Comments on https://lichess.org/@/zugaddict/blog/behold-the-wonders-of-cluechess/Qa8U0yyE
Is cluechess an interactive way to explore the other site information? I find those interesting. Although I would bet it would be more about testing ones expectation from their experience of the board and maybe certain mainlines affinities.
Can the whole of chess in deep middle game leave grooves that would be "universal". The initial position signature, or the center to castling lighthouse in the 2D fog of many games at depth, somehow having statistical order in spite of the material location "entropy" or initial cramped ordering "exploding" at the pace of the turns, on average over all games...
Interesting propositions.
Is cluechess an interactive way to explore the other site information? I find those interesting. Although I would bet it would be more about testing ones expectation from their experience of the board and maybe certain mainlines affinities.
Can the whole of chess in deep middle game leave grooves that would be "universal". The initial position signature, or the center to castling lighthouse in the 2D fog of many games at depth, somehow having statistical order in spite of the material location "entropy" or initial cramped ordering "exploding" at the pace of the turns, on average over all games...
Interesting propositions.
@dboing said in #2:
Is cluechess an interactive way to explore the other site information? I find those interesting. Although I would bet it would be more about testing ones expectation from their experience of the board and maybe certain mainlines affinities.
Can the whole of chess in deep middle game leave grooves that would be "universal". The initial position signature, or the center to castling lighthouse in the 2D fog of many games at depth, somehow having statistical order in spite of the material location "entropy" or initial cramped ordering "exploding" at the pace of the turns, on average over all games...
Interesting propositions.
zenchess.online explores some of these things in some ways (perhaps). There's sonification (i.e., a "musical" interpretation) of the gameplay and I'm experimenting with what happens if you color the board according to each sides's cumulative control of squares over the course of the entire game.
@dboing said in #2:
> Is cluechess an interactive way to explore the other site information? I find those interesting. Although I would bet it would be more about testing ones expectation from their experience of the board and maybe certain mainlines affinities.
>
> Can the whole of chess in deep middle game leave grooves that would be "universal". The initial position signature, or the center to castling lighthouse in the 2D fog of many games at depth, somehow having statistical order in spite of the material location "entropy" or initial cramped ordering "exploding" at the pace of the turns, on average over all games...
>
> Interesting propositions.
zenchess.online explores some of these things in some ways (perhaps). There's sonification (i.e., a "musical" interpretation) of the gameplay and I'm experimenting with what happens if you color the board according to each sides's cumulative control of squares over the course of the entire game.
Even more interesting. This is not location heatmap. It is ensemble activity. Not sure of the details. But I find this likely not just a test of own experience, it may allow one to start learning about how 16 pieces might control any square, the board under all the material.. I like the idea a lot. Now, will I be able to discover the board and I looking at the board (tangled problem of discovery, we need to also look at ourselfves looking at the board, and learn about both, dynamically).
I weclome static execrcizes like that. It would be nice to have access to the model behind those density visualization, or total material 64 squares pressure. And the smoothing, I am not sure if it helps. This is not about many games here. Like heatmap of single piece material location. This is about all the chess-droids mobility figures.
Maybe the "slope " from the color density is added redundant signal helping more getting the 2 brain sense about the ensemble pressure picture, than a discrete color map code to the possible degrees of pressure 32 pieces can deploy over a whole game would try to convey, too confusing.
I would need to spend time figuring that out. maybe just doing the puzzles might do that. hands on...
I will look again. will take some time. good ideas.
PS: chess things that move on the board, all of them = droids.
Even more interesting. This is not location heatmap. It is ensemble activity. Not sure of the details. But I find this likely not just a test of own experience, it may allow one to start learning about how 16 pieces might control any square, the board under all the material.. I like the idea a lot. Now, will I be able to discover the board and I looking at the board (tangled problem of discovery, we need to also look at ourselfves looking at the board, and learn about both, dynamically).
