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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/uSKR81fP"] [Date "2026.04.05"] [Round "-"] [White "sivathirumalstudent"] [Black "turkeychilli"] [Result "0-1"] [GameId "uSKR81fP"] [UTCDate "2026.04.05"] [UTCTime "05:43:37"] [WhiteElo "1767"] [BlackElo "2087"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Three-check"] [TimeControl "30+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... e6?! { (-0.23 → 0.64) Inaccuracy. Nc6 was best. } { [%eval 0.64] } (1... Nc6 2. c4 Nf6 3. Nc3 e6 4. Nf3 Bb4 5. Bd3 d5 6. O-O) 2. Nc3 { [%eval 0.79] } 2... Nc6 { [%eval 0.48] } 3. Ne4?? { (0.48 → -1.67) Blunder. d4 was best. } { [%eval -1.67] } (3. d4 d5 4. Nf3 Bd7 5. Bd3 f5 6. Ne5 Nf6 7. Be2 g6) 3... d5 { [%eval -1.55] } 4. Nd6+?? { (-1.55 → -3.83) Blunder. Ng3 was best. } { [%eval -3.83] } (4. Ng3 h5 5. Nh3 Nf6 6. Bb5 Bd7 7. b4 a6 8. Be2 Bd6) 4... Bxd6 { [%eval -4.15] } 5. Nf3 { [%eval -4.71] } 5... Nf6 { [%eval -4.6] } 6. Bd3?! { (-4.60 → -6.16) Inaccuracy. b4 was best. } { [%eval -6.16] } (6. b4 e5) 6... e5 { [%eval -5.94] } 7. Ng5?! { (-5.94 → -9.12) Inaccuracy. e4 was best. } { [%eval -9.12] } (7. e4 Nxe4) 7... e4 { [%eval -8.92] } 8. Be2 { [%eval -9.31] } 8... O-O { [%eval -9.29] } 9. h4 { [%eval -13.5] } 9... Ne5 { [%eval -13.38] } 10. h5 { [%eval -17.11] } 10... h6 { [%eval -15.46] } 11. Nh3 { [%eval -14.94] } 11... Bg4 { [%eval -9.08] } 12. Bxg4 { [%eval -22.69] } 12... Nfxg4 { [%eval -18.5] } 13. Rf1?! { (-18.50 → Mate in 5) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #-5] } (13. Qxg4 Nxg4 14. Nf4 d4 15. g3 Bxf4 16. gxf4 Qd5 17. c3 Qc4 18. cxd4 Rae8) 13... Bc5?! { (Mate in 5 → -28.26) Lost forced checkmate sequence. Nxe3 was best. } { [%eval -28.26] } (13... Nxe3 14. dxe3 Bb4+ 15. Ke2 Qf6 16. Nf4 Qa6+ 17. Nd3 Qxd3#) 14. b3 { [%eval -46.36] } 14... d4 { [%eval -34.38] } 15. Bb2?! { (-34.38 → Mate in 5) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-5] } (15. Ng5 Qxg5 16. a3 Qh4 17. Bb2 dxe3 18. Bxe5 exf2+ 19. Ke2 Nxe5) 15... dxe3 { [%eval #-4] } 16. fxe3 { [%eval #-3] } 16... Bxe3 { [%eval #-4] } 17. dxe3 { [%eval #-3] } 17... Qxd1+ { [%eval #-3] } 18. Rxd1 { [%eval #-3] } 18... Nxe3?! { (Mate in 3 → -25.69) Lost forced checkmate sequence. Nf3+ was best. } { [%eval -25.69] } (18... Nf3+ 19. Rxf3 Nh2 20. Ke2 exf3#) 19. Rd2?! { (-25.69 → Mate in 2) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-2] } (19. Ke2 Nxd1 20. Rxd1 Rad8 21. Bd4 c5 22. Kf1 cxd4 23. Ng5 d3 24. cxd3 hxg5) 19... Nxg2+ { [%eval #-1] } 20. Rxg2 { [%eval #-1] } 20... Nf3# { Game ends by variant rule. } 0-1