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[Event "rated variant:antichess game"] [Site "https://lichess.org/2PR3zilS"] [Date "2020.11.28"] [Round "-"] [White "Dyrm"] [Black "hEllOMapS2"] [Result "1-0"] [GameId "2PR3zilS"] [UTCDate "2020.11.28"] [UTCTime "18:10:38"] [WhiteElo "1187"] [BlackElo "1016"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-31"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.09] } 1... b6 { [%eval -0.25] } 2. b3 { [%eval 0.95] } 2... g6 { [%eval 0.48] } 3. e4?? { (0.48 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (3. Nh3 Ba6 4. d3 Bxd3 5. cxd3 g5 6. Bxg5 d6 7. Bxe7 Kxe7) 3... d5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (3... b5 4. Bxb5 d5 5. exd5 Qxd5 6. Bxe8 Qxd2 7. Qxd2 Nf6 8. Bxf7 g5 9. Qxg5 Nd5 10. Qxd5) 4. exd5 { [%eval 30.23] } 4... Qxd5 { [%eval 18.6] } 5. Qh5?? { (18.60 → 3.10) Blunder. Qg4 was best. } { [%eval 3.1] } (5. Qg4 Qxh1) 5... gxh5 { [%eval 3.2] } 6. Ba6 { [%eval 3.04] } 6... Qxh1 { [%eval 3.61] } 7. Bxc8 { [%eval 3.84] } 7... Qxh2?? { (3.84 → Mate in 12) Checkmate is now unavoidable. Qxg1 was best. } { [%eval #12] } (7... Qxg1) 8. Be6?? { (Mate in 12 → 1.96) Lost forced checkmate sequence. Ba6 was best. } { [%eval 1.96] } (8. Ba6 Nxa6 9. b4 Qxg1 10. a4 Qxe1 11. Nc3 Nxb4 12. Ne2 Nxc2 13. d3 Nxa1 14. Bd2 Qxd2) 8... Qxg3?? { (1.96 → 5.56) Blunder. Qxg1 was best. } { [%eval 5.56] } (8... Qxg1) 9. Bxf7?? { (5.56 → 1.33) Blunder. fxg3 was best. } { [%eval 1.33] } (9. fxg3) 9... Qxf2? { (1.33 → 2.69) Mistake. Kxf7 was best. } { [%eval 2.69] } (9... Kxf7) 10. Bxe8? { (2.69 → 1.29) Mistake. Kxf2 was best. } { [%eval 1.29] } (10. Kxf2 Kxf7 11. Ba3 Bh6 12. Bxe7 Bxd2 13. Nxd2 Nxe7 14. Ne2 Kf6 15. Nf1 Kg5 16. Nf4 Kxf4) 10... Qxg1?? { (1.29 → Mate in 9) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #9] } (10... Qxd2) 11. Bxh5 { [%eval #9] } 11... Qxe1 { [%eval #8] } 12. d4 { [%eval #8] } 12... Qxc1 { [%eval #7] } 13. Bg6?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-13] } (13. Nc3 Qxc2 14. a3 Qxb3 15. Rh1 Qxa3 16. d5 Qxc3 17. Ra1 Qxa1 18. d6 exd6 19. Bg6 hxg6#) 13... Qxc2 { [%eval #-15] } 14. Bxh7 { [%eval #-14] } 14... Qxb1?? { (Mate in 14 → -2.03) Lost forced checkmate sequence. Rxh7 was best. } { [%eval -2.03] } (14... Rxh7 15. a3 Qxb1 16. Rxb1 Rh1 17. Rxh1 Bh6 18. Rxh6 Nxh6 19. d5 e6 20. dxe6 b5 21. e7) 15. Bxg8?? { (-2.03 → Mate in 8) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-8] } (15. Rxb1 Rxh7) 15... Qxb3 { [%eval #-12] } 16. axb3 { [%eval #-11] } 16... Rxg8 { [%eval #-11] } 17. Rxa7 { [%eval #-10] } 17... Rxa7 { [%eval #-10] } 18. d5 { [%eval #-9] } 18... e6 { [%eval #-9] } 19. dxe6 { [%eval #-8] } 19... b5?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Bh6 was best. } { [%eval #2] } (19... Bh6 20. b4 b5 21. e7 Rd8 22. exd8=Q c6 23. Qxb8 Rb7 24. Qxb7 c5 25. bxc5 b4 26. Qxb4) 20. b4 { [%eval #2] } 20... Bxb4 { [%eval #1] } 21. e7 { [%eval #1] } 21... Bxe7# { Game ends by variant rule. } 1-0