FEN
[Event "King of the Hill Revolution #1"]
[Site "https://lichess.org/wVHS6AdR"]
[Date "2018.06.23"]
[Round "-"]
[White "cdun23"]
[Black "basschess_1989"]
[Result "1-0"]
[GameId "wVHS6AdR"]
[UTCDate "2018.06.23"]
[UTCTime "23:32:01"]
[WhiteElo "1704"]
[BlackElo "1781"]
[WhiteRatingDiff "+29"]
[BlackRatingDiff "-66"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "D03"]
[Opening "Queen's Pawn Game: Torre Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 0.31] } 1... d5 { [%eval 0.27] } 2. d4 { [%eval 0.42] } 2... Nf6 { [%eval 0.24] } 3. Bg5 { [%eval 0.01] } { D03 Queen's Pawn Game: Torre Attack } 3... Bg4 { [%eval 0.55] } 4. e3 { [%eval 0.04] } 4... e6 { [%eval 0.33] } 5. h3 { [%eval 0.11] } 5... Bf5?! { (0.11 → 0.69) Inaccuracy. Bxf3 was best. } { [%eval 0.69] } (5... Bxf3 6. Qxf3 Nbd7 7. Nd2 h6 8. Bxf6 Qxf6 9. Bd3 c5 10. c4 Bd6 11. cxd5 Qxf3 12. Nxf3) 6. Bd3 { [%eval 1.03] } 6... Nbd7 { [%eval 1.17] } 7. Ke2 { [%eval 1.17] } 7... Bd6 { [%eval 1.15] } 8. b3 { [%eval 0.99] } 8... h6 { [%eval 0.99] } 9. Bxf6 { [%eval 1.01] } 9... Nxf6 { [%eval 0.97] } 10. c4 { [%eval 0.87] } 10... c6 { [%eval 0.85] } 11. Nc3 { [%eval 0.48] } 11... Kd7?! { (0.48 → 1.25) Inaccuracy. Bb4 was best. } { [%eval 1.25] } (11... Bb4 12. Qc2 Qa5 13. Na4 Bxd3+ 14. Qxd3 Ba3 15. Qc3 Bb4 16. Qc2 Ba3 17. Nc3 Bb4 18. Rhc1) 12. Bxf5?? { (1.25 → -0.42) Blunder. Qc2 was best. } { [%eval -0.42] } (12. Qc2 Bxd3+ 13. Kxd3 Qg8 14. Rac1 Qh7+ 15. Ke2 Qxc2+ 16. Rxc2 Bb4 17. Kd3 Rhd8 18. g4 Ke7) 12... exf5 { [%eval -0.2] } 13. cxd5 { [%eval -0.34] } 13... Nxd5 { [%eval -0.41] } 14. Rc1?? { (-0.41 → -11.53) Blunder. Nxd5 was best. } { [%eval -11.53] } (14. Nxd5 cxd5 15. g4 g6 16. Qd3 Ke6 17. Rac1 Re8 18. Rhg1 a6 19. Qb1 Qf6 20. gxf5+ gxf5) 14... Re8?? { (-11.53 → -0.29) Blunder. Ke6 was best. } { [%eval -0.29] } (14... Ke6) 15. Kd3?? { (-0.29 → -6.34) Blunder. Nxd5 was best. } { [%eval -6.34] } (15. Nxd5 cxd5) 15... Nxc3 { [%eval -5.29] } 16. Rxc3?! { (-5.29 → -9.71) Inaccuracy. d5 was best. } { [%eval -9.71] } (16. d5 Re4) 16... Ke6 { [%eval -8.85] } 17. e4 { [%eval -8.1] } 17... f4?? { (-8.10 → Mate in 2) Checkmate is now unavoidable. Bb4 was best. } { [%eval #2] } (17... Bb4) 18. d5+ { [%eval #1] } 18... cxd5 { [%eval #1] } 19. Kd4# { Game ends by variant rule. } 1-0