I weclome static execrcizes like that. It would be nice to have access to the model behind those density visualization, or total material 64 squares pressure. And the smoothing, I am not sure if it helps. This is not about many games here. Like heatmap of single piece material location. This is about all the chess-droids mobility figures.
Maybe the "slope " from the color density is added redundant signal helping more getting the 2 brain sense about the ensemble pressure picture, than a discrete color map code to the possible degrees of pressure 32 pieces can deploy over a whole game would try to convey, too confusing.
I would need to spend time figuring that out. maybe just doing the puzzles might do that. hands on...
I will look again. will take some time. good ideas.
PS: chess things that move on the board, all of them = droids.
I would not be so sure about what can be trivial and not fun, versus what is too hard and not fun. The is a spectrum of play level that some audience might fit in. If you use your own single player level to subjectively set the parameters you might be inviting only your rating band neighborhood to find the judicious blend of hard and fun. (also, there are fluctuations even in one person, and various deliberation styles, given different pace of solving a problem, or framing a problem). This will take time for me. I read the blog now. It seems I have the opposite idea about the difficulty of offering discrete exact counts color codes. And I am still wondering about what I saw that seems to interpolate or look like a density function (with colors, maybe functions one for each color perhaps, being superposed, but the smoothness from square to square, I wonder if it is informative. and might also help people not just solve puzzles but discover a new way to look at whole position "contours". get over the need to count things and let the whole brain soak the information in.. I know I derailed. pretty much already at first post. But I enjoyed it. and this.
I am a bit tired of how much denial of the intuitive and statistical brain there is in chess theories of learning. And this here looks like an opportunity to dive into that. Not just for pro chess, fine tuning to climb a rating notch, but core chess, the board.
I would not be so sure about what can be trivial and not fun, versus what is too hard and not fun. The is a spectrum of play level that some audience might fit in. If you use your own single player level to subjectively set the parameters you might be inviting only your rating band neighborhood to find the judicious blend of hard and fun. (also, there are fluctuations even in one person, and various deliberation styles, given different pace of solving a problem, or framing a problem). This will take time for me. I read the blog now. It seems I have the opposite idea about the difficulty of offering discrete exact counts color codes. And I am still wondering about what I saw that seems to interpolate or look like a density function (with colors, maybe functions one for each color perhaps, being superposed, but the smoothness from square to square, I wonder if it is informative. and might also help people not just solve puzzles but discover a new way to look at whole position "contours". get over the need to count things and let the whole brain soak the information in.. I know I derailed. pretty much already at first post. But I enjoyed it. and this.
I am a bit tired of how much denial of the intuitive and statistical brain there is in chess theories of learning. And this here looks like an opportunity to dive into that. Not just for pro chess, fine tuning to climb a rating notch, but core chess, the board.
Hi, I like big ole doinks.
Hi, I like big ole doinks.
Nice game!
A way to close the piece menu and get back to the board would be nice, when you have clicked on a square but finally do not want to chose it for now.
introduce and explain a new, even dorkier website I've been working on, namely cluechess.com.
this link is broken in the blog
Nice game!
A way to close the piece menu and get back to the board would be nice, when you have clicked on a square but finally do not want to chose it for now.
> introduce and explain a new, even dorkier website I've been working on, namely [cluechess.com](cluechess.com).
this link is broken in the blog
You've gotta get the Cracking the Cryptic duo to showcase this, you'd get big views and it would be entertaining!
You've gotta get the Cracking the Cryptic duo to showcase this, you'd get big views and it would be entertaining!
Pretty fun.
Pretty fun.
@Solal35 said in #7:
Nice game!
A way to close the piece menu and get back to the board would be nice, when you have clicked on a square but finally do not want to chose it for now.
this link is broken in the blog
Working on that now...
Thanks,
- Zug
@Solal35 said in #7:
> Nice game!
>
> A way to close the piece menu and get back to the board would be nice, when you have clicked on a square but finally do not want to chose it for now.
>
>
>
> this link is broken in the blog
Working on that now...
Thanks,
- Zug




