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[Event "GRome30 Arena"] [Site "https://lichess.org/wqUU8QZc"] [Date "2021.02.26"] [Round "-"] [White "GRome30"] [Black "sAwHlUcAsMo"] [Result "0-1"] [GameId "wqUU8QZc"] [UTCDate "2021.02.26"] [UTCTime "19:36:04"] [WhiteElo "1714"] [BlackElo "1462"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+40"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... f5?? { (Mate in 15 → -4.46) Lost forced checkmate sequence. b5 was best. } { [%eval -4.46] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -3.78] } 2... e6?? { (-3.78 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. h4?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxg8 Rxg8 8. g4 Bxf2) 4... Qxd2 { [%eval #-13] } 5. Qxd2 { [%eval #-11] } 5... Ba3 { [%eval #-12] } 6. Nxa3 { [%eval #-11] } 6... Kd8?? { (Mate in 11 → 12.69) Lost forced checkmate sequence. Nh6 was best. } { [%eval 12.69] } (6... Nh6 7. Qxh6 gxh6 8. Bxh6 b5 9. Nxb5 a5 10. Nxc7 Rg8 11. Nxe8 Rxg2 12. Bxg2 Na6 13. Bxa8) 7. Qxd8 { [%eval 13.38] } 7... Nf6?! { (13.38 → Mate in 12) Checkmate is now unavoidable. Ne7 was best. } { [%eval #12] } (7... Ne7 8. Qxe7) 8. Qxc8 { [%eval #12] } 8... Rxc8 { [%eval #11] } 9. g4 { [%eval #11] } 9... Nxg4 { [%eval #10] } 10. Nh3?? { (Mate in 10 → 6.50) Lost forced checkmate sequence. Bd3 was best. } { [%eval 6.5] } (10. Bd3 Nxf2 11. Bxh7 Nxh1 12. Bh6 gxh6 13. Kf2 Nxf2 14. Rd1 Nxd1 15. Nb1 Nxb2 16. a4 Nxa4) 10... Nxf2 { [%eval 8.24] } 11. Kxf2 { [%eval 7.71] } 11... b5? { (7.71 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (11... g5 12. hxg5) 12. Bxb5?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Nxb5 was best. } { [%eval #-7] } (12. Nxb5 g5 13. Nxc7 gxh4 14. Nxa8 Rxc2 15. Bd2 Rxb2 16. Rc1 Rxd2 17. Ke1 Rxa2 18. Rh2 Rxh2) 12... Re8 { [%eval #-7] } 13. Bxe8 { [%eval #-6] } 13... Nc6 { [%eval #-7] } 14. Bxc6 { [%eval #-6] } 14... g5?? { (Mate in 6 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (14... e5 15. Bxa8 e4 16. Bxe4 c5 17. Bxh7 c4 18. Nxc4 a5 19. Nxa5 g5 20. Nxg5#) 15. Bxa8 { [%eval #16] } 15... gxh4 { [%eval #15] } 16. Kg3? { (Mate in 15 → 8.32) Lost forced checkmate sequence. Bd5 was best. } { [%eval 8.32] } (16. Bd5 exd5 17. Bh6 a6 18. Kf3 d4 19. Be3 dxe3 20. Kxe3 a5 21. b4 axb4 22. Kf3 bxa3) 16... hxg3 { [%eval 9.19] } 17. Rh2 { [%eval #18] } 17... gxh2 { [%eval #16] } 18. Bh6?? { (Mate in 16 → 1.90) Lost forced checkmate sequence. Bd5 was best. } { [%eval 1.9] } (18. Bd5 exd5 19. Bh6 d4 20. Nf2 d3 21. cxd3 h1=Q 22. Rxh1 c6 23. Rg1 c5 24. d4 cxd4) 18... h1=Q?? { (1.90 → 5.59) Blunder. e5 was best. } { [%eval 5.59] } (18... e5 19. Nf4 exf4 20. Bxf4 a5 21. Bxc7 h5 22. Bxh2 a4 23. Rd1 h4 24. Bg3 hxg3 25. Rd5) 19. Rxh1?? { (5.59 → Mate in 6) Checkmate is now unavoidable. Bxh1 was best. } { [%eval #-6] } (19. Bxh1) 19... c6?? { (Mate in 6 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (19... e5 20. Nb1 c6 21. Bxc6 e4 22. Bxe4 a5 23. Bxh7 a4 24. c4 a3 25. Nxa3#) 20. Bxc6 { [%eval 6.0] } 20... e5 { [%eval #15] } 21. Bf4?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. Ba4 was best. } { [%eval #-3] } (21. Ba4 e4 22. Nf4 e3 23. Be8 e2 24. Nxe2 a6 25. b3 a5 26. Bg6 hxg6 27. b4 axb4) 21... exf4 { [%eval #-3] } 22. Nxf4 { [%eval #-2] } 22... h5?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. a5 was best. } { [%eval #10] } (22... a5 23. Rxh7 a4 24. Bxa4#) 23. Nxh5 { [%eval #10] } 23... a5 { [%eval #8] } 24. b4 { [%eval #8] } 24... axb4 { [%eval #7] } 25. Bg2?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-1] } (25. Rb1 bxa3 26. Rb2 axb2 27. Nf4 b1=K 28. Nd3 Kxa2 29. Nb2 Kxb2 30. Bf3 Kxc2 31. Bd1 Kxd1#) 25... bxa3 { [%eval #-1] } 26. Rb1# { Game ends by variant rule. } 0-1