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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/vL9lrd4N"] [Date "2026.06.03"] [Round "-"] [White "Voldstar"] [Black "alex_milivojevich"] [Result "0-1"] [GameId "vL9lrd4N"] [UTCDate "2026.06.03"] [UTCTime "05:27:24"] [WhiteElo "1472"] [BlackElo "1331"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+8"] [WhiteBerserk "true"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... c6?? { (1.31 → 11.49) Blunder. Nh6 was best. } { [%eval 11.49] } (2... Nh6 3. h3 b5 4. e3 g6 5. a4 a6 6. axb5 Nc6 7. c3) 3. Nf5 { [%eval 12.35] } 3... e5 { [%eval 12.21] } 4. Ne7?! { (12.21 → 6.21) Inaccuracy. Nxg7 was best. } { [%eval 6.21] } (4. Nxg7 d5 5. e3 Bg4 6. f3 Bf5 7. d3 a5 8. g3 Na6) 4... d5?! { (6.21 → 10.18) Inaccuracy. Qa5 was best. } { [%eval 10.18] } (4... Qa5 5. c3 Qa4 6. Qxa4 Nh6 7. g4 e4 8. h4 d5 9. d4) 5. Nxc8 { [%eval 9.48] } 5... Bc5 { [%eval 12.15] } 6. d4 { [%eval 11.59] } 6... Bb6 { [%eval 12.3] } 7. c4 { [%eval 12.02] } 7... exd4 { [%eval 13.53] } 8. e3 { [%eval 12.79] } 8... Nh6?! { (12.79 → Mate in 6) Checkmate is now unavoidable. Rd8 was best. } { [%eval #6] } (8... Rd8 9. Bd3 h5 10. Bg6+ Kf8 11. c5 Ne7 12. Bf7 Ng6 13. f4 Nh4 14. cxb6) 9. Qh5+? { (Mate in 6 → 9.58) Lost forced checkmate sequence. cxd5 was best. } { [%eval 9.58] } (9. cxd5 Ng4 10. f4 Bd4 11. exd4 Ne3 12. Bxe3 Kf8 13. Qd7 c5 14. Qxg7#) 9... g6 { [%eval 10.17] } 10. Qh3?! { (10.17 → 5.85) Inaccuracy. c5 was best. } { [%eval 5.85] } (10. c5 d4 11. cxb6 d3 12. Bd2 Nf5 13. Qxg6 h5 14. Nc3 f5 15. g3 h4) 10... Ng4 { [%eval 5.93] } 11. f3?? { (5.93 → -2.76) Blunder. Qxg4 was best. } { [%eval -2.76] } (11. Qxg4 d4) 11... Ba5+?? { (-2.76 → 0.37) Blunder. Nxh2 was best. } { [%eval 0.37] } (11... Nxh2 12. Na3 d4 13. Nb5 Ba5+ 14. b4 Bxb4 15. e4 d3 16. Bd2 b6 17. O-O-O) 12. b4 { [%eval 0.86] } 12... Bb6?? { (0.86 → 9.42) Blunder. Nxh2 was best. } { [%eval 9.42] } (12... Nxh2 13. bxa5) 13. Bd3?? { (9.42 → -1.76) Blunder. Qh5 was best. } { [%eval -1.76] } (13. Qh5 d4 14. Qf5 gxf5 15. c5 d3 16. Nd2 h5 17. g3 Bd8 18. Bb2 a5) 13... Bxe3?? { (-1.76 → 6.75) Blunder. Nxh2 was best. } { [%eval 6.75] } (13... Nxh2 14. c5 Bc7 15. f4 h5 16. Bb2 h4 17. Na3 h3 18. O-O-O Kf8 19. Nb1) 14. Qxg4?! { (6.75 → 4.49) Inaccuracy. Qh5 was best. } { [%eval 4.49] } (14. Qh5 O-O-O) 14... Kf7 { [%eval 5.0] } 15. Nc3 { [%eval 4.38] } 15... Rhe8+ { [%eval 4.6] } 16. Be3 { [%eval 5.0] } 16... d4 { [%eval 5.1] } 17. Rd1 { [%eval 4.53] } 17... dxe3+?? { (4.53 → Mate in 8) Checkmate is now unavoidable. f5 was best. } { [%eval #8] } (17... f5 18. O-O f4 19. Rfe1 Kg8 20. b5 h6 21. bxc6 Re6 22. Rb1 Rd8 23. c5) 18. Kd2?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-3] } (18. Ne4 Kg8 19. Rd7 Re7 20. Nxf6 h5 21. Rg7+ Kf8 22. O-O h4 23. Re1 h3) 18... Red8+ { [%eval #-6] } 19. Ke3 { [%eval #-2] } 19... Rd3+ { [%eval #-1] } 20. Ke4 { [%eval #-1] } 20... Rxf3# { Game ends by variant rule. } 0-1