FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/yXWhisyL"]
[Date "2026.03.27"]
[Round "-"]
[White "Maluzinha062415"]
[Black "Ajedrez02025"]
[Result "1-0"]
[GameId "yXWhisyL"]
[UTCDate "2026.03.27"]
[UTCTime "22:04:04"]
[WhiteElo "1125"]
[BlackElo "1229"]
[WhiteRatingDiff "+120"]
[BlackRatingDiff "-170"]
[Variant "Three-check"]
[TimeControl "360+4"]
[ECO "A00"]
[Opening "Amar Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval 0.0] } { A00 Amar Opening } 1... d5 { [%eval -0.46] } 2. d4 { [%eval -0.91] } 2... Nf6?! { (-0.91 → -0.30) Inaccuracy. Nc6 was best. } { [%eval -0.3] } (2... Nc6 3. c3 Nf6 4. Nd2 a6 5. e4 e5 6. dxe5 Bg4 7. Be2 Bxe2 8. Qxe2) 3. Qd3?? { (-0.30 → -2.92) Blunder. e4 was best. } { [%eval -2.92] } (3. e4 c6 4. e5 Qa5+ 5. c3 Ne4 6. Qf3 Be6 7. Bd3 c5 8. Qe2 Nc6) 3... e6? { (-2.92 → -1.35) Mistake. Nc6 was best. } { [%eval -1.35] } (3... Nc6) 4. Qe3?? { (-1.35 → -16.73) Blunder. c3 was best. } { [%eval -16.73] } (4. c3 Nc6 5. Nd2 e5 6. e4 exd4 7. Be2 Bxh3 8. Qxh3 dxe4 9. Bb5 Qd5) 4... Bd6?? { (-16.73 → -3.28) Blunder. Bb4+ was best. } { [%eval -3.28] } (4... Bb4+ 5. Kd1) 5. Nf4?? { (-3.28 → -18.82) Blunder. c3 was best. } { [%eval -18.82] } (5. c3) 5... O-O? { (-18.82 → -5.45) Mistake. Bb4+ was best. } { [%eval -5.45] } (5... Bb4+ 6. Kd1) 6. Nxe6? { (-5.45 → -25.96) Mistake. c3 was best. } { [%eval -25.96] } (6. c3 Nc6) 6... Bb4+ { [%eval -21.92] } 7. Kd1 { [%eval -41.12] } 7... Bxe6 { [%eval -17.2] } 8. Qg3?! { (-17.20 → Mate in 6) Checkmate is now unavoidable. f3 was best. } { [%eval #-6] } (8. f3 Bf5 9. Qd3 Bxd3 10. cxd3) 8... Bd6?! { (Mate in 6 → -27.46) Lost forced checkmate sequence. Ne4 was best. } { [%eval -27.46] } (8... Ne4 9. Bd2 Nxf2+ 10. Qxf2 Qh4 11. Qxh4 Bf5 12. Qxh7+ Kxh7 13. Bxb4 Bxc2#) 9. Qxg7+?! { (-27.46 → Mate in 8) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-8] } (9. Bd2 Bxg3) 9... Kxg7 { [%eval -52.84] } 10. Bh6+?! { (-52.84 → Mate in 7) Checkmate is now unavoidable. Be3 was best. } { [%eval #-7] } (10. Be3 Ng4) 10... Kxh6 { [%eval #-6] } 11. Nd2 { [%eval #-8] } 11... Kg7?! { (Mate in 8 → -22.68) Lost forced checkmate sequence. Ng4 was best. } { [%eval -22.68] } (11... Ng4 12. Kc1 Qg5 13. e3 Nxf2 14. Kb1 Qxe3 15. Be2 Qxd2 16. Bd3 Nxh1 17. a3) 12. Nf3?! { (-22.68 → Mate in 4) Checkmate is now unavoidable. g3 was best. } { [%eval #-4] } (12. g3 Nc6 13. h4 Ne4 14. Nxe4 dxe4 15. h5 Kh8 16. Rh4 Bb4) 12... Kh8?! { (Mate in 4 → -19.15) Lost forced checkmate sequence. Ne4 was best. } { [%eval -19.15] } (12... Ne4 13. e3 Nxf2+ 14. Ke2 Nxh1 15. Kd1 Nf2#) 13. e3 { [%eval -38.57] } 13... c6 { [%eval -28.34] } 14. Bd3?! { (-28.34 → Mate in 5) Checkmate is now unavoidable. Kc1 was best. } { [%eval #-5] } (14. Kc1 Ne4) 14... Qa5 { [%eval #-4] } 15. c3 { [%eval #-2] } 15... Qa4+ { [%eval #-1] } 16. Kd2 { [%eval #-1] } 16... Qa5 { [%eval #-2] } 17. Bxh7 { [%eval #-1] } 17... Nxh7 { [%eval #-1] } 18. g4 { [%eval #-1] } 18... Bxg4 { [%eval #-1] } 19. Nh4 { [%eval #-1] } 19... Rg8?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxc3# was best. } { [%eval #1] } (19... Qxc3#) 20. Rhg1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ng6# was best. } { [%eval #-1] } (20. Ng6#) 20... Na6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxc3# was best. } { [%eval #1] } (20... Qxc3#) 21. Ng6# { Game ends by variant rule. } 1-0
