FEN
[Event "rated blitz game"]
[Site "https://lichess.org/2Woxg0Xz"]
[Date "2026.03.07"]
[Round "-"]
[White "Miausila"]
[Black "GatoChess89"]
[Result "0-1"]
[GameId "2Woxg0Xz"]
[UTCDate "2026.03.07"]
[UTCTime "22:03:36"]
[WhiteElo "721"]
[BlackElo "915"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+3"]
[Variant "Standard"]
[TimeControl "300+3"]
[ECO "C20"]
[Opening "King's Pawn Game: King's Head Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. f3?! { (0.22 → -0.65) Inaccuracy. Nf3 was best. } { [%eval -0.65] } { C20 King's Pawn Game: King's Head Opening } (2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Nxe5) 2... f5 { [%eval -0.11] } 3. d3 { [%eval -0.63] } 3... Nf6 { [%eval -0.55] } 4. Nc3 { [%eval -0.44] } 4... Nc6 { [%eval -0.44] } 5. Be3?! { (-0.44 → -1.32) Inaccuracy. Bg5 was best. } { [%eval -1.32] } (5. Bg5 h6 6. Bxf6 Qxf6 7. Nd5 Qd6 8. Qd2 b6 9. O-O-O Bb7) 5... fxe4?! { (-1.32 → -0.24) Inaccuracy. d5 was best. } { [%eval -0.24] } (5... d5 6. Nxd5 Nxd5 7. exd5 Qxd5 8. a3 Be6 9. Ne2 O-O-O 10. Nc3 Qd7 11. Qd2) 6. dxe4 { [%eval -0.3] } 6... Bb4 { [%eval -0.24] } 7. Bc1?! { (-0.24 → -1.31) Inaccuracy. Bc4 was best. } { [%eval -1.31] } (7. Bc4 Bxc3+ 8. bxc3 Na5 9. Bb3 Qe7 10. Qd3 b6 11. Ne2 Bb7) 7... Nd4?! { (-1.31 → -0.31) Inaccuracy. d5 was best. } { [%eval -0.31] } (7... d5 8. exd5 Nxd5 9. a3 Ba5 10. Bd2 Nxc3 11. Bxc3 Bxc3+ 12. bxc3 Qh4+ 13. g3) 8. Ne2 { [%eval -0.13] } 8... c5 { [%eval -0.05] } 9. f4?? { (-0.05 → -2.19) Blunder. Bd2 was best. } { [%eval -2.19] } (9. Bd2 d6 10. Ng3 Be6 11. Bb5+ Kf7 12. Be2 c4 13. Nd5 Bxd2+ 14. Qxd2 Bxd5) 9... Nxe4 { [%eval -1.65] } 10. Nxd4 { [%eval -1.69] } 10... cxd4?? { (-1.69 → 0.12) Blunder. exd4 was best. } { [%eval 0.12] } (10... exd4 11. Qh5+ Kf8 12. a3 Bxc3+ 13. bxc3 Qe7 14. cxd4 Ng3+ 15. Qe5 Nxh1 16. Be3) 11. Bd2?? { (0.12 → -5.53) Blunder. Qh5+ was best. } { [%eval -5.53] } (11. Qh5+ Kf8 12. Bc4 Qe8 13. Qe2 Nxc3 14. bxc3 Bxc3+ 15. Kf2 d5 16. Bxd5 Be6) 11... exf4?? { (-5.53 → 4.61) Blunder. Qh4+ was best. } { [%eval 4.61] } (11... Qh4+ 12. g3 Nxg3 13. hxg3 Qxg3+ 14. Ke2 d5 15. Bh3 Bxh3 16. Rxh3 Qxh3 17. Nxd5) 12. g3?? { (4.61 → -4.07) Blunder. Qh5+ was best. } { [%eval -4.07] } (12. Qh5+ Kf8 13. Nxe4 Bxd2+ 14. Nxd2 Qe7+ 15. Be2 b6 16. O-O-O Bb7 17. Rhe1 Bxg2) 12... f3?? { (-4.07 → 3.59) Blunder. dxc3 was