FEN
[Event "casual variant:kingOfTheHill game"]
[Site "https://lichess.org/00QFMAPZ"]
[Date "2026.03.03"]
[Round "-"]
[White "Sabugosa"]
[Black "tamarozi99"]
[Result "0-1"]
[GameId "00QFMAPZ"]
[UTCDate "2026.03.03"]
[UTCTime "15:11:05"]
[WhiteElo "1500"]
[BlackElo "1500"]
[BlackTitle "NM"]
[Variant "King of the Hill"]
[TimeControl "300+3"]
[ECO "B01"]
[Opening "Scandinavian Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... d5 { [%eval 0.38] } { B01 Scandinavian Defense } 2. Ke2?? { (0.38 → -2.35) Blunder. exd5 was best. } { [%eval -2.35] } (2. exd5 e6 3. dxe6 Bxe6 4. Nf3 Nf6 5. Nc3 Bb4 6. Be2 Nc6) 2... dxe4 { [%eval -2.64] } 3. Ke3?? { (-2.64 → -5.81) Blunder. d3 was best. } { [%eval -5.81] } (3. d3 e5 4. dxe4 Qxd1+ 5. Kxd1 f5 6. Nc3 Nc6 7. Bd3 fxe4) 3... Nf6 { [%eval -7.01] } 4. d4 { [%eval -7.68] } 4... exd3? { (-7.68 → -4.57) Mistake. e5 was best. } { [%eval -4.57] } (4... e5 5. Bb5+ Nc6 6. Bxc6+ bxc6 7. f3 Bc5 8. c3 Qd5 9. Nh3 exd4+ 10. cxd4) 5. Qxd3 { [%eval -4.59] } 5... Qxd3+?? { (-4.59 → -1.80) Blunder. e5 was best. } { [%eval -1.8] } (5... e5 6. Qxd8+ Kxd8 7. b4 Nc6 8. a3 Bf5 9. Nc3 Ng4+ 10. Kf3 Nd4+ 11. Kg3) 6. Kxd3?? { (-1.80 → -6.01) Blunder. Bxd3 was best. } { [%eval -6.01] } (6. Bxd3 Nc6 7. b4 e5 8. Nf3 Bxb4 9. Ba3 Ke7 10. Bxb4+ Nxb4 11. Nc3 Rd8) 6... e5 { [%eval -5.61] } 7. f3?! { (-5.61 → -7.60) Inaccuracy. Nf3 was best. } { [%eval -7.6] } (7. Nf3 Bf5+ 8. Kd2 Nc6 9. Bb5 Ke7 10. Nc3 Rd8+ 11. Ke3 Ng4+ 12. Ke2 Nd4+) 7... Ke7?! { (-7.60 → -5.19) Inaccuracy. Bf5+ was best. } { [%eval -5.19] } (7... Bf5+ 8. Ke2) 8. Be3?! { (-5.19 → -8.69) Inaccuracy. Nc3 was best. } { [%eval -8.69] } (8. Nc3 Bf5+ 9. Ke3 Nc6 10. Kf2 Kd6 11. Bc4 Be6 12. b3 Bxc4 13. bxc4 Ke6) 8... Ke6 { [%eval -8.73] } 9. Nc3 { [%eval -12.79] } 9... Nd5?? { (-12.79 → Mate in 1) Checkmate is now unavoidable. Bb4 was best. } { [%eval #1] } (9... Bb4 10. Nge2 Rd8+ 11. Kc4 Nc6 12. a3 b5+ 13. Kxb5 e4 14. f4 Rb8+ 15. Ka4) 10. Nxd5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke4# was best. } { [%eval #-1] } (10. Ke4#) 10... Kxd5# { Game ends by variant rule. } 0-1