FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/zpeDEjOn"]
[Date "2026.01.15"]
[Round "-"]
[White "jovikajovi1806"]
[Black "osmaneren2018"]
[Result "1-0"]
[GameId "zpeDEjOn"]
[UTCDate "2026.01.15"]
[UTCTime "07:08:56"]
[WhiteElo "860"]
[BlackElo "714"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-54"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 4.17) Blunder. Nh6 was best. } { [%eval 4.17] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (4.17 → 0.02) Blunder. e4 was best. } { [%eval 0.02] } (2. e4 fxe4 3. Ba6 bxa6 4. Qh5 e3 5. dxe3 Nh6 6. Qxh6 gxh6) 2... fxg4 { [%eval -0.16] } 3. Bh3 { [%eval -0.38] } 3... gxh3 { [%eval -0.3] } 4. Nxh3 { [%eval -0.52] } 4... g5 { [%eval -0.45] } 5. Nxg5 { [%eval -0.89] } 5... h6?? { (-0.89 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (5... d6) 6. Nf7?? { (Mate in 16 → -0.95) Lost forced checkmate sequence. h3 was best. } { [%eval -0.95] } (6. h3 hxg5 7. f4 Rxh3 8. fxg5 Rxh1 9. Kf2 Rxd1 10. d4 Rxc1 11. Nd2 Rxc2) 6... Kxf7 { [%eval -0.89] } 7. Rg1 { [%eval -0.94] } 7... Kg7?? { (-0.94 → Mate in 12) Checkmate is now unavoidable. Na6 was best. } { [%eval #12] } (7... Na6 8. Rxg8) 8. Rxg7 { [%eval #12] } 8... Bxg7 { [%eval #11] } 9. b3 { [%eval #12] } 9... Bxa1 { [%eval #11] } 10. Nc3?? { (Mate in 11 → -5.25) Lost forced checkmate sequence. Bb2 was best. } { [%eval -5.25] } (10. Bb2 Bxb2 11. Na3 Bxa3 12. Qc1 Bxc1 13. Kf1 Bxd2 14. f4 Bxf4 15. c4 Bxh2) 10... Bxc3 { [%eval -4.77] } 11. dxc3 { [%eval -5.18] } 11... h5?? { (-5.18 → Mate in 11) Checkmate is now unavoidable. Qf8 was best. } { [%eval #11] } (11... Qf8) 12. Qxd7 { [%eval #11] } 12... Bxd7 { [%eval #9] } 13. Bh6 { [%eval #9] } 13... Nxh6 { [%eval #8] } 14. a4?? { (Mate in 8 → -9.15) Lost forced checkmate sequence. h3 was best. } { [%eval -9.15] } (14. h3 Bxh3 15. Kf1 Bxf1 16. b4 Bxe2 17. c4 Bxc4 18. f4 Bxa2 19. c4 Bxc4) 14... Bxa4 { [%eval -10.15] } 15. bxa4 { [%eval -9.01] } 15... b5 { [%eval -9.58] } 16. axb5 { [%eval -9.13] } 16... c6?? { (-9.13 → Mate in 6) Checkmate is now unavoidable. Nc6 was best. } { [%eval #6] } (16... Nc6 17. bxc6 Qb8 18. f4 Nf7 19. Kd2 Rg8 20. h4 a5 21. f5 a4 22. f6) 17. bxc6 { [%eval #6] } 17... Nxc6 { [%eval #5] } 18. f4?? { (Mate in 5 → -6.53) Lost forced checkmate sequence. Kd1 was best. } { [%eval -6.53] } (18. Kd1 Qxd1 19. e4 Qxc2 20. c4 Qxf2 21. h4 Qxh4 22. c5 Qxe4#) 18... Ne5 { [%eval -5.43] } 19. fxe5 { [%eval -5.7] } 19... Qd6 { [%eval -5.82] } 20. exd6 { [%eval -5.33] } 20... exd6 { [%eval -5.51] } 21. e4 { [%eval -5.75] } 21... Nf5?? { (-5.75 → -1.44) Blunder. a5 was best. } { [%eval -1.44] } (21... a5 22. c4) 22. exf5 { [%eval -1.06] } 22... Rh6?? { (-1.06 → Mate in 4) Checkmate is now unavoidable. a5 was best. } { [%eval #4] } (22... a5 23. Kf2) 23. f6 { [%eval #4] } 23... Rxf6 { [%eval #3] } 24. Kf2 { [%eval #3] } 24... Rxf2 { [%eval #2] } 25. c4?? { (Mate in 2 → Mate in 24) Lost forced checkmate sequence. h4 was best. } { [%eval #-24] } (25. h4 Rxc2 26. c4 Rxc4#) 25... Rxh2 { [%eval #-24] } 26. c5 { [%eval -38.87] } 26... dxc5?? { (-38.87 → Mate in 1) Checkmate is now unavoidable. Rxc2 was best. } { [%eval #1] } (26... Rxc2) 27. c3?? { (Mate in 1 → 0.70) Lost forced checkmate sequence. c4 was best. } { [%eval 0.7] } (27. c4 a6#) 27... Rh4?? { (0.70 → Mate in 1) Checkmate is now unavoidable. Rd2 was best. } { [%eval #1] } (27... Rd2) 28. c4 { [%eval #1] } 28... Rxc4# { Game ends by variant rule. } 1-0
