FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/wMrYcSSU"]
[Date "2026.03.18"]
[Round "-"]
[White "fcyalico_soubac"]
[Black "Aran_Ayun"]
[Result "1-0"]
[GameId "wMrYcSSU"]
[UTCDate "2026.03.18"]
[UTCTime "23:41:40"]
[WhiteElo "1548"]
[BlackElo "1500"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-206"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... Nxa6?? { (4.85 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6 7. Nf3) 3. d4?? { (Mate in 15 → -0.98) Lost forced checkmate sequence. b4 was best. } { [%eval -0.98] } (3. b4 Bxb4 4. Qf3 Bxd2 5. Qxb7 Bxe1 6. Qxa7 Bxf2 7. Qxa6 Bxa6) 3... exd4 { [%eval -0.5] } 4. Qxd4 { [%eval -1.17] } 4... c5?? { (-1.17 → Mate in 12) Checkmate is now unavoidable. Qg5 was best. } { [%eval #12] } (4... Qg5 5. Qxg7 Qxg7 6. b3 Qxg2 7. Nf3 Qxf3 8. Kd2 Qxf2 9. Ba3 Qxh2 10. Rxh2) 5. Qxg7 { [%eval #12] } 5... Bxg7 { [%eval #11] } 6. b3 { [%eval #11] } 6... Bxa1 { [%eval #11] } 7. Bb2 { [%eval #11] } 7... Bxb2 { [%eval #10] } 8. Nc3 { [%eval #10] } 8... Bxc3 { [%eval #9] } 9. b4 { [%eval #9] } 9... Bxe1 { [%eval #8] } 10. bxc5 { [%eval #8] } 10... Nxc5 { [%eval #7] } 11. h4?? { (Mate in 7 → -7.75) Lost forced checkmate sequence. Nf3 was best. } { [%eval -7.75] } (11. Nf3 Bxf2 12. Rc1 Bxe3 13. Nd4 Bxc1 14. a3 Bxa3 15. h4 Qxh4 16. g4 Qxg4) 11... Qxh4 { [%eval -7.46] } 12. Rxh4 { [%eval -7.84] } 12... Bxf2 { [%eval -6.92] } 13. Rxh7 { [%eval -7.53] } 13... Rxh7?? { (-7.53 → Mate in 4) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #4] } (13... Bxe3 14. Rxf7) 14. a4 { [%eval #5] } 14... Bxg1 { [%eval #4] } 15. g4 { [%eval #4] } 15... Nxa4 { [%eval #3] } 16. c3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (16. g5 Bxe3 17. c4 Bxg5 18. c5 Nxc5#) 16... Nxc3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #2] } (16... Bxe3 17. g5 Bxg5 18. c4 d5 19. cxd5 Kd8 20. d6 Kc7 21. dxc7 Rb8 22. cxb8=B) 17. e4 { [%eval #2] } 17... Nxe4 { [%eval #1] } 18. g5 { [%eval #1] } 18... Nxg5# { Game ends by variant rule. } 1-0
