Comments on https://lichess.org/@/hollowleaf/blog/new-free-game-review-tool/CpNxCImq
Do let me know if you have any comments.
Do let me know if you have any comments.
I like the time clocks and the time thinking stats! Will it be integrated later into your Repertoire Builder tool suite? An export functionality would be good to be able to edit the analysis result somewhere ....
I like the time clocks and the time thinking stats! Will it be integrated later into your Repertoire Builder tool suite? An export functionality would be good to be able to edit the analysis result somewhere ....
@FRahde said in #3:
Yep, this is a first cut, and I cannot wait to integrate this into the Repertoire Builder.
@FRahde said in #3:
>
Yep, this is a first cut, and I cannot wait to integrate this into the Repertoire Builder.
Hey ! Great tool you made !
How can I report a bug ? Hitting the right arrow to go to the next move made the app crashes (blank page).
Thanks !
Hey ! Great tool you made !
How can I report a bug ? Hitting the right arrow to go to the next move made the app crashes (blank page).
Thanks !
@Maasto said in #5:
Hey ! Great tool you made !
How can I report a bug ? Hitting the right arrow to go to the next move made the app crashes (blank page).
Thanks !
Thank you buddy, oh, I will need to look into that, as it should not be happening, I assume this is in the review at the end? I.e. once the game has finished?
I capture all bugs on my discord: https://discord.gg/3SN7evwaKX
@Maasto said in #5:
> Hey ! Great tool you made !
>
> How can I report a bug ? Hitting the right arrow to go to the next move made the app crashes (blank page).
>
> Thanks !
Thank you buddy, oh, I will need to look into that, as it should not be happening, I assume this is in the review at the end? I.e. once the game has finished?
I capture all bugs on my discord: https://discord.gg/3SN7evwaKX
On Windows 11 Chrome after loading a PGN, selecting a game, waiting for the eval to finish, and clicking the "Go to next move" I get the error in console
TypeError: Cannot read properties of null (reading 'moveSound')
And it crashes to a blank page.
On Windows 11 Chrome after loading a PGN, selecting a game, waiting for the eval to finish, and clicking the "Go to next move" I get the error in console
TypeError: Cannot read properties of null (reading 'moveSound')
And it crashes to a blank page.
@RoniNiklas said in #7:
On Windows 11 Chrome after loading a PGN, selecting a game, waiting for the eval to finish, and clicking the "Go to next move" I get the error in console
TypeError: Cannot read properties of null (reading 'moveSound')
And it crashes to a blank page.
Thank you, that is super super helpful...!! I have applied the fix, basically, if you are logged in, you get a chessboard sound, if you are not logged in, I had no defense or smart default, so it crashed. Thank you for pointing this out,
@RoniNiklas said in #7:
> On Windows 11 Chrome after loading a PGN, selecting a game, waiting for the eval to finish, and clicking the "Go to next move" I get the error in console
>
> TypeError: Cannot read properties of null (reading 'moveSound')
>
> And it crashes to a blank page.
Thank you, that is super super helpful...!! I have applied the fix, basically, if you are logged in, you get a chessboard sound, if you are not logged in, I had no defense or smart default, so it crashed. Thank you for pointing this out,
@HollowLeaf said in #6:
Thank you buddy, oh, I will need to look into that, as it should not be happening, I assume this is in the review at the end? I.e. once the game has finished?
I capture all bugs on my discord: discord.gg/3SN7evwaKX
I think this is probably related to the bug by @RoniNiklas , the fix is being deployed now.
@HollowLeaf said in #6:
> Thank you buddy, oh, I will need to look into that, as it should not be happening, I assume this is in the review at the end? I.e. once the game has finished?
>
> I capture all bugs on my discord: discord.gg/3SN7evwaKX
I think this is probably related to the bug by @RoniNiklas , the fix is being deployed now.
Are you planning to add the option to run a local engine via standard interfaces?
Are you planning to add the option to run a local engine via standard interfaces?

