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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/xJg5e4w9"] [Date "2022.07.25"] [Round "-"] [White "Tetiksh1Agrawal"] [Black "chess1master"] [Result "0-1"] [GameId "xJg5e4w9"] [UTCDate "2022.07.25"] [UTCTime "09:20:53"] [WhiteElo "2263"] [BlackElo "1838"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+17"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... b5 { [%eval -0.88] } 2. cxb5 { [%eval -0.36] } 2... Na6? { (-0.36 → 0.87) Mistake. d6 was best. } { [%eval 0.87] } (2... d6 3. g4 Bxg4 4. Qc2 Bxe2 5. Nxe2 Nc6 6. Qxc6 Qd7 7. Qxc7) 3. bxa6 { [%eval 0.78] } 3... Bxa6 { [%eval 1.92] } 4. Qc2 { [%eval 0.91] } 4... Bxe2 { [%eval 2.11] } 5. Qxh7 { [%eval 1.45] } 5... Rxh7 { [%eval 0.79] } 6. Bxe2 { [%eval 0.56] } 6... Rxh2 { [%eval 1.88] } 7. Rxh2 { [%eval 0.93] } 7... a6?? { (0.93 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (7... Nh6 8. Rxh6 gxh6 9. Bb5 Qc8 10. Bxd7 Kxd7 11. b3 Qb7 12. b4) 8. Bxa6 { [%eval #12] } 8... Rxa6 { [%eval #11] } 9. a3?? { (Mate in 11 → 2.46) Lost forced checkmate sequence. Rh8 was best. } { [%eval 2.46] } (9. Rh8 Rxa2 10. Rxg8 Rxa1 11. Rxf8 Rxb1 12. Rxe8 Rxc1 13. Rxd8 Rxe1 14. Rxd7 Rxg1 15. Rxe7 Rxg2) 9... Rxa3 { [%eval 2.51] } 10. Nxa3 { [%eval 2.35] } 10... Qa8 { [%eval 2.2] } 11. Kf1 { [%eval 2.16] } 11... Qxa3 { [%eval 2.32] } 12. Rxa3 { [%eval 2.3] } 12... Nh6?? { (2.30 → 5.03) Blunder. Kd8 was best. } { [%eval 5.03] } (12... Kd8 13. b3 c6 14. Ke2 Kc8 15. Rh6 gxh6 16. d4 h5 17. Bh6 Nxh6 18. Nh3 Kc7 19. b4) 13. Rxh6 { [%eval 4.31] } 13... gxh6 { [%eval 3.75] } 14. d3?? { (3.75 → Mate in 7) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-7] } (14. Nh3 f6) 14... e6 { [%eval #-7] } 15. Bxh6 { [%eval #-6] } 15... Bxa3 { [%eval #-6] } 16. bxa3 { [%eval #-5] } 16... Kf8 { [%eval #-5] } 17. Bxf8 { [%eval #-4] } 17... c5 { [%eval #-4] } 18. Bxc5 { [%eval #-3] } 18... d6 { [%eval #-3] } 19. Bxd6 { [%eval #-2] } 19... e5 { [%eval #-2] } 20. Bxe5 { [%eval #-1] } 20... f6 { [%eval #-1] } 21. Bxf6# { Game ends by variant rule. } 0-1