FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/x9eM6yuJ"]
[Date "2026.01.31"]
[Round "-"]
[White "tryhard228QQ"]
[Black "fcyalico_soubac"]
[Result "1-0"]
[GameId "x9eM6yuJ"]
[UTCDate "2026.01.31"]
[UTCTime "23:59:12"]
[WhiteElo "1411"]
[BlackElo "1445"]
[WhiteRatingDiff "+7"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qh5?! { (4.22 → 2.86) Inaccuracy. c4 was best. } { [%eval 2.86] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 2.84] } 5. Qxf7?? { (2.84 → -2.56) Blunder. Bxd2 was best. } { [%eval -2.56] } (5. Bxd2 Bd3) 5... Qxf2?? { (-2.56 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (5... Qxe1 6. Qxe7) 6. Qxg7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-11] } (6. Kxf2 Kxf7 7. Kf1 Bxf1 8. a4 Bxg2 9. b3 Bxh1 10. e4 Bxe4 11. b4 Bxc2) 6... Qxg2 { [%eval #-19] } 7. Qxe7 { [%eval #-12] } 7... Qxc2 { [%eval #-12] } 8. Qxh7 { [%eval #-10] } 8... Qxb2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #9] } (8... Qxh2 9. Qxg8 Qxg1 10. Qxg1 Rxh1 11. Qxh1 Be7 12. Qxa8 Nd7 13. Qxe8 Bd6 14. Qxd7) 9. Bxb2 { [%eval #9] } 9... Rxh7 { [%eval #8] } 10. Nh3 { [%eval #9] } 10... Rxh3 { [%eval #8] } 11. Rf1?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Bf6 was best. } { [%eval #-9] } (11. Bf6 Nxf6 12. Rg1 Rxh2 13. e4 Nxe4 14. Nd2 Rxd2 15. Kxd2 Nxd2 16. Raf1 Nxf1) 11... Bxf1?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #7] } (11... Rxh2 12. Rxf8 Rxb2 13. Rxe8 Rxb1 14. Rxb1 Ne7 15. Rbxb8 Rxb8 16. Rxb8 Bb7 17. Rxb7) 12. Kxf1 { [%eval #7] } 12... Rxh2 { [%eval #6] } 13. a4 { [%eval #6] } 13... Rxb2 { [%eval #5] } 14. Ra3?? { (Mate in 5 → -3.19) Lost forced checkmate sequence. Nd2 was best. } { [%eval -3.19] } (14. Nd2 Rxd2 15. Rd1 Rxd1 16. Ke1 Rxe1 17. a5 Rxe3 18. a6 Nxa6#) 14... Rxb1?? { (-3.19 → Mate in 4) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #4] } (14... Bxa3 15. Nxa3 Rg2 16. Kxg2 a5 17. Kf3 Nc6 18. e4 Na7 19. Nc2 Ne7 20. Kg4) 15. e4 { [%eval #4] } 15... Rxf1 { [%eval #3] } 16. Ra1 { [%eval #3] } 16... Rxa1 { [%eval #2] } 17. e5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. a5 was best. } { [%eval 0.0] } (17. a5 Rxa5 18. e5 Rxe5#) 17... Rxa4 { [%eval 0.0] } 18. e6 { [%eval 0.0] } 18... Kf7 { [%eval 0.0] } 19. exf7 { [%eval 0.0] } 19... Bc5?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rd4 was best. } { [%eval #4] } (19... Rd4 20. fxg8=B Rd5 21. Bxd5 a6 22. Bxa8 Nd7 23. Bd5 c6 24. Bxc6 a5 25. Bxd7) 20. fxg8=R?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. fxg8=N was best. } { [%eval #-6] } (20. fxg8=N Bb6 21. Ne7 Nc6 22. Nxc6 Ba5 23. Nxa7 Rxa7#) 20... Na6 { [%eval #-6] } 21. Rxa8 { [%eval #-5] } 21... Bf8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Bb4 was best. } { [%eval #5] } (21... Bb4 22. Rxa7 Nb8 23. Rxc7 Nc6 24. Rxc6 Bd6 25. Rxd6 Ra6 26. Rxa6#) 22. Rxa7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxf8 was best. } { [%eval #-4] } (22. Rxf8 Nb4 23. Re8 c6 24. Rg8 a5 25. Rb8 Ra2 26. Rxb4 axb4#) 22... Rh4?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Nb8 was best. } { [%eval #1] } (22... Nb8 23. Rxa4 Na6 24. Rxa6 c6 25. Rxc6 Bd6 26. Rxd6#) 23. Rxc7 { [%eval #1] } 23... Nxc7# { Game ends by variant rule. } 1-0
