FEN
[Event "rated variant:racingKings game"]
[Site "https://lichess.org/yZPFhQFL"]
[Date "2019.11.03"]
[Round "-"]
[White "BomberHarris"]
[Black "charanr"]
[Result "1-0"]
[GameId "yZPFhQFL"]
[UTCDate "2019.11.03"]
[UTCTime "03:13:30"]
[WhiteElo "1701"]
[BlackElo "1376"]
[WhiteRatingDiff "+34"]
[BlackRatingDiff "-51"]
[Variant "Racing Kings"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"]
[SetUp "1"]
[Annotator "lichess.org"]
1. Rg4?? { (0.15 → -5.68) Blunder. Kg3 was best. } { [%eval -5.68] } (1. Kg3 Nxf2 2. Rxf2 Ka3 3. Kf4 Rb6 4. Nxc1 Be4 5. Qh5 Rxc1) 1... Rb4?? { (-5.68 → 3.15) Blunder. Nxf2 was best. } { [%eval 3.15] } (1... Nxf2 2. Nxc2 Rxc2 3. Qg2 Nfe4 4. Qh3 Rb3 5. Ng3 Nf6 6. Nh5) 2. Kg3 { [%eval 2.55] } 2... Ka3? { (2.55 → 4.55) Mistake. Bf5 was best. } { [%eval 4.55] } (2... Bf5 3. Bd4 Kb3 4. Bxa1 Bxg4 5. Nd3 Bf3 6. Qh8 Rb8 7. Qe5 Nb2 8. Bxb2 Bxb2 9. Nxb2) 3. Kh4?? { (4.55 → -5.93) Blunder. Bd4 was best. } { [%eval -5.93] } (3. Bd4) 3... Ka4?? { (-5.93 → 4.65) Blunder. Nxf2 was best. } { [%eval 4.65] } (3... Nxf2) 4. Bd4 { [%eval 4.71] } 4... Ka5?! { (4.71 → 6.94) Inaccuracy. Be4 was best. } { [%eval 6.94] } (4... Be4 5. Kg5 Bxh1 6. Kf6 Rb7 7. Rg5 Nxf1 8. Rxh1 Nc3 9. Nxc1 Rxc1 10. Nd3 Nd2 11. Rxc1) 5. Nc3?? { (6.94 → -4.87) Blunder. Nxc2 was best. } { [%eval -4.87] } (5. Nxc2) 5... Qa3?? { (-4.87 → 10.81) Blunder. Rxd4 was best. } { [%eval 10.81] } (5... Rxd4 6. Rxd4) 6. Nxb1? { (10.81 → 4.98) Mistake. Nxc2 was best. } { [%eval 4.98] } (6. Nxc2 Rxd4 7. Nxa3 Kb6 8. Rxd4 Kc7 9. Rg8 Rb6 10. Kg5 Bxa3 11. Na4 Rb8 12. Qa8 Rxa8) 6... Qa4? { (4.98 → 15.46) Mistake. Bxb1 was best. } { [%eval 15.46] } (6... Bxb1) 7. Nxc2 { [%eval 14.68] } 7... Rxb1 { [%eval 24.26] } 8. Kh5 { [%eval 23.11] } 8... Rb6 { [%eval 23.13] } 9. Rg6 { [%eval 20.92] } 9... Qxc2?! { (20.92 → Mate in 7) Checkmate is now unavoidable. Nxf1 was best. } { [%eval #7] } (9... Nxf1 10. Rxb6) 10. Kh6 { [%eval #6] } 10... Qc7 { [%eval #6] } 11. Bg7?! { (Mate in 6 → 19.03) Lost forced checkmate sequence. Rxb6 was best. } { [%eval 19.03] } (11. Rxb6 Ne3 12. Rb7 Qd8 13. Kg7 Ng2 14. Rf7 Nxf1 15. Rf8 Ka6 16. Kg8#) 11... Rb7?! { (19.03 → Mate in 6) Checkmate is now unavoidable. Rb8 was best. } { [%eval #6] } (11... Rb8 12. Be2) 12. Kh7 { [%eval #9] } 12... Rb8 { [%eval 35.83] } 13. Bg2 { [%eval 26.49] } 13... Bb2?! { (26.49 → Mate in 6) Checkmate is now unavoidable. Ne3 was best. } { [%eval #6] } (13... Ne3 14. Rxc1) 14. Rxd1?! { (Mate in 6 → 31.69) Lost forced checkmate sequence. Bd5 was best. } { [%eval 31.69] } (14. Bd5 Qc4 15. Bxb2 Qxd5 16. Rg8 Rxg8 17. Rxg8 Qd4 18. Bxd4 Nb1 19. Kh8#) 14... Bxg7?! { (31.69 → Mate in 8) Checkmate is now unavoidable. Nf3 was best. } { [%eval #8] } (14... Nf3 15. Bxf3) 15. Rxg7 { [%eval #9] } 15... Ka6 { [%eval #6] } 16. Rxd2?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rxc7 was best. } { [%eval 0.0] } (16. Rxc7 Ne4 17. Bxe4 Kb6 18. Rg7 Re8 19. Qh2 Rc8 20. Rg8 Ka7 21. Kh8#) 16... Ka7 { [%eval 0.0] } 17. Rb2 { [%eval 0.0] } 17... Rc8?? { (0.00 → 31.16) Blunder. Rxb2 was best. } { [%eval 31.16] } (17... Rxb2 18. Kh8 Kb8) 18. Qb1?? { (31.16 → Mate in 2) Checkmate is now unavoidable. Qc1 was best. } { [%eval #-2] } (18. Qc1) 18... Rb8?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Qb7 was best. } { [%eval #3] } (18... Qb7 19. Bxb7 Kb8#) 19. Rxb8 { [%eval #2] } 19... Qd7 { [%eval #1] } 20. Kh8# { Game ends by variant rule. } 1-0