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[Event "3check for fast players Arena"] [Site "https://lichess.org/ye9Ddsll"] [Date "2022.10.18"] [Round "-"] [White "pengui1"] [Black "Ajag0108"] [Result "1-0"] [GameId "ye9Ddsll"] [UTCDate "2022.10.18"] [UTCTime "22:01:34"] [WhiteElo "1613"] [BlackElo "1291"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-7"] [Variant "Three-check"] [TimeControl "180+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... e6?! { (0.00 → 0.83) Inaccuracy. Nc6 was best. } { [%eval 0.83] } (1... Nc6 2. c4 Nf6 3. Nc3 e5 4. Nd5 Nxd5 5. cxd5 Nb4 6. a3) 2. Bb5?? { (0.83 → -0.95) Blunder. Nc3 was best. } { [%eval -0.95] } (2. Nc3 Nc6 3. Bb5 a6 4. Bxc6 dxc6 5. Nf3 Nf6 6. O-O e5) 2... Nc6?? { (-0.95 → 1.32) Blunder. c6 was best. } { [%eval 1.32] } (2... c6 3. Be2 d5 4. Nf3 Bd6 5. Nc3 Nf6 6. d4 Nbd7 7. O-O) 3. a3? { (1.32 → -0.27) Mistake. Nc3 was best. } { [%eval -0.27] } (3. Nc3 Nf6 4. Nf3 e5 5. Ng5 d5 6. Bxc6+ bxc6 7. Qe2 Bb4) 3... Nf6 { [%eval -0.4] } 4. Nf3 { [%eval -0.37] } 4... Ne4?! { (-0.37 → 0.66) Inaccuracy. e5 was best. } { [%eval 0.66] } (4... e5) 5. d3 { [%eval 0.24] } 5... Nc5? { (0.24 → 1.63) Mistake. Ng5 was best. } { [%eval 1.63] } (5... Ng5 6. Nfd2 f5 7. d4 Be7 8. d5 exd5 9. Nc3 O-O 10. Nxd5 Kh8 11. f4 Ne4 12. Nxe4) 6. Nc3 { [%eval 1.76] } 6... Nxd3+? { (1.76 → 3.69) Mistake. a6 was best. } { [%eval 3.69] } (6... a6 7. Bxc6 dxc6 8. d4 Nd7 9. e4 Be7 10. O-O O-O 11. Bf4 b5 12. Qd2 a5 13. Rfd1) 7. Qxd3 { [%eval 3.67] } 7... d6?? { (3.67 → 8.40) Blunder. a6 was best. } { [%eval 8.4] } (7... a6 8. Bxc6 bxc6 9. Bd2 Bb7 10. O-O c5 11. e4 Be7 12. Bg5 Bxg5 13. Nxg5 d6 14. Qg3) 8. Bxc6+ { [%eval #7] } 8... bxc6 { [%eval #7] } 9. Qe4?? { (Mate in 7 → 4.80) Lost forced checkmate sequence. Qc4 was best. } { [%eval 4.8] } (9. Qc4 Qd7 10. Ne4 d5 11. Nd6+ Bxd6 12. Qh4 Bb4+ 13. axb4 g5 14. Qxg5 Qd6 15. Qd8+) 9... Bd7?? { (4.80 → Mate in 4) Checkmate is now unavoidable. d5 was best. } { [%eval #4] } (9... d5 10. Qf4) 10. O-O? { (Mate in 4 → 7.13) Lost forced checkmate sequence. Qxe6+ was best. } { [%eval 7.13] } (10. Qxe6+ fxe6 11. Ne4 Ke7 12. Nd4 e5 13. Nxc6+) 10... Be7? { (7.13 → Mate in 8) Checkmate is now unavoidable. f5 was best. } { [%eval #8] } (10... f5 11. Qd3) 11. Nd4?? { (Mate in 8 → 2.55) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.55] } (11. Qg4 Bf6 12. Ne4 Kf8 13. Nd4 Bxd4 14. exd4 g5 15. Qh5 Qf6 16. Nxf6 Re8 17. Nxd7+ Kg7) 11... Bh4?? { (2.55 → Mate in 4) Checkmate is now unavoidable. d5 was best. } { [%eval #4] } (11... d5 12. Qd3 Bd6 13. f4 Qh4 14. Nf3 Qh5 15. Rf2 O-O 16. e4 Rab8 17. Rb1 f6 18. Be3) 12. g3?? { (Mate in 4 → 6.91) Lost forced checkmate sequence. Qxe6+ was best. } { [%eval 6.91] } (12. Qxe6+ fxe6 13. Ne4 Bxf2+ 14. Rxf2 Qh4 15. Nxd6+) 12... Qf6?! { (6.91 → 12.21) Inaccuracy. O-O was best. } { [%eval 12.21] } (12... O-O 13. gxh4) 13. Qxh4?! { (12.21 → 6.07) Inaccuracy. Nxc6 was best. } { [%eval 6.07] } (13. Nxc6 Qxc3 14. bxc3 Bf6 15. Ne5 d5 16. Qf4 Bxe5 17. Qxe5 O-O 18. c4 f6 19. Qxc7 Rad8) 13... Qxh4 { [%eval 5.69] } 14. gxh4 { [%eval 6.19] } 14... Rg8 { [%eval 6.36] } 15. Rd1 { [%eval 7.38] } 15... g5 { [%eval 8.73] } 16. Kf1?? { (8.73 → 1.65) Blunder. h5 was best. } { [%eval 1.65] } (16. h5) 16... gxh4 { [%eval 1.88] } 17. Ne4? { (1.88 → 0.71) Mistake. Nde2 was best. } { [%eval 0.71] } (17. Nde2 e5) 17... O-O-O { [%eval 0.82] } 18. Nxd6+?? { (0.82 → -7.93) Blunder. Ne2 was best. } { [%eval -7.93] } (18. Ne2 e5) 18... cxd6 { [%eval -7.67] } 19. Rd3? { (-7.67 → Mate in 2) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-2] } (19. Ke2 e5) 19... e5 { [%eval #-4] } 20. Ke2 { [%eval #-4] } 20... Bg4+ { [%eval #-6] } 21. Kd2 { [%eval #-6] } 21... exd4 { [%eval #-5] } 22. Rxd4 { [%eval #-5] } 22... c5?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rg5 was best. } { [%eval #4] } (22... Rg5 23. a4 Bf3 24. Rd3 Re8 25. Rb1 Rxe3 26. fxe3 Rg2+) 23. Rc4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rd5 was best. } { [%eval 0.0] } (23. Rd5 Kb7 24. Rd3 Ka8 25. Rb3 h6 26. Rb8+) 23... Be2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kd7 was best. } { [%eval #1] } (23... Kd7 24. Ra4 a6 25. Rxa6 Ke8 26. Ra4 Be6 27. Re4 Kd7 28. Ra4) 24. Rxc5+ { Game ends by variant rule. } 1-0