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[Event "rated variant:antichess game"] [Site "https://lichess.org/y2FcfU5V"] [Date "2022.08.11"] [Round "-"] [White "nathan67"] [Black "MaikMuikBrueckner"] [Result "1-0"] [GameId "y2FcfU5V"] [UTCDate "2022.08.11"] [UTCTime "03:58:08"] [WhiteElo "1148"] [BlackElo "1584"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.14] } 1... Na6?! { (-0.14 → 0.95) Inaccuracy. e6 was best. } { [%eval 0.95] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2) 2. b4?! { (0.95 → 0.13) Inaccuracy. e3 was best. } { [%eval 0.13] } (2. e3 b5 3. Bxb5 Nb4 4. Bxd7 Qxd7 5. a4 Qxa4 6. bxa4 Nxc2) 2... Nxb4 { [%eval 0.87] } 3. a3?? { (0.87 → -2.42) Blunder. c3 was best. } { [%eval -2.42] } (3. c3 Nxa2 4. Rxa2 Rb8 5. Rxa7 b6 6. Rxc7 Qxc7 7. g3 Qxc3) 3... Nxc2 { [%eval -0.09] } 4. Qxc2 { [%eval -2.84] } 4... e6? { (-2.84 → -1.13) Mistake. h5 was best. } { [%eval -1.13] } (4... h5 5. Qxc7 Qxc7 6. h3 Qxc1 7. Ra2 Qxe1 8. d4 Qxe2 9. Nxe2 Nh6 10. d5 Ng4 11. hxg4) 5. Qxh7 { [%eval -1.16] } 5... Bxa3?? { (-1.16 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #12] } (5... Rxh7) 6. Qxg8?? { (Mate in 12 → Mate in 16) Lost forced checkmate sequence. Bxa3 was best. } { [%eval #-16] } (6. Bxa3 Rxh7 7. Bf8 Kxf8 8. Rxa7 Rxa7 9. Na3 Rxa3 10. h4 Qxh4 11. Rxh4 Rxh4 12. d4 Rxd4) 6... Rxg8 { [%eval #-18] } 7. Nxa3 { [%eval #-12] } 7... Qh4 { [%eval #-14] } 8. Rb1 { [%eval #-12] } 8... Qxh2 { [%eval #-12] } 9. Rxh2 { [%eval #-11] } 9... Rh8?? { (Mate in 11 → 1.53) Lost forced checkmate sequence. b5 was best. } { [%eval 1.53] } (9... b5 10. Nxb5 a5 11. Nxc7 Rb8 12. Rxb8 Kf8 13. Rxc8 Ke7 14. Nxe6 fxe6 15. Rxg8 g5 16. Rxg5) 10. Rxh8?? { (1.53 → Mate in 9) Checkmate is now unavoidable. Rxb7 was best. } { [%eval #-9] } (10. Rxb7 Bxb7 11. Rxh8 Bxg2 12. Rxe8 Bxf1 13. Rxe6 fxe6 14. Kxf1 g5 15. e3 a5 16. Ne2 c5) 10... b5 { [%eval #-10] } 11. Nxb5 { [%eval #-9] } 11... a5?? { (Mate in 9 → 5.18) Lost forced checkmate sequence. c5 was best. } { [%eval 5.18] } (11... c5 12. Rxe8 e5 13. Rxe5 d5 14. Rxd5 Be6 15. Rxc5 Rf8 16. Nxa7 Bf5 17. Rxf5 Rh8 18. Rxf7) 12. Rxe8 { [%eval 5.13] } 12... a4?? { (5.13 → Mate in 10) Checkmate is now unavoidable. Ra6 was best. } { [%eval #10] } (12... Ra6 13. Nxc7) 13. Rxe6?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #-7] } (13. Rxc8 Rxc8 14. Nxc7 Rxc7 15. Rb8 Rxc1 16. e4 Rxe1 17. g4 Rxe4 18. Rb5 Rxg4 19. Rb2 Rxg1) 13... dxe6 { [%eval #-8] } 14. Nxc7 { [%eval #-7] } 14... a3?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Rb8 was best. } { [%eval #9] } (14... Rb8 15. Nxe6 fxe6 16. Rxb8 Bb7 17. Rxb7 e5 18. Rxg7 a3 19. Bxa3 e4 20. Re7 e3 21. dxe3#) 15. Nxe6 { [%eval #9] } 15... fxe6 { [%eval #8] } 16. Bxa3 { [%eval #8] } 16... Rxa3 { [%eval #7] } 17. Ra1 { [%eval #7] } 17... Rxa1 { [%eval #6] } 18. Nh3 { [%eval #7] } 18... Rxe1 { [%eval #6] } 19. Ng5?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. e4 was best. } { [%eval #-4] } (19. e4 Rxf1 20. Ng1 Rxg1 21. g4 Rxg4 22. f4 Rxf4 23. d4 Rxe4 24. d5 exd5#) 19... Rxe2 { [%eval #-4] } 20. Nxe6 { [%eval #-3] } 20... Bxe6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rxf2 was best. } { [%eval 0.0] } (20... Rxf2 21. Nxg7 Rxg2 22. Bxg2 Bf5 23. Nxf5#) 21. Bxe2 { [%eval 0.0] } 21... Bh3? { (0.00 → 1.19) Mistake. Bf7 was best. } { [%eval 1.19] } (21... Bf7 22. Bh5 Bxh5 23. g4 Bxg4 24. f3 Bxf3 25. d4 Bh5 26. d5 Bg6 27. d6 Bd3 28. d7) 22. gxh3 { [%eval 1.35] } 22... g5 { [%eval 1.24] } 23. h4 { [%eval 1.13] } 23... gxh4 { [%eval 1.15] } 24. Bh5 { [%eval 1.09] } 24... h3 { [%eval 1.13] } 25. f4?? { (1.13 → Mate in 7) Checkmate is now unavoidable. d4 was best. } { [%eval #-7] } (25. d4 h2 26. d5 h1=K 27. d6 Kh2 28. f4 Kg1 29. f5 Kf2 30. Be8 Ke2 31. f6 Ke3) 25... h2 { [%eval #-7] } 26. f5 { [%eval #-6] } 26... h1=N?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. h1=B was best. } { [%eval #4] } (26... h1=B 27. Bg6 Bc6 28. Be8 Bxe8 29. f6 Bc6 30. d4 Ba4 31. f7 Be8 32. fxe8=K#) 27. d4 { [%eval #4] } 27... Ng3 { [%eval #3] } 28. Be2 { [%eval #7] } 28... Nxf5 { [%eval #2] } 29. Bg4 { [%eval #2] } 29... Nxd4 { [%eval #1] } 30. Be2 { [%eval #1] } 30... Nxe2# { Game ends by variant rule. } 1-0