FEN
[Event "AIS Antichess Arena"]
[Site "https://lichess.org/w0wJz9AY"]
[Date "2024.01.28"]
[Round "-"]
[White "SviatShtuka"]
[Black "Plesavniks"]
[Result "1-0"]
[GameId "w0wJz9AY"]
[UTCDate "2024.01.28"]
[UTCTime "16:29:20"]
[WhiteElo "1196"]
[BlackElo "880"]
[WhiteRatingDiff "+19"]
[BlackRatingDiff "-41"]
[Variant "Antichess"]
[TimeControl "240+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.22] } 1... e5? { (0.22 → 1.54) Mistake. e6 was best. } { [%eval 1.54] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 0.47] } 2... bxa6?! { (0.47 → 1.50) Inaccuracy. Nxa6 was best. } { [%eval 1.5] } (2... Nxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Be7 6. Qxg7 Bf8 7. Qxf8) 3. Nh3 { [%eval 1.36] } 3... Ba3 { [%eval 1.76] } 4. bxa3?? { (1.76 → -0.92) Blunder. Nxa3 was best. } { [%eval -0.92] } (4. Nxa3 a5) 4... Qg5?? { (-0.92 → 1.15) Blunder. h5 was best. } { [%eval 1.15] } (4... h5 5. Qxh5 Rxh5 6. Nf4 exf4 7. exf4 Rxh2 8. Rxh2 a5 9. Rh6 gxh6 10. a4 Qg5 11. fxg5) 5. Nxg5 { [%eval 0.59] } 5... Kd8?? { (0.59 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (5... h6 6. Nxf7) 6. Nxf7?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Nxh7 was best. } { [%eval #-12] } (6. Nxh7 Rxh7 7. Qh5 Rxh5 8. Rf1 Rxh2 9. Rh1 Rxg2 10. Bb2 Rxf2 11. Bxe5 Rxd2 12. Bxg7 Rxc2) 6... Nc6?? { (Mate in 12 → Mate in 16) Lost forced checkmate sequence. Ke7 was best. } { [%eval #16] } (6... Ke7 7. Nxe5 Bb7 8. Nxd7 Bxg2 9. Nxb8 Bxh1 10. Nxa6 Kf6 11. Nxc7 Re8 12. Nxe8 Ke5 13. Nxg7) 7. Nxd8 { [%eval #15] } 7... Nxd8 { [%eval #15] } 8. a4?? { (Mate in 15 → 3.27) Lost forced checkmate sequence. d4 was best. } { [%eval 3.27] } (8. d4 exd4 9. Qxd4 d5 10. Qxa7 Rxa7 11. g4 Bxg4 12. f3 Bxf3 13. Nc3 Bxh1 14. Nxd5 Bxd5) 8... Nc6?? { (3.27 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (8... g5 9. Qe2) 9. d4?? { (Mate in 14 → 5.62) Lost forced checkmate sequence. a5 was best. } { [%eval 5.62] } (9. a5 Nxa5 10. c4 Nxc4 11. Qc2 Nxd2 12. Qxc7 Nxb1 13. Rxb1 Rb8 14. Qxc8 Rxb1 15. Qxd7 Rxc1) 9... Nxd4 { [%eval 6.15] } 10. exd4 { [%eval 5.82] } 10... exd4 { [%eval 5.82] } 11. Qxd4 { [%eval 6.73] } 11... c5?? { (6.73 → Mate in 10) Checkmate is now unavoidable. Nf6 was best. } { [%eval #10] } (11... Nf6 12. Qxf6) 12. Qxd7 { [%eval #10] } 12... Bxd7 { [%eval #9] } 13. Bh6?? { (Mate in 9 → 6.77) Lost forced checkmate sequence. Nd2 was best. } { [%eval 6.77] } (13. Nd2 Bxa4 14. Rb1 Bxc2 15. Nc4 Bxb1 16. h4 Bxa2 17. Rh3 Bxc4 18. Bh6 Nxh6 19. Kf1 Bxf1) 13... gxh6?? { (6.77 → Mate in 8) Checkmate is now unavoidable. Bxa4 was best. } { [%eval #8] } (13... Bxa4) 14. g4 { [%eval #9] } 14... Bxg4 { [%eval #8] } 15. f3 { [%eval #8] } 15... Bxf3 { [%eval #7] } 16. Ke2?? { (Mate in 7 → 5.41) Lost forced checkmate sequence. Nc3 was best. } { [%eval 5.41] } (16. Nc3 Bxh1 17. Nd5 Bxd5 18. Rb1 Bxa2 19. a5 Bxb1 20. h4 Bxc2 21. Kd1 Bxd1 22. h5 Bxh5#) 16... Bxh1 { [%eval 4.98] } 17. Kf3?? { (4.98 → Mate in 15) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-15] } (17. Kd3) 17... Bxf3 { [%eval #-15] } 18. c4 { [%eval #-9] } 18... Bd5 { [%eval #-11] } 19. cxd5 { [%eval #-10] } 19... Rb8?? { (Mate in 10 → Mate in 21) Lost forced checkmate sequence. Rf8 was best. } { [%eval #21] } (19... Rf8 20. a5 c4 21. a3 c3 22. Nxc3 Rf1 23. Rxf1 Nf6 24. Rxf6 Rg8 25. Rxa6 Rb8 26. Rxh6) 20. h4 { [%eval #21] } 20... Rxb1 { [%eval #21] } 21. Rxb1 { [%eval 5.88] } 21... Nf6?? { (5.88 → Mate in 4) Checkmate is now unavoidable. h5 was best. } { [%eval #4] } (21... h5 22. d6) 22. Rb5?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rb3 was best. } { [%eval #-6] } (22. Rb3 Nxd5 23. Rc3 Nxc3 24. a5 Nxa2 25. h5 c4#) 22... Nxd5 { [%eval #-6] } 23. Rxc5 { [%eval #-5] } 23... h5 { [%eval #-5] } 24. Rxd5 { [%eval #-4] } 24... a5 { [%eval #-5] } 25. Rxh5 { [%eval #-4] } 25... a6?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rb8 was best. } { [%eval #2] } (25... Rb8 26. Rxa5 a6 27. Rxa6 h6 28. Rxh6 Rb3 29. axb3#) 26. Rxh7 { [%eval #2] } 26... Rxh7 { [%eval #1] } 27. h5 { [%eval #4] } 27... Rxh5 { [%eval #3] } 28. a3 { [%eval #3] } 28... Rb5 { [%eval #2] } 29. axb5 { [%eval #2] } 29... axb5 { [%eval #1] } 30. a4 { [%eval #1] } 30... bxa4# { Game ends by variant rule. } 1-0
