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[Event "rated variant:antichess game"] [Site "https://lichess.org/0MzmE4ED"] [Date "2019.01.01"] [Round "-"] [White "hamblett1"] [Black "RD1234"] [Result "0-1"] [GameId "0MzmE4ED"] [UTCDate "2019.01.01"] [UTCTime "17:18:08"] [WhiteElo "1472"] [BlackElo "2176"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "480+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.61] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 1.0] } 2... c6?? { (1.00 → 3.01) Blunder. e6 was best. } { [%eval 3.01] } (2... e6 3. Bxd7) 3. Bxc6 { [%eval 2.2] } 3... Nxc6 { [%eval 2.15] } 4. b4 { [%eval 1.97] } 4... Nxb4 { [%eval 3.58] } 5. Nf3?? { (3.58 → Mate in 14) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-14] } (5. Qf3) 5... Nxa2 { [%eval #-14] } 6. Rxa2 { [%eval #-13] } 6... Qa5 { [%eval #-13] } 7. Rxa5 { [%eval #-12] } 7... Ba6 { [%eval #-12] } 8. Rxa6 { [%eval #-11] } 8... Rd8 { [%eval #-11] } 9. Rxa7 { [%eval #-10] } 9... e5 { [%eval #-10] } 10. Nxe5 { [%eval #-9] } 10... d6?? { (Mate in 9 → Mate in 22) Lost forced checkmate sequence. Ra8 was best. } { [%eval #22] } (10... Ra8 11. Rxa8 Kd8 12. Rxd8 d5 13. Nxf7 h5 14. Nxh8 Nh6 15. Rxf8 Nf5 16. Qxh5 Nxe3 17. dxe3) 11. Rxf7 { [%eval #22] } 11... Kxf7 { [%eval #21] } 12. Nxf7 { [%eval 11.01] } 12... d5 { [%eval 13.88] } 13. Nxd8 { [%eval 12.78] } 13... d4?! { (12.78 → Mate in 19) Checkmate is now unavoidable. Ba3 was best. } { [%eval #19] } (13... Ba3 14. Nxa3) 14. exd4 { [%eval 21.53] } 14... Ba3?! { (21.53 → Mate in 18) Checkmate is now unavoidable. Bc5 was best. } { [%eval #18] } (14... Bc5 15. dxc5) 15. Nxa3 { [%eval #18] } 15... h6 { [%eval #17] } 16. f3 { [%eval #17] } 16... Rh7 { [%eval #16] } 17. Kf2 { [%eval #16] } 17... h5 { [%eval #15] } 18. Ke3 { [%eval #21] } 18... Nh6 { [%eval #20] } 19. Nf7 { [%eval #20] } 19... Nxf7 { [%eval #22] } 20. f4?? { (Mate in 22 → Mate in 4) Lost forced checkmate sequence. g4 was best. } { [%eval #-4] } (20. g4 hxg4 21. fxg4 Rxh2 22. Rxh2 Ne5 23. dxe5 g6 24. d4 g5 25. Rh4 gxh4 26. Kf4 h3) 20... Ng5?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. Nh6 was best. } { [%eval #12] } (20... Nh6 21. Qxh5 g5 22. fxg5 Ng4 23. Qxh7 Nxe3 24. dxe3#) 21. fxg5 { [%eval #12] } 21... Rh6 { [%eval #10] } 22. gxh6?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Qxh5 was best. } { [%eval #-1] } (22. Qxh5 Rxh5 23. Rf1 Rxg5 24. g4 Rxg4 25. Ke4 Rxe4 26. d3 Rxd4 27. Bb2 Rxd3 28. Bxg7 Rxa3) 22... gxh6 { [%eval #-1] } 23. Qxh5# { Game ends by variant rule. } 0-1