FEN
[Event "rated blitz game"]
[Site "https://lichess.org/wots0ino"]
[Date "2024.05.28"]
[Round "-"]
[White "k0fuku"]
[Black "franksgambits"]
[Result "0-1"]
[GameId "wots0ino"]
[UTCDate "2024.05.28"]
[UTCTime "19:49:34"]
[WhiteElo "749"]
[BlackElo "860"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+4"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "D00"]
[Opening "Queen's Pawn Game"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.03] } 1... d5 { [%eval 0.1] } 2. d4 { [%eval 0.08] } 2... Nf6 { [%eval 0.1] } { D00 Queen's Pawn Game } 3. f3?! { (0.10 → -0.75) Inaccuracy. c4 was best. } { [%eval -0.75] } (3. c4 e6 4. Nf3 Be7 5. Be2 O-O 6. Nbd2 b6 7. b3 c5) 3... Nc6 { [%eval -0.34] } 4. c3 { [%eval -0.78] } 4... g6?! { (-0.78 → -0.17) Inaccuracy. e5 was best. } { [%eval -0.17] } (4... e5 5. Bb5 Bd6 6. Ne2 O-O 7. O-O Ne7 8. dxe5 Bxe5 9. Bd3) 5. Bd2?! { (-0.17 → -1.05) Inaccuracy. f4 was best. } { [%eval -1.05] } (5. f4 Bf5 6. Nf3 e6 7. Be2 Bd6 8. O-O O-O 9. b3 a5) 5... Bg7 { [%eval -0.72] } 6. Nh3?! { (-0.72 → -1.75) Inaccuracy. f4 was best. } { [%eval -1.75] } (6. f4 O-O) 6... Bf5?! { (-1.75 → -0.71) Inaccuracy. Bxh3 was best. } { [%eval -0.71] } (6... Bxh3 7. gxh3 e5 8. Bg2 O-O 9. O-O Re8 10. Kh1 Bh6 11. Re1 Qd7 12. Na3) 7. Na3?! { (-0.71 → -1.46) Inaccuracy. Nf2 was best. } { [%eval -1.46] } (7. Nf2 e5) 7... O-O?! { (-1.46 → -0.82) Inaccuracy. Bxh3 was best. } { [%eval -0.82] } (7... Bxh3) 8. Qb1?? { (-0.82 → -5.75) Blunder. g4 was best. } { [%eval -5.75] } (8. g4 Bd7 9. Nf2 e5 10. Bg2 h5 11. dxe5 Nxe5 12. gxh5 gxh5 13. Qe2 c5) 8... a5?? { (-5.75 → -1.94) Blunder. Bxb1 was best. } { [%eval -1.94] } (8... Bxb1 9. Rxb1 e5 10. Bb5 e4 11. O-O exf3 12. gxf3 Rb8 13. Nf4 Re8 14. Bd3) 9. Qd1 { [%eval -2.24] } 9... a4? { (-2.24 → -0.54) Mistake. Bxh3 was best. } { [%eval -0.54] } (9... Bxh3 10. gxh3 e5 11. Be2 Qd7 12. O-O Qxh3 13. Qe1 Rfe8 14. Qf2 Bh6 15. Nc2) 10. e4?? { (-0.54 → -3.14) Blunder. Nf2 was best. } { [%eval -3.14] } (10. Nf2 e5) 10... dxe4 { [%eval -3.36] } 11. Ng5 { [%eval -4.19] } 11... exf3 { [%eval -4.16] } 12. h4 { [%eval -4.78] } 12... f2+ { [%eval -4.55] } 13. Kxf2 { [%eval -4.58] } 13... Ng4+ { [%eval -4.45] } 14. Kg1?? { (-4.45 → Mate in 3) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-3] } (14. Kg3 Nxd4 15. Bf4 Nf6 16. cxd4 Nh5+ 17. Kh2 Nxf4 18. Bc4 Nh5 19. Bxf7+ Rxf7) 14... Qd5?? { (Mate in 3 → -3.78) Lost forced checkmate sequence. Qxd4+ was best. } { [%eval -3.78] } (14... Qxd4+ 15. cxd4 Bxd4+ 16. Be3 Bxe3#) 15. h5?? { (-3.78 → Mate in 3) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-3] } (15. Bc4 Qd7 16. Rh3 h6 17. h5 hxg5 18. hxg6 