FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/vBgcLcMe"]
[Date "2021.03.02"]
[Round "-"]
[White "LeonSun"]
[Black "szefru"]
[Result "0-1"]
[GameId "vBgcLcMe"]
[UTCDate "2021.03.02"]
[UTCTime "15:41:19"]
[WhiteElo "1207"]
[BlackElo "1962"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+6"]
[BlackTitle "WFM"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... d5?? { (0.97 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bc4 { [%eval #16] } 2... dxc4 { [%eval #15] } 3. Qh5?? { (Mate in 15 → 1.21) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.21] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. Nxc4 Bxg2 8. d3 Qxd3 9. Na5 Bxh1) 3... Qxd2 { [%eval 1.46] } 4. Bxd2?? { (1.46 → -1.07) Blunder. Kxd2 was best. } { [%eval -1.07] } (4. Kxd2) 4... c3?? { (-1.07 → 17.44) Blunder. Bh3 was best. } { [%eval 17.44] } (4... Bh3 5. Nxh3) 5. Qxf7?? { (17.44 → Mate in 14) Checkmate is now unavoidable. Bxc3 was best. } { [%eval #-14] } (5. Bxc3 Bf5) 5... Kxf7 { [%eval -20.55] } 6. Bxc3?! { (-20.55 → Mate in 12) Checkmate is now unavoidable. bxc3 was best. } { [%eval #-12] } (6. bxc3 Bh3) 6... e5?? { (Mate in 12 → -2.94) Lost forced checkmate sequence. g5 was best. } { [%eval -2.94] } (6... g5 7. Bxh8 e5 8. Bxe5 Nd7 9. Bxc7 Ne5 10. Bxe5 Rb8 11. Bxb8 Ke8 12. Bxa7 b6 13. Bxb6) 7. Bxe5 { [%eval -2.78] } 7... g6?! { (-2.78 → -1.59) Inaccuracy. Be6 was best. } { [%eval -1.59] } (7... Be6 8. Bxg7) 8. Bxh8?? { (-1.59 → -6.88) Blunder. Bxc7 was best. } { [%eval -6.88] } (8. Bxc7) 8... Ba3 { [%eval -6.19] } 9. Nxa3?? { (-6.19 → Mate in 9) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-9] } (9. bxa3 Bh3) 9... Kg7 { [%eval #-10] } 10. Bxg7 { [%eval #-9] } 10... Nf6 { [%eval #-9] } 11. Bxf6 { [%eval #-8] } 11... g5 { [%eval #-8] } 12. Bxg5 { [%eval #-7] } 12... h6 { [%eval #-7] } 13. Bxh6 { [%eval #-6] } 13... b5 { [%eval #-6] } 14. Nxb5 { [%eval #-5] } 14... a5 { [%eval #-5] } 15. Nxc7 { [%eval #-4] } 15... Nd7 { [%eval #-4] } 16. Nxa8 { [%eval #-3] } 16... Nb6 { [%eval #-3] } 17. Nxb6 { [%eval #-2] } 17... a4 { [%eval #-2] } 18. Nxa4 { [%eval #-1] } 18... Bh3 { [%eval #-1] } 19. Nxh3# { Game ends by variant rule. } 0-1
