] } 16. Be3?! { (-1.54 → -2.49) Inaccuracy. Bd4 was best. } { [%eval -2.49] } (16. Bd4 e6 17. Bf1 Bc6 18. Qg4 h5 19. Qf4 Rd7 20. Rab1 h4 21. h3 Rh5) 16... Ba4? { (-2.49 → -0.94) Mistake. Be6 was best. } { [%eval -0.94] } (16... Be6 17. Rb1 Rxd3 18. Qf3 Qa6 19. Rb3 Rxb3 20. axb3 Rg8 21. Bd4 Qc6 22. Qxc6) 17. Qg4+ { [%eval -1.01] } 17... Kb8?? { (-1.01 → 2.53) Blunder. e6 was best. } { [%eval 2.53] } (17... e6 18. Be4 f5 19. Bxb7+ Kxb7 20. Qf3+ Bc6 21. Rab1+ Bb4 22. Bc1 Qxf3 23. Rxb4+) 18. Be4 { [%eval 2.7] } 18... e6 { [%eval 2.51] } 19. Rab1 { [%eval 2.22] } 19... b6?! { (2.22 → 3.29) Inaccuracy. f5 was best. } { [%eval 3.29] } (19... f5 20. Rxb7+ Kc8 21. Qg5 Be7 22. Qg3 Bd6 23. Qxg7 Rhg8 24. Qf7 Rdf8 25. Qxe6+) 20. Qf3 { [%eval 3.31] } 20... Qxa2? { (3.31 → 5.65) Mistake. Bd7 was best. } { [%eval 5.65] } (20... Bd7 21. Rb3 Qa5 22. Reb1 Bc5 23. Bxc5 Qxc5 24. Ra3 c6 25. Rxb6+ Qxb6 26. Rb3) 21. Bxb6 { [%eval 6.28] } 21... Qxc4 { [%eval 6.27] } 22. Be3+ { [%eval 5.3] } 22... Kc8?? { (5.30 → Mate in 8) Checkmate is now unavoidable. Bb4 was best. } { [%eval #8] } (22... Bb4 23. Rec1 Rd4 24. Rxc4 Rxc4 25. Bd3 Bc6 26. Qd1 Rd8 27. Bxc4 Rxd1+ 28. Rxd1) 23. Bb7+ { [%eval #7] } 23... Kd7 { [%eval #7] } 24. Rbc1? { (Mate in 7 → 7.49) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 7.49] } (24. Qxf7+ Kd6 25. Bc5+ Kxc5 26. Qxc7+ Bc6 27. Qxc6+ Kd4 28. Re4+ Kc3 29. Qxc4+ Kd2) 24... Qd3? { (7.49 → Mate in 5) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #5] } (24... Qxc1 25. Qxf7+ Be7 26. Bxc1 Bb3 27. Qf3 Bd5 28. Bxd5 exd5 29. Qxd5+ Bd6 30. Qf5+) 25. Bc6+?? { (Mate in 5 → 6.22) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 6.22] } (25. Qxf7+ Be7 26. Bf4 e5 27. Rxe5 Qd6 28. Rxe7+ Qxe7 29. Rxc7#) 25... Bxc6?? { (6.22 → Mate in 3) Checkmate is now unavoidable. Kc8 was best. } { [%eval #3] } (25... Kc8 26. Bxa4 Qd5 27. Qe2 Rd6 28. Qc2 Qa5 29. Bc6 Kd8 30. Ra1 Qe5 31. Ra8+) 26. Qxc6+ { [%eval #2] } 26... Ke7 { [%eval #2] } 27. Qxc7+?? { (Mate in 2 → 3.08) Lost forced checkmate sequence. Bg5+ was best. } { [%eval 3.08] } (27. Bg5+ f6 28. Qxe6#) 27... Qd7 { [%eval 3.14] } 28. Bc5+?? { (3.14 → -0.01) Blunder. Qf4 was best. } { [%eval -0.01] } (28. Qf4 Ke8 29. Rc7 Bd6 30. Rxd7 Bxf4 31. Rxd8+ Kxd8 32. Bxf4 Ke7 33. Rb1 Rd8) 28... Ke8 { [%eval 0.0] } 29. Qe5 { [%eval -0.23] } 29... Bxc5 { [%eval -0.26] } 30. Qxc5 { [%eval -0.27] } 30... Qd5 { [%eval 0.0] } 31. Qxd5 { [%eval -0.25] } 31... Rxd5 { [%eval -0.19] } 32. Rc8+ { [%eval -0.37] } 32... Rd8 { [%eval -0.08] } 33. Rxd8+ { [%eval -0.11] } 33... Kxd8 { [%eval -0.1] } 34. Rd1+ { [%eval -0.13] } 34... Ke7 { [%eval -0.15] } 35. f4 { [%eval -0.21] } 35... Rd8 { [%eval -0.2] } 36. Rxd8?? { (-0.20 → -4.50) Blunder. Rb1 was best. } { [%eval -4.5] } (36. Rb1 Kf6 37. Rb7 Rd4 38. g3 Rd1+ 39. Kg2 Rd2+ 40. Kg1 Re2 41. h4 Kg6) 36... Kxd8 { [%eval -4.56] } 37. Kf2 { [%eval -4.33] } 37... Ke7 { [%eval -4.18] } 38. Ke3 { [%eval -4.22] } 38... f5 { [%eval -4.01] } 39. Kf3 { [%eval -4.02] } 39... Kf6 { [%eval -3.56] } 40. g4?! { (-3.56 → -5.31) Inaccuracy. Ke3 was best. } { [%eval -5.31] } (40. Ke3 g5 41. fxg5+ Kxg5 42. Kd4 Kf6 43. Ke3 e5 44. Kf2 f4 45. Ke2 Kf5) 40... fxg4+ { [%eval -5.55] } 41. Kxg4 { [%eval -5.38] } 41... g6 { [%eval -5.19] } 42. h4 { [%eval -6.35] } 42... e5?? { (-6.35 → 0.00) Blunder. h6 was best. } { [%eval 0.0] } (42... h6 43. Kg3 Kf5 44. Kf3 h5 45. Ke3 Kg4 46. f5 exf5 47. Kd4 f4 48. Kd5) 43. fxe5+ { [%eval 0.0] } 43... Kxe5 { [%eval 0.0] } 44. Kg5 { [%eval 0.0] } 44... Ke6 { [%eval 0.0] } 45. Kh6 { [%eval 0.0] } 45... Kf7 { [%eval 0.0] } 46. Kxh7 { [%eval 0.0] } 46... Kf6 { [%eval 0.0] } 47. Kh6 { [%eval 0.0] } 47... Kf7 { [%eval 0.0] } 48. Kg5 { [%eval 0.0] } 48... Kg7 { [%eval 0.0] } 49. Kg4 { [%eval 0.0] } 49... Kh6 { [%eval 0.0] } 50. Kh3 { [%eval 0.0] } 50... Kh5 { [%eval 0.0] } 51. Kg3 { [%eval 0.0] } 51... g5 { [%eval 0.0] } 52. hxg5 { [%eval 0.0] } 52... Kxg5 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