Bxg6 19. Rg3 Bxd4+ 20. cxd4 Qxd4+) 15... b5?? { (Mate in 3 → -2.97) Lost forced checkmate sequence. Qxd4+ was best. } { [%eval -2.97] } (15... Qxd4+ 16. cxd4 Bxd4+ 17. Be3 Bxe3#) 16. hxg6?? { (-2.97 → Mate in 3) Checkmate is now unavoidable. Nxb5 was best. } { [%eval #-3] } (16. Nxb5 Nxd4 17. Bf4 e5 18. Bg3 a3 19. Nxa3 Bh6 20. Rh4 Ne3 21. Nxh7 Kxh7) 16... fxg6?? { (Mate in 3 → -2.46) Lost forced checkmate sequence. Bxd4+ was best. } { [%eval -2.46] } (16... Bxd4+ 17. cxd4 Qxd4+ 18. Be3 Qxe3#) 17. Nxh7?? { (-2.46 → Mate in 3) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-3] } (17. Bf4 Nxd4 18. Rxh7 Bf6 19. Nxb5 Bxg5 20. Bxg5 Kxh7 21. Qxd4 Qxd4+ 22. cxd4 c6) 17... Rf7?? { (Mate in 3 → -2.62) Lost forced checkmate sequence. Qxd4+ was best. } { [%eval -2.62] } (17... Qxd4+ 18. cxd4 Bxd4+ 19. Be3 Bxe3#) 18. b3?? { (-2.62 → Mate in 3) Checkmate is now unavoidable. Nxb5 was best. } { [%eval #-3] } (18. Nxb5 Nxd4 19. Bg5 Nf2 20. Nf6+ exf6 21. Qxd4 Qxd4 22. Nxd4 Nxh1 23. Bf4 Re7) 18... axb3?? { (Mate in 3 → -5.36) Lost forced checkmate sequence. Qxd4+ was best. } { [%eval -5.36] } (18... Qxd4+ 19. cxd4 Bxd4+ 20. Be3 Bxe3#) 19. Qxb3 { [%eval -5.51] } 19... Qxb3?! { (-5.51 → -4.17) Inaccuracy. Bxd4+ was best. } { [%eval -4.17] } (19... Bxd4+ 20. cxd4 Qxd4+ 21. Be3 Nxe3 22. Nf6+ exf6 23. Nxb5 Qb6 24. Rh4 Ne5 25. Re1) 20. axb3 { [%eval -4.22] } 20... Be4?? { (-4.22 → -0.52) Blunder. Nxd4 was best. } { [%eval -0.52] } (20... Nxd4 21. Be1 Nxb3 22. Ra2 Bb1 23. Be2 Nc1 24. Nxb1 Rxa2 25. Bxg4 Ne2+ 26. Bxe2) 21. Bxb5?? { (-0.52 → -3.49) Blunder. Ng5 was best. } { [%eval -3.49] } (21. Ng5 Nxd4 22. Nxf7 Nxb3 23. Nh6+ Bxh6 24. Bxh6 Nxa1 25. Nxb5 Ra4 26. Nxc7 Nc2) 21... Na5?? { (-3.49 → 0.00) Blunder. Nxd4 was best. } { [%eval 0.0] } (21... Nxd4 22. Bc4 Bd5 23. Nf6+ Nxf6 24. cxd4 Bxc4 25. bxc4 Ne4 26. Be3 c5 27. Rh3) 22. c4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-2] } (22. Ng5 Nxb3 23. Bc4 Nxa1 24. Bxf7+ Kf8 25. Nxe4 Kxf7 26. Rh4 Nf6 27. Nc4 Nxe4) 22... Nxb3?? { (Mate in 2 → -5.65) Lost forced checkmate sequence. Bxd4+ was best. } { [%eval -5.65] } (22... Bxd4+ 23. Be3 Bxe3#) 23. Bb4?? { (-5.65 → Mate in 1) Checkmate is now unavoidable. Bc3 was best. } { [%eval #-1] } (23. Bc3 Nxa1 24. Rh4 Rxa3 25. Rxg4 Rxc3 26. Rxe4 Kxh7 27. Be8 Rf6 28. Kh2 Nc2) 23... Nxa1? { (Mate in 1 → -7.71) Lost forced checkmate sequence. Bxd4# was best. } { [%eval -7.71] } (23... Bxd4#) 24. c5? { (-7.71 → Mate in 1) Checkmate is now unavoidable. Bc5 was best. } { [%eval #-1] } (24. Bc5 Nb3 25. Be8 Rxe8 26. Ng5 Nxc5 27. Nf3 Ra8 28. Rh4 Bxf3 29. gxf3 Bxd4+) 24... Bxd4# { Black wins by checkmate. } 0-1
