FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/vOYFFYuL"]
[Date "2026.04.05"]
[Round "-"]
[White "rashids"]
[Black "Danilsukharev"]
[Result "1-0"]
[GameId "vOYFFYuL"]
[UTCDate "2026.04.05"]
[UTCTime "02:21:49"]
[WhiteElo "1436"]
[BlackElo "1373"]
[WhiteRatingDiff "+43"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. a3 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Ra2 { [%eval #11] } 8... Bxb1 { [%eval #10] } 9. b3 { [%eval #10] } 9... Bxa2 { [%eval #9] } 10. Ne2 { [%eval #9] } 10... Bxb3 { [%eval #8] } 11. Rd1 { [%eval #9] } 11... Bxd1 { [%eval #8] } 12. g4 { [%eval #8] } 12... Bxe2 { [%eval #7] } 13. a4?? { (Mate in 7 → -4.76) Lost forced checkmate sequence. e4 was best. } { [%eval -4.76] } (13. e4 Bxg4 14. f3 Bxf3 15. Be3 Bxe4 16. Bxa7 Rxa7 17. h4 Rxa3 18. h5 Nf6) 13... Bxg4 { [%eval -4.12] } 14. f3 { [%eval -4.38] } 14... Bxf3 { [%eval -5.0] } 15. e4 { [%eval -5.22] } 15... Bxe4 { [%eval -5.76] } 16. Bh6?! { (-5.76 → -7.69) Inaccuracy. a5 was best. } { [%eval -7.69] } (16. a5 c5 17. h4 f5 18. Bh6 Nxh6 19. a6 c4 20. h5 Bb7 21. axb7 c3) 16... Nxh6 { [%eval -3.23] } 17. a5? { (-3.23 → -5.69) Mistake. h4 was best. } { [%eval -5.69] } (17. h4 f6 18. a5 c5 19. h5 c4 20. a6 Bb7 21. axb7 c3 22. bxa8=Q c2) 17... Rb8?? { (-5.69 → -2.17) Blunder. f5 was best. } { [%eval -2.17] } (17... f5 18. h4 c5 19. a6 f4 20. h5 Bb7 21. axb7 f3 22. bxa8=K a6) 18. h4 { [%eval -2.28] } 18... g5 { [%eval -2.76] } 19. hxg5 { [%eval -5.45] } 19... e6 { [%eval -2.48] } 20. gxh6 { [%eval -1.19] } 20... Bxh6 { [%eval -0.67] } 21. a6 { [%eval -1.0] } 21... Rb7 { [%eval -0.81] } 22. axb7 { [%eval -6.53] } 22... Kd8?? { (-6.53 → -0.06) Blunder. Bd2 was best. } { [%eval -0.06] } (22... Bd2 23. b8=B Ke7 24. Bxa7 c5 25. Bxc5 e5 26. Bxe7 f6) 23. b8=N?? { (-0.06 → Mate in 9) Checkmate is now unavoidable. b8=B was best. } { [%eval #-9] } (23. b8=B) 23... Kd7?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Bb1 was best. } { [%eval #1] } (23... Bb1 24. Nxc6 Kc8 25. Nxa7 Bf8 26. Nxc8 Be7 27. Nxe7 Rg8 28. Nxg8 h6 29. Nxh6) 24. Nxc6 { [%eval #1] } 24... Kxc6# { Game ends by variant rule. } 1-0