FEN
[Event "Monthly Antichess Arena"]
[Site "https://lichess.org/vGQx44to"]
[Date "2023.12.29"]
[Round "-"]
[White "TheUnknownGuyReborn"]
[Black "Antichesss-Knight"]
[Result "0-1"]
[GameId "vGQx44to"]
[UTCDate "2023.12.29"]
[UTCTime "19:52:04"]
[WhiteElo "2460"]
[BlackElo "2073"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4 { [%eval -0.2] } 1... g5 { [%eval 0.01] } 2. c4 { [%eval -0.25] } 2... d5?? { (-0.25 → 1.92) Blunder. c6 was best. } { [%eval 1.92] } (2... c6 3. Qc2) 3. cxd5 { [%eval 1.92] } 3... Qxd5 { [%eval 1.43] } 4. Qc2?! { (1.43 → 0.73) Inaccuracy. a4 was best. } { [%eval 0.73] } (4. a4 Bxg4) 4... Bxg4 { [%eval 1.13] } 5. Qxc7 { [%eval 0.98] } 5... Bxe2 { [%eval 0.99] } 6. Bxe2?? { (0.99 → -1.07) Blunder. Nxe2 was best. } { [%eval -1.07] } (6. Nxe2 Qxh1) 6... Qxh1?? { (-1.07 → 0.63) Blunder. Qxa2 was best. } { [%eval 0.63] } (6... Qxa2 7. Qxb7 Qxb2 8. Rxa7 Qxb7 9. Rxb7 Ra6 10. Bxa6 Nxa6 11. Rxe7 Kxe7 12. Ne2 Kd6 13. Kd1) 7. Qxb8 { [%eval 0.71] } 7... Qxh2 { [%eval 1.25] } 8. Qxe8? { (1.25 → -0.22) Mistake. Qxa7 was best. } { [%eval -0.22] } (8. Qxa7 Qxf2) 8... Qxg1 { [%eval 0.0] } 9. Qxf7 { [%eval -0.76] } 9... Qxe1 { [%eval -0.88] } 10. Qxf8?? { (-0.88 → Mate in 15) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-15] } (10. Qxg8 Rxg8) 10... Qxc1?? { (Mate in 15 → Mate in 8) Lost forced checkmate sequence. Qxe2 was best. } { [%eval #8] } (10... Qxe2 11. Qxe7 Qxe7 12. Na3 Qxa3 13. bxa3 Nf6 14. a4 Rhe8 15. a5 Nd5 16. f4 gxf4 17. a6) 11. Qxa8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-8] } (11. Qxg8 Raxg8 12. Na3 Qxb2 13. Rc1 Qxa3 14. Bh5 Qxc1 15. f4 gxf4 16. Bd1 Qxd1 17. d4 Qxd4) 11... Qxb2 { [%eval #-9] } 12. Qxb7 { [%eval #-7] } 12... Qxd2 { [%eval #-7] } 13. Qxa7 { [%eval #-6] } 13... Qxa2 { [%eval #-6] } 14. Qxa2 { [%eval #-5] } 14... h5 { [%eval #-5] } 15. Qxg8 { [%eval #-4] } 15... Rxg8 { [%eval #-4] } 16. Bxh5 { [%eval #-3] } 16... Ra8 { [%eval #-3] } 17. Rxa8 { [%eval #-2] } 17... g4 { [%eval #-2] } 18. Bxg4 { [%eval #-1] } 18... e6 { [%eval #-1] } 19. Bxe6# { Game ends by variant rule. } 0-1

