FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/vNncikPf"]
[Date "2021.11.22"]
[Round "-"]
[White "MillenniumBug"]
[Black "slobob"]
[Result "1-0"]
[GameId "vNncikPf"]
[UTCDate "2021.11.22"]
[UTCTime "02:45:55"]
[WhiteElo "1733"]
[BlackElo "2158"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "120+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 c5) 1... g5 { [%eval -0.2] } 2. Nxg5 { [%eval -0.25] } 2... Bg7 { [%eval -0.44] } 3. Nxh7 { [%eval -0.34] } 3... Bxb2 { [%eval -0.11] } 4. Bxb2 { [%eval 0.0] } 4... Rxh7 { [%eval 0.0] } 5. Bd4 { [%eval 0.0] } 5... Rxh2 { [%eval 0.0] } 6. Bxa7 { [%eval -0.87] } 6... Rxa7 { [%eval 0.2] } 7. Rxh2 { [%eval 0.0] } 7... Rxa2 { [%eval -0.44] } 8. Rxa2 { [%eval 0.23] } 8... Nh6 { [%eval 0.3] } 9. Rxh6 { [%eval 0.3] } 9... c6 { [%eval 0.3] } 10. Rxc6 { [%eval 0.15] } 10... bxc6 { [%eval 0.2] } 11. Ra5 { [%eval 0.15] } 11... Qxa5 { [%eval 0.0] } 12. e3 { [%eval 0.15] } 12... Qxd2 { [%eval 0.28] } 13. Qxd2 { [%eval 0.14] } 13... Ba6 { [%eval 0.0] } 14. Bxa6 { [%eval 0.0] } 14... Nxa6 { [%eval 0.39] } 15. Qxd7 { [%eval 0.0] } 15... Kxd7 { [%eval -0.15] } 16. c4 { [%eval -0.46] } 16... Nc7 { [%eval -0.15] } 17. c5 { [%eval -0.17] } 17... e5?! { (-0.17 → 0.46) Inaccuracy. Kc8 was best. } { [%eval 0.46] } (17... Kc8 18. Kd2 Kd7 19. Ke1 Kd8 20. Kd1 Ke8 21. Kd2 e6 22. Ke2 Kd7 23. Kd2 Ne8 24. Na3) 18. f4 { [%eval 1.39] } 18... exf4 { [%eval 1.06] } 19. exf4 { [%eval 1.43] } 19... Nb5?? { (1.43 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (19... f5 20. Nc3) 20. Nc3 { [%eval #10] } 20... Nxc3 { [%eval #9] } 21. Ke2 { [%eval #9] } 21... Nxe2 { [%eval #8] } 22. g3 { [%eval #8] } 22... Nxf4 { [%eval #7] } 23. gxf4 { [%eval #7] } 23... Kd6 { [%eval #6] } 24. cxd6 { [%eval #6] } 24... c5 { [%eval #5] } 25. d7 { [%eval #5] } 25... c4 { [%eval #4] } 26. d8=R { [%eval #4] } 26... c3 { [%eval #3] } 27. f5 { [%eval #3] } 27... c2 { [%eval #2] } 28. f6 { [%eval #2] } 28... c1=N { [%eval #1] } 29. Rd3 { [%eval #1] } 29... Nxd3# { Game ends by variant rule. } 1-0
