FEN
[Event "Teschner Arena"]
[Site "https://lichess.org/xgPRPbMs"]
[Date "2017.08.02"]
[Round "-"]
[White "xxxJustHateMeMorexxx"]
[Black "rock303"]
[Result "0-1"]
[GameId "xgPRPbMs"]
[UTCDate "2017.08.02"]
[UTCTime "15:30:15"]
[WhiteElo "1695"]
[BlackElo "1653"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+25"]
[Variant "Atomic"]
[TimeControl "15+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 1.79] } 1... f6 { [%eval 1.68] } 2. Nd4 { [%eval 1.18] } 2... Nh6 { [%eval 1.64] } 3. f3? { (1.64 → -0.01) Mistake. e3 was best. } { [%eval -0.01] } (3. e3 c6) 3... c6?! { (-0.01 → 0.60) Inaccuracy. b5 was best. } { [%eval 0.6] } (3... b5 4. c3 e5 5. Nf5 Nxf5 6. d4 d5 7. e4 h5 8. h4 c6 9. Na3 a5 10. g3) 4. Nf5?! { (0.60 → -0.49) Inaccuracy. Nc3 was best. } { [%eval -0.49] } (4. Nc3 b5 5. Nf5 Nxf5 6. Ne4 e5 7. d4 d5 8. Ng5 Qa5+ 9. c3 b4 10. Ne6 Bxe6) 4... Nxf5 { [%eval -0.21] } 5. d3?! { (-0.21 → -1.05) Inaccuracy. d4 was best. } { [%eval -1.05] } (5. d4 Na6 6. b4 d5 7. e4 e5 8. c3 h5 9. a4 g6 10. g3 Bh6 11. Bg5 Bg4) 5... g6?! { (-1.05 → -0.16) Inaccuracy. d5 was best. } { [%eval -0.16] } (5... d5 6. g3 e5 7. Bh3 Bg4 8. Nc3 h5 9. Bxg4 h4 10. h3 Nd7 11. Na4 hxg3 12. Nc5) 6. Bf4 { [%eval -0.53] } 6... Bh6?? { (-0.53 → 2.86) Blunder. e5 was best. } { [%eval 2.86] } (6... e5 7. Bh6) 7. Bxh6?? { (2.86 → -0.94) Blunder. Bc7 was best. } { [%eval -0.94] } (7. Bc7 O-O 8. e3 Na6 9. c3 Qe8 10. Bd8 e6 11. h4 d5 12. h5 g5 13. g4 e5) 7... Qa5+?! { (-0.94 → -0.37) Inaccuracy. Na6 was best. } { [%eval -0.37] } (7... Na6 8. b4 d5 9. g3 e5 10. Qc1 h5 11. Bh3 Bg4 12. Bxg4 h4 13. c3 hxg3 14. h4) 8. c3 { [%eval -0.53] } 8... Qg5?! { (-0.53 → 0.14) Inaccuracy. d6 was best. } { [%eval 0.14] } (8... d6 9. Qc1 Qc5 10. e3 Qg5 11. g3 Bh3 12. Bxh3 Nd7 13. h4 Qd5 14. b4 Qxa2 15. e4) 9. g3?? { (0.14 → Mate in 2) Checkmate is now unavoidable. e3 was best. } { [%eval #-2] } (9. e3 d5 10. g3 Na6 11. h4 Qe5 12. d4 Bh3 13. Bxh3 Qf5 14. e4 Qd7 15. b4 Nc7) 9... Qh4?? { (Mate in 2 → 7.16) Lost forced checkmate sequence. Qd2+ was best. } { [%eval 7.16] } (9... Qd2+ 10. Kf2 Qxe2#) 10. Qd2?? { (7.16 → 0.00) Blunder. gxh4 was best. } { [%eval 0.0] } (10. gxh4 d5 11. Qd2 g5 12. Qe3 Be6 13. Qc5 O-O 14. Nd2 Na6 15. Qxa7 d4 16. c4 f5) 10... Qg5 { [%eval 0.18] } 11. Qxg5 { [%eval -0.14] } 11... d6?! { (-0.14 → 0.46) Inaccuracy. d5 was best. } { [%eval 0.46] } (11... d5 12. Nd2 e5 13. e4 Bh3 14. Bxh3 Nd7 15. f4 h5 16. Kf2 Kf7 17. b4 f5 18. Rhb1) 12. Na3?! { (0.46 → -0.16) Inaccuracy. Nd2 was best. } { [%eval -0.16] } (12. Nd2 O-O 13. Bh3 Bg4 14. Bxg4 f5 15. Nb3 e5 16. Na5 b6 17. Nb7 Re8 18. Nd8 Na6) 12... Be6?! { (-0.16 → 0.41) Inaccuracy. b5 was best. } { [%eval 0.41] } (12... b5 13. Nc2 e5 14. e4 a5 15. b4 Kf7 16. Kf2 Bh3 17. Bxh3 f5 18. f4 Nd7 19. h4) 13. Nc4 { [%eval 0.38] } 13... Bxc4 { [%eval 0.42] } 14. O-O-O { [%eval 0.34] } 14... Nd7 { [%eval 0.27] } 15. d4 { [%eval -0.13] } 15... a5?! { (-0.13 → 0.43) Inaccuracy. Nb6 was best. } { [%eval 0.43] } (15... Nb6 16. e4 Na4 17. b3 Nb2 18. Re1 Nd1 19. h4 h5 20. Be2 a5 21. g4 Nf2 22. Rh2) 16. d5?! { (0.43 → -0.52) Inaccuracy. e4 was best. } { [%eval -0.52] } (16. e4 O-O 17. h4 h5 18. f4 a4 19. f5 b5 20. Kd2 gxf5 21. Be2 f5 22. e5 dxe5) 16... O-O-O?? { (-0.52 → 3.18) Blunder. Ne5 was best. } { [%eval 3.18] } (16... Ne5) 17. dxc6 { [%eval 3.2] } 17... Kb8 { [%eval 3.27] } 18. c4 { [%eval 3.2] } 18... a4 { [%eval 3.25] } 19. c5?? { (3.25 → 0.00) Blunder. Bg2 was best. } { [%eval 0.0] } (19. Bg2 h5 20. h4 e5 21. Kb1 g5 22. c5 Ka7 23. Rc1 Rc8 24. c6 bxc6 25. Rc7+ Rxc7) 19... a3 { [%eval 0.0] } 20. bxa3 { [%eval 0.08] } 20... Rc8?? { (0.08 → 5.57) Blunder. dxc5 was best. } { [%eval 5.57] } (20... dxc5 21. Rd4 Rxd4 22. Bh3 f5 23. Kd2 Rc8 24. Ke3 e5 25. Rc1 Rc3+ 26. Rxc3 f4+ 27. Ke4) 21. Rd2?? { (5.57 → Mate in 4) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-4] } (21. Kb2 b5 22. c6 Rc7 23. Rxd6 Kc7 24. e3 Ra8 25. Kc3 b4+ 26. Kd4 b3 27. axb3 Ra2) 21... dxc5+ { [%eval #-3] } 22. Kb1 { [%eval #-3] } 22... Rc1+ { [%eval #-2] } 23. Kb2 { [%eval #-2] } 23... Rc2+ { [%eval #-1] } 24. Kb1 { [%eval #-1] } 24... Rxa2# { Game ends by variant rule. } 0-1