FEN
[Event "casual variant:atomic game"]
[Site "https://lichess.org/02SbRlHy"]
[Date "2026.03.28"]
[Round "-"]
[White "captaincurtain"]
[Black "Souky71"]
[Result "1-0"]
[GameId "02SbRlHy"]
[UTCDate "2026.03.28"]
[UTCTime "22:26:11"]
[WhiteElo "1491"]
[BlackElo "1166"]
[BlackTitle "FM"]
[Variant "Atomic"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e3?! { (3.56 → 2.31) Inaccuracy. Nc3 was best. } { [%eval 2.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... e6?? { (2.31 → 4.87) Blunder. d5 was best. } { [%eval 4.87] } (2... d5 3. Nc3 b5 4. Ng5 fxg5 5. Qh5+ g6 6. Qe5 Be6 7. g4) 3. d4?? { (4.87 → 0.91) Blunder. Nd4 was best. } { [%eval 0.91] } (3. Nd4 c6 4. Nb5 cxb5 5. Qh5+ g6 6. Qb5 Nc6 7. Qb6 axb6) 3... d5?! { (0.91 → 1.64) Inaccuracy. g6 was best. } { [%eval 1.64] } (3... g6 4. Na3 Nh6 5. g4 b5 6. h4 Nxg4 7. Bh3 d6 8. e4) 4. c3? { (1.64 → 0.00) Mistake. Na3 was best. } { [%eval 0.0] } (4. Na3 b5 5. h3 a5 6. Bd3 g6 7. Nh4 h5 8. O-O c5) 4... c5?? { (0.00 → 5.07) Blunder. Na6 was best. } { [%eval 5.07] } (4... Na6 5. h3 g6 6. Be2 Nb4 7. cxb4 Bb4+ 8. Nc3 Nh6 9. Ng5) 5. dxc5?? { (5.07 → 0.47) Blunder. Bb5+ was best. } { [%eval 0.47] } (5. Bb5+ Nc6 6. Ng5 fxg5 7. Qh5+ g6 8. Qxd5+ Kf7 9. Be8+ Ke7 10. Bd7 e5) 5... Nc6?? { (0.47 → 2.25) Blunder. b5 was best. } { [%eval 2.25] } (5... b5 6. Bd3) 6. c4?? { (2.25 → -6.36) Blunder. Nd4 was best. } { [%eval -6.36] } (6. Nd4 Ne5 7. Nxe6 b5 8. a4 Ne7 9. axb5 a6 10. Bd3 Bd7 11. Bxh7 g6) 6... Bb4+ { [%eval -6.49] } 7. Nc3 { [%eval -6.07] } 7... Bxc3?? { (-6.07 → -0.61) Blunder. Nh6 was best. } { [%eval -0.61] } (7... Nh6 8. g4 d4 9. Bd3 Bxc3 10. Bd2 Nb4 11. Qa4+ b5 12. Qa5 Qc7 13. O-O-O) 8. e4?? { (-0.61 → Mate in 5) Checkmate is now unavoidable. Bd3 was best. } { [%eval #-5] } (8. Bd3 Nb4 9. Kf1 Nc2 10. g4 b5 11. Bxh7 Ne1 12. Nd4 Nd3 13. f3 Nxc1) 8... d4?? { (Mate in 5 → -1.89) Lost forced checkmate sequence. Qb6 was best. } { [%eval -1.89] } (8... Qb6 9. Qd4 dxe4 10. Be3 Qb4+ 11. Ke2 Qd2+ 12. Kf3 Qxf2#) 9. e5?? { (-1.89 → -6.07) Blunder. Bd3 was best. } { [%eval -6.07] } (9. Bd3) 9... Qa5+?? { (-6.07 → -1.85) Blunder. d3 was best. } { [%eval -1.85] } (9... d3 10. Bd2 Nh6 11. g4 fxe5 12. c5 Qf6 13. h4 O-O 14. Qa4 Nxg4 15. f4) 10. b4 { [%eval -1.73] } 10... Qa4 { [%eval -1.71] } 11. Qxa4 { [%eval -2.07] } 11... Bd7?? { (-2.07 → 0.96) Blunder. d3 was best. } { [%eval 0.96] } (11... d3 12. Bd2) 12. b5?? { (0.96 → -1.13) Blunder. Bd3 was best. } { [%eval -1.13] } (12. Bd3 g6) 12... Nb4 { [%eval -1.08] } 13. exf6?? { (-1.08 → -3.45) Blunder. Bd3 was best. } { [%eval -3.45] } (13. Bd3 g6) 13... Nc2+?? { (-3.45 → -1.15) Blunder. d3 was best. } { [%eval -1.15] } (13... d3 14. Bd2) 14. Kd1 { [%eval -0.67] } 14... Nxa1?? { (-0.67 → 2.45) Blunder. e5 was best. } { [%eval 2.45] } (14... e5 15. Bg5) 15. Ne5 { [%eval 2.03] } 15... Bxb5? { (2.03 → 3.80) Mistake. Bc6 was best. } { [%eval 3.8] } (15... Bc6 16. bxc6 d3 17. Nf7 d2 18. Bb2 Nf6 19. Nd6+ Kd8 20. Nxb7 e5 21. c5) 16. Bg5 { [%eval 3.58] } 16... Nf6 { [%eval 3.17] } 17. c5?? { (3.17 → 0.60) Blunder. Nf7 was best. } { [%eval 0.6] } (17. Nf7 b6 18. Nd6+ Kd8 19. Bd3 h6 20. Re1 e5 21. Ne8 g6 22. c5 bxc5) 17... a6?? { (0.60 → 3.61) Blunder. d3 was best. } { [%eval 3.61] } (17... d3 18. Nf7 O-O 19. Bf4 h6 20. Nd8 Rfxd8 21. h4 g6 22. h5 Ng4 23. Be5) 18. Bc4?? { (3.61 → 0.13) Blunder. Bd3 was best. } { [%eval 0.13] } (18. Bd3) 18... Rc8? { (0.13 → 1.82) Mistake. d3 was best. } { [%eval 1.82] } (18... d3) 19. Nf7? { (1.82 → 0.60) Mistake. c6 was best. } { [%eval 0.6] } (19. c6 bxc6 20. Nf7 h6 21. Nd6+ Kf8 22. Nxc8 d3 23. Bc1 d2 24. Bb2 e5) 19... b5?? { (0.60 → 2.75) Blunder. d3 was best. } { [%eval 2.75] } (19... d3 20. Nxh8) 20. Nd6+?? { (2.75 → -8.33) Blunder. Bd3 was best. } { [%eval -8.33] } (20. Bd3 g6) 20... Kf8?? { (-8.33 → Mate in 4) Checkmate is now unavoidable. Rxc5 was best. } { [%eval #4] } (20... Rxc5) 21. Ne8 { [%eval #3] } 21... g6 { [%eval #3] } 22. Bh6+ { [%eval #2] } 22... Kg8 { [%eval #2] } 23. Bg7 { [%eval #1] } 23... b4 { [%eval #1] } 24. Bxh8# { Game ends by variant rule. } 1-0