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[Event "rated variant:antichess game"] [Site "https://lichess.org/rUtkDjZI"] [Date "2019.01.01"] [Round "-"] [White "hamblett1"] [Black "RD1234"] [Result "0-1"] [GameId "rUtkDjZI"] [UTCDate "2019.01.01"] [UTCTime "17:04:47"] [WhiteElo "1500"] [BlackElo "2171"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "480+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... d5?? { (Mate in 15 → -0.15) Lost forced checkmate sequence. b5 was best. } { [%eval -0.15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Qxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 2.02] } 3. d4?? { (2.02 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... b6 { [%eval #-12] } 5. Bxa8 { [%eval #-11] } 5... Bb7 { [%eval #-12] } 6. Bxb7 { [%eval #-11] } 6... Nc6 { [%eval #-11] } 7. Bxc6 { [%eval #-10] } 7... h6 { [%eval #-10] } 8. Bxe8 { [%eval #-9] } 8... Rh7?? { (Mate in 9 → 7.44) Lost forced checkmate sequence. Nf6 was best. } { [%eval 7.44] } (8... Nf6 9. Bxf7 e5 10. dxe5 Nd7 11. Bxh6 gxh6 12. Qxd7 a5 13. Qxc7 a4 14. Qxb6 Ba3 15. Nxa3) 9. Bxf7?? { (7.44 → Mate in 9) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-9] } (9. Bxh6 gxh6) 9... b5 { [%eval #-9] } 10. Bxg8 { [%eval #-8] } 10... a5 { [%eval #-8] } 11. Bxh7 { [%eval #-7] } 11... g6?? { (Mate in 7 → 4.63) Lost forced checkmate sequence. h5 was best. } { [%eval 4.63] } (11... h5 12. Qxh5 e6 13. Qxb5 a4 14. Qxa4 c6 15. Qxc6 g6 16. Qxe6 g5 17. Bxg5 Be7 18. Qxe7#) 12. Bxg6?? { (4.63 → Mate in 6) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-6] } (12. Bxh6 Bxh6) 12... e5?? { (Mate in 6 → 7.36) Lost forced checkmate sequence. Bg7 was best. } { [%eval 7.36] } (12... Bg7 13. Bxh6 Bxd4 14. Qxd4 c5 15. Qxc5 e5 16. Qxb5 e4 17. Bxe4 a4 18. Qxa4#) 13. dxe5?? { (7.36 → Mate in 5) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-5] } (13. Bxh6 Bxh6) 13... Ba3?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. Be7 was best. } { [%eval #13] } (13... Be7 14. Bxh6 Bd8 15. Qxd8 b4 16. Qxc7 b3 17. axb3 a4 18. bxa4#) 14. bxa3?? { (Mate in 13 → Mate in 4) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-4] } (14. Bxh6 Bxb2 15. e6 Bxa1 16. Qd6 cxd6 17. Nc3 Bxc3 18. Bc1 Bxe1 19. Ne2 Bxf2 20. c4 bxc4) 14... h5?? { (Mate in 4 → 8.58) Lost forced checkmate sequence. a4 was best. } { [%eval 8.58] } (14... a4 15. Bxh6 b4 16. axb4 c5 17. bxc5 a3 18. Nxa3#) 15. Bxh5?? { (8.58 → Mate in 4) Checkmate is now unavoidable. Qxh5 was best. } { [%eval #-4] } (15. Qxh5 c6) 15... b4?? { (Mate in 4 → Mate in 18) Lost forced checkmate sequence. a4 was best. } { [%eval #18] } (15... a4 16. Qd4 b4 17. axb4 a3 18. Bxa3 c5 19. Qxc5#) 16. axb4 { [%eval #19] } 16... axb4 { [%eval #18] } 17. c3?? { (Mate in 18 → 2.83) Lost forced checkmate sequence. Nc3 was best. } { [%eval 2.83] } (17. Nc3 bxc3 18. e6 c6 19. Qd8 c5 20. Bb2 cxb2 21. e7 bxa1=B 22. c3 Bxc3 23. h4 Bxe1) 17... bxc3 { [%eval 3.41] } 18. Nxc3 { [%eval 4.27] } 18... c5 { [%eval 7.77] } 19. Qd4?? { (7.77 → 2.05) Blunder. a3 was best. } { [%eval 2.05] } (19. a3) 19... cxd4 { [%eval 2.53] } 20. a4?! { (2.53 → 1.55) Inaccuracy. Rb1 was best. } { [%eval 1.55] } (20. Rb1 dxc3) 20... dxc3 { [%eval 1.55] } 21. Rb1 { [%eval 1.55] } 21... c2 { [%eval 1.56] } 22. a5 { [%eval 1.57] } 22... cxb1=K?? { (1.57 → Mate in 28) Checkmate is now unavoidable. cxb1=B was best. } { [%eval #28] } (22... cxb1=B 23. Bg6 Bxg6 24. Kf1 Bh5 25. Nf3 Bxf3 26. Kg2 Bxg2 27. f4 Bxh1 28. f5 Bf3 29. f6) 23. Nf3?? { (Mate in 28 → Mate in 2) Lost forced checkmate sequence. a6 was best. } { [%eval #-2] } (23. a6 Kxc1 24. Kd2 Kxd2 25. Bd1 Kxd1 26. Ne2 Kxe2 27. e6 Kxf2 28. Rg1 Kxg1 29. e7 Kxh2) 23... Kxc1 { [%eval #-2] } 24. Kd1 { [%eval #-1] } 24... Kxd1 { [%eval #-1] } 25. Rxd1# { Game ends by variant rule. } 0-1