FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/uMs6kXUk"]
[Date "2023.03.13"]
[Round "-"]
[White "WWW_KPV_WWW"]
[Black "H39_xileH"]
[Result "1-0"]
[GameId "uMs6kXUk"]
[UTCDate "2023.03.13"]
[UTCTime "17:22:40"]
[WhiteElo "1589"]
[BlackElo "1760"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.97] } 2... Ba6?? { (0.97 → Mate in 16) Checkmate is now unavoidable. Nc6 was best. } { [%eval #16] } (2... Nc6 3. d4 Nxd4 4. Qxd4 g5 5. Bxg5 Bh6 6. Qxd7 Kxd7 7. Bxh6) 3. e3?? { (Mate in 16 → -0.71) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.71] } (3. Bb2 Bxe2 4. Bxg7 Bxd1 5. Kxd1 Bxg7 6. Ba6 Nxa6 7. c4 Bxa1) 3... Bxf1 { [%eval -0.48] } 4. Kxf1 { [%eval -0.13] } 4... h5? { (-0.13 → 1.31) Mistake. Qc8 was best. } { [%eval 1.31] } (4... Qc8 5. d3 Nc6 6. b4 Nxb4 7. Qg4 Nxa2 8. Rxa2 g6 9. Qxg6) 5. Qxh5 { [%eval 1.3] } 5... Rxh5 { [%eval 1.14] } 6. Nh3? { (1.14 → -0.07) Mistake. d3 was best. } { [%eval -0.07] } (6. d3 Rxh2) 6... Rxh3 { [%eval 0.1] } 7. g4?? { (0.10 → -3.19) Blunder. d3 was best. } { [%eval -3.19] } (7. d3 Rxg3) 7... Rxe3 { [%eval -2.76] } 8. dxe3?? { (-2.76 → Mate in 14) Checkmate is now unavoidable. fxe3 was best. } { [%eval #-14] } (8. fxe3 Qc8 9. g5 g6 10. Ke2 e6 11. b4 Bxb4 12. h4 Bxd2 13. Bxd2 Kf8 14. Re1 Nf6) 8... f5 { [%eval #-14] } 9. gxf5 { [%eval #-13] } 9... g6 { [%eval #-13] } 10. fxg6 { [%eval #-12] } 10... Kf7 { [%eval #-12] } 11. gxf7 { [%eval #-11] } 11... Qe8?? { (Mate in 11 → 4.61) Lost forced checkmate sequence. Nc6 was best. } { [%eval 4.61] } (11... Nc6 12. fxg8=Q Nb4 13. Qxf8 Nxa2 14. Rxa2 Qxf8 15. Rxa7 Qxf2 16. Rxa8 Qxe3 17. Bxe3 c6 18. Bxb6) 12. fxg8=N? { (4.61 → 2.54) Mistake. fxe8=Q was best. } { [%eval 2.54] } (12. fxe8=Q) 12... Bh6?? { (2.54 → Mate in 12) Checkmate is now unavoidable. d6 was best. } { [%eval #12] } (12... d6 13. Nxe7) 13. Nxe7 { [%eval #12] } 13... Qxe7 { [%eval #10] } 14. e4?? { (Mate in 10 → 4.30) Lost forced checkmate sequence. f3 was best. } { [%eval 4.3] } (14. f3 Bxe3 15. Bxe3 Qxe3 16. b4 Qxf3 17. Ke1 Qxh1 18. h4 Qxe1 19. Nd2 Qxd2 20. b5 Qxc2) 14... Qxe4 { [%eval 3.27] } 15. Bxh6 { [%eval 4.9] } 15... Qxc2 { [%eval 4.27] } 16. a3?? { (4.27 → Mate in 9) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-9] } (16. Rg1 Qxb3) 16... Qxb1 { [%eval #-9] } 17. Rxb1 { [%eval #-8] } 17... b5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. c5 was best. } { [%eval #9] } (17... c5 18. Bf4 c4 19. bxc4 a5 20. Bxb8 Rxb8 21. Rxb6 Rxb6 22. Kg1 a4 23. Kf1 d5 24. cxd5) 18. a4 { [%eval #9] } 18... bxa4 { [%eval #8] } 19. bxa4 { [%eval #8] } 19... c5 { [%eval #7] } 20. Rxb8 { [%eval #7] } 20... Rxb8 { [%eval #6] } 21. Bf8 { [%eval #6] } 21... Rxf8 { [%eval #5] } 22. f4 { [%eval #5] } 22... Rxf4 { [%eval #4] } 23. Kg2 { [%eval #4] } 23... Rxa4 { [%eval #3] } 24. Ra1 { [%eval #3] } 24... Rxa1 { [%eval #2] } 25. Kh1 { [%eval #2] } 25... Rxh1 { [%eval #1] } 26. h4 { [%eval #1] } 26... Rxh4# { Game ends by variant rule. } 1-0