FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/vDlizlrq"]
[Date "2026.03.18"]
[Round "-"]
[White "z12345zzz"]
[Black "pf2000"]
[Result "1-0"]
[GameId "vDlizlrq"]
[UTCDate "2026.03.18"]
[UTCTime "10:04:24"]
[WhiteElo "2270"]
[BlackElo "2525"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. h4 { [%eval 0.0] } 2... gxh4 { [%eval -0.02] } 3. Rxh4?! { (-0.02 → -0.89) Inaccuracy. gxh4 was best. } { [%eval -0.89] } (3. gxh4 h5 4. c4 Rh6 5. Rh3 Ra6 6. a3 Rxa3 7. Nxa3 c6) 3... Bh6?? { (-0.89 → 0.78) Blunder. e6 was best. } { [%eval 0.78] } (3... e6 4. Rxh7 Rxh7 5. b4 Bxb4 6. Bh3 Bxd2 7. Bxd2 Rxh3 8. Nxh3) 4. Rxh6 { [%eval 1.4] } 4... Nxh6 { [%eval 0.82] } 5. g4 { [%eval 0.54] } 5... Nxg4 { [%eval 0.59] } 6. b3 { [%eval 1.02] } 6... Nxf2 { [%eval 0.89] } 7. Kxf2 { [%eval 0.76] } 7... e6?! { (0.76 → 1.40) Inaccuracy. d6 was best. } { [%eval 1.4] } (7... d6 8. Bh3 Bxh3 9. Nxh3 Kf8 10. Na3 Nd7 11. Ke3 b6 12. Nb5 a6 13. Nxd6) 8. Na3? { (1.40 → 0.12) Mistake. Qe1 was best. } { [%eval 0.12] } (8. Qe1 h5 9. Kg2 Qg5 10. Qg3 Qxd2 11. Qxc7 Qxc2 12. Qxc8 Qxb3 13. axb3) 8... b5 { [%eval 0.53] } 9. Nxb5 { [%eval 0.15] } 9... Qf6 { [%eval 0.37] } 10. Nxc7 { [%eval 0.82] } 10... Qxf2 { [%eval 0.61] } 11. Nxe8 { [%eval 0.46] } 11... Rxe8 { [%eval 0.28] } 12. Bh3 { [%eval 0.14] } 12... Qxg1?? { (0.14 → Mate in 11) Checkmate is now unavoidable. Qxe2 was best. } { [%eval #11] } (12... Qxe2 13. Nxe2 h6 14. Bxe6 Rxe6 15. Qg1 Rxe2 16. Qxa7 Rxd2 17. Bxd2 Rxa7 18. Bxh6) 13. Qxg1 { [%eval #11] } 13... Rg8 { [%eval #9] } 14. Bxe6?? { (Mate in 9 → 0.35) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 0.35] } (14. Qxa7 Rxa7 15. Bxe6 Rxa2 16. Rxa2 dxe6 17. Ra6 Bxa6 18. b4 Bxe2 19. c4 Bxc4) 14... dxe6?? { (0.35 → Mate in 7) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #7] } (14... Rxg1) 15. Qxa7 { [%eval #7] } 15... Rxa7 { [%eval #6] } 16. Ba3?? { (Mate in 6 → 3.69) Lost forced checkmate sequence. Rb1 was best. } { [%eval 3.69] } (16. Rb1 Rxa2 17. e4 Rxc2 18. Ba3 Rxd2 19. Bf8 Rxf8 20. Rb2 Rxb2 21. e5 Rxb3#) 16... Rxa3 { [%eval 3.84] } 17. Rg1?? { (3.84 → -6.17) Blunder. c4 was best. } { [%eval -6.17] } (17. c4 Rxb3) 17... Rxb3? { (-6.17 → -3.19) Mistake. Rxa2 was best. } { [%eval -3.19] } (17... Rxa2 18. Rxg8 Rxc2 19. Rxc8 Rxc8 20. d4 f5 21. b4 f4 22. d5 exd5 23. b5) 18. cxb3 { [%eval -2.68] } 18... Rxg1 { [%eval -3.4] } 19. a4 { [%eval -3.19] } 19... Nd7? { (-3.19 → -1.59) Mistake. h5 was best. } { [%eval -1.59] } (19... h5 20. b4 Rc1 21. b5 Nc6 22. bxc6 Rxc6 23. a5 h4 24. a6 Rxa6 25. d4) 20. a5 { [%eval -1.57] } 20... Nb6 { [%eval -1.78] } 21. axb6 { [%eval -1.87] } 21... Bb7 { [%eval -2.16] } 22. e4 { [%eval -2.27] } 22... Bxe4 { [%eval -1.5] } 23. d3 { [%eval -1.9] } 23... Bxd3 { [%eval -1.52] } 24. b4 { [%eval -1.69] } 24... Bb5?? { (-1.69 → 0.00) Blunder. Bg6 was best. } { [%eval 0.0] } (24... Bg6 25. b7 f6 26. b5 e5 27. b6 h5 28. b8=B Rf1 29. Bxe5 fxe5 30. b7) 25. b7 { [%eval 0.0] } 25... Rc1 { [%eval 0.0] } 26. b8=K { [%eval 0.0] } 26... Rc5?? { (0.00 → 5.46) Blunder. Rc8 was best. } { [%eval 5.46] } (26... Rc8 27. Kxc8 Bd7 28. Kxd7 f5 29. Kxe6 h5 30. Kxf5 h4 31. b5 h3 32. b6) 27. bxc5 { [%eval 3.5] } 27... Be2? { (3.50 → 6.35) Mistake. Bc4 was best. } { [%eval 6.35] } (27... Bc4 28. Kb7) 28. c6 { [%eval 4.6] } 28... Bf3?? { (4.60 → Mate in 2) Checkmate is now unavoidable. f5 was best. } { [%eval #2] } (28... f5 29. Kb7) 29. c7 { [%eval #12] } 29... Be2 { [%eval #9] } 30. c8=K?? { (Mate in 9 → -1.14) Lost forced checkmate sequence. Kb7 was best. } { [%eval -1.14] } (30. Kb7 Ba6 31. Kxa6 e5 32. c8=R e4 33. Kb5 h5 34. Kc4 e3 35. Rd8 e2) 30... Bf1?? { (-1.14 → Mate in 21) Checkmate is now unavoidable. f5 was best. } { [%eval #21] } (30... f5 31. Kcb7 Bd1 32. Kb6 e5 33. K8c7 h5 34. Kb5 Ba4 35. Kxa4 h4 36. Kc6) 31. Kcb7 { [%eval 2.18] } 31... e5?? { (2.18 → Mate in 2) Checkmate is now unavoidable. Ba6 was best. } { [%eval #2] } (31... Ba6 32. Kxa6) 32. Ka6 { [%eval #2] } 32... Bxa6 { [%eval #1] } 33. Kb7 { [%eval #1] } 33... Bxb7# { Game ends by variant rule. } 1-0