FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/zqIo7hcY"]
[Date "2026.03.24"]
[Round "-"]
[White "AntichessEpico"]
[Black "devansh2008"]
[Result "0-1"]
[GameId "zqIo7hcY"]
[UTCDate "2026.03.24"]
[UTCTime "16:18:55"]
[WhiteElo "2457"]
[BlackElo "2543"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... Na6 { [%eval 1.91] } 3. e3? { (1.91 → 0.71) Mistake. b4 was best. } { [%eval 0.71] } (3. b4 Nxb4 4. Nc3 Nxc2 5. Qxc2 f5 6. Qxf5 b5 7. Qxh7 Rxh7) 3... b5? { (0.71 → 1.91) Mistake. c5 was best. } { [%eval 1.91] } (3... c5 4. Bxa6 Bxa6 5. Qg4 Bd3 6. Qxg7 Bxg7 7. cxd3 Bxa1 8. d4 cxd4 9. exd4) 4. Bxb5 { [%eval 1.76] } 4... Nb4 { [%eval 1.98] } 5. Bxd7 { [%eval 2.05] } 5... Kxd7?? { (2.05 → Mate in 15) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #15] } (5... Qxd7 6. Nc3) 6. Qg4?? { (Mate in 15 → -4.82) Lost forced checkmate sequence. Qh5 was best. } { [%eval -4.82] } (6. Qh5 Nxa2 7. Qxf7 Nxc1 8. Qxg8 Rxg8 9. Rxa7 Rxa7 10. Na3 Rxa3 11. Kf1 Nxb3) 6... Nxa2 { [%eval -6.01] } 7. Rxa2 { [%eval -5.53] } 7... Rb8?? { (-5.53 → 0.77) Blunder. Ba6 was best. } { [%eval 0.77] } (7... Ba6 8. Rxa6 Rb8 9. Rxa7 Rxb3 10. Rxc7 Qxc7 11. cxb3 Qxc1 12. Qxg7 Qxb1 13. Qxg8) 8. Rxa7 { [%eval 0.3] } 8... Rxb3 { [%eval 0.38] } 9. Rxc7 { [%eval 0.0] } 9... Rxb1?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #14] } (9... Qxc7 10. Qxd7 Qxd7 11. cxb3 Qxd2 12. Bxd2 Bh3 13. Nxh3 g5 14. Nxg5 h5 15. Nxf7) 10. Rxc8?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Rxd7 was best. } { [%eval #-10] } (10. Rxd7 Qxd7 11. Qxd7 Rxc1 12. Qxe7 Rxe1 13. Qxf8 Rxg1 14. Qxg8 Rxg8 15. Rxg1 f5) 10... Rxc1?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #11] } (10... Qxc8 11. Qxd7 Qxc2 12. Qxe7 Qxc1 13. Qxf7 Qxe1 14. Qxg8 Qxf2 15. Qxh7 Rxg1 16. Rxg1) 11. Rxd8 { [%eval #11] } 11... Rxe1 { [%eval #10] } 12. Rxf8 { [%eval #10] } 12... Rxe3 { [%eval #9] } 13. Rxf7 { [%eval #9] } 13... Rxg3 { [%eval #8] } 14. Rxg7 { [%eval #8] } 14... Rxg1 { [%eval #7] } 15. Rxh7 { [%eval #7] } 15... Rxh1 { [%eval #6] } 16. Qxd7?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-8] } (16. Rxh8 Rxh2 17. Rxg8 Rxf2 18. Qxd7 Rxd2 19. Qxe7 Rxc2 20. Qe2 Rxe2 21. Re8 Rxe8#) 16... Rxh7 { [%eval #-8] } 17. Qxe7 { [%eval #-7] } 17... R1xh2 { [%eval #-7] } 18. Qxh7 { [%eval #-6] } 18... Rxh7 { [%eval #-6] } 19. c4 { [%eval #-4] } 19... Re7 { [%eval #-5] } 20. c5 { [%eval #-4] } 20... Nh6 { [%eval #-7] } 21. c6 { [%eval #-6] } 21... Nf7 { [%eval #-6] } 22. d4 { [%eval #-2] } 22... Ne5 { [%eval #-3] } 23. dxe5 { [%eval #-2] } 23... Rxe5 { [%eval #-2] } 24. f3 { [%eval #-1] } 24... Rb5 { [%eval #-2] } 25. f4 { [%eval #-1] } 25... Rb7 { [%eval #-1] } 26. cxb7# { Game ends by variant rule. } 0-1