best. } { [%eval 3.59] } (12... dxc3 13. Qh5+ Kf8 14. bxc3 Nf6 15. Qg5 Qe7+ 16. Kd1 Ba3 17. Be2 d5 18. Re1) 13. h4?? { (3.59 → -6.37) Blunder. Nxe4 was best. } { [%eval -6.37] } (13. Nxe4 O-O 14. Bxb4 d5 15. Qxd4 dxe4 16. O-O-O Qxd4 17. Rxd4 Re8 18. Bc4+ Be6) 13... d5?? { (-6.37 → -2.07) Blunder. dxc3 was best. } { [%eval -2.07] } (13... dxc3 14. bxc3 f2+ 15. Ke2 O-O 16. Bg2 Nxg3+ 17. Kd3 d5 18. cxb4 Bf5+ 19. Ke3) 14. a4?? { (-2.07 → Mate in 6) Checkmate is now unavoidable. Bb5+ was best. } { [%eval #-6] } (14. Bb5+ Bd7 15. Qxf3 dxc3 16. Qh5+ Ke7 17. Qe5+ Kf7 18. O-O+ Nf6 19. Rxf6+ gxf6) 14... Bg4?? { (Mate in 6 → -2.59) Lost forced checkmate sequence. f2+ was best. } { [%eval -2.59] } (14... f2+ 15. Ke2 Bg4+ 16. Kd3 Nc5+ 17. Kxd4 Qf6+ 18. Kxd5 Be6+ 19. Kd6 O-O-O#) 15. Nxd5?? { (-2.59 → Mate in 1) Checkmate is now unavoidable. Bb5+ was best. } { [%eval #-1] } (15. Bb5+ Kf7 16. Nxe4 dxe4 17. Bxb4 f2+ 18. Kxf2 Bxd1 19. Rhxd1 Rc8 20. c3 a5) 15... Qxd5?? { (Mate in 1 → -6.96) Lost forced checkmate sequence. f2# was best. } { [%eval -6.96] } (15... f2#) 16. Bxb4?? { (-6.96 → Mate in 1) Checkmate is now unavoidable. Bb5+ was best. } { [%eval #-1] } (16. Bb5+ Kd8 17. O-O f2+ 18. Rxf2 Bxd1 19. Bxb4 Nxf2 20. Kxf2 Qf3+ 21. Ke1 Qxg3+) 16... Nxg3?? { (Mate in 1 → -4.33) Lost forced checkmate sequence. f2# was best. } { [%eval -4.33] } (16... f2#) 17. Bg2? { (-4.33 → -8.61) Mistake. Bb5+ was best. } { [%eval -8.61] } (17. Bb5+ Kf7 18. Kd2 Rhc8 19. Re1 Ne2 20. Rxe2 fxe2 21. Bxe2 Bxe2 22. Qxe2 Re8) 17... Nxh1? { (-8.61 → -4.89) Mistake. fxg2 was best. } { [%eval -4.89] } (17... fxg2 18. Kd2 gxh1=Q 19. Qxh1 Nxh1 20. Re1+ Be6 21. Rg1 Rg8 22. Rg5 Rc8 23. Rxd5) 18. c4? { (-4.89 → -9.80) Mistake. Qe2+ was best. } { [%eval -9.8] } (18. Qe2+ fxe2 19. Bxd5 O-O-O 20. Bxh1 d3 21. Rc1 dxc2 22. Bd2 Rhf8 23. Rxc2+ Kb8) 18... Qe4+ { [%eval -9.69] } 19. Kd2? { (-9.69 → Mate in 4) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-4] } (19. Kf1 fxg2+ 20. Kg1 Bxd1 21. Rxd1 Qe3+ 22. Kxg2 Qe2+ 23. Kh3 Qxd1 24. a5 Qb3+) 19... Qe3+ { [%eval #-3] } 20. Kc2 { [%eval #-3] } 20... fxg2?? { (Mate in 3 → -6.00) Lost forced checkmate sequence. Bf5+ was best. } { [%eval -6.0] } (20... Bf5+ 21. Qd3 Qxd3+ 22. Kc1 Qc2#) 21. Kb1?? { (-6.00 → Mate in 6) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #-6] } (21. Qxg4 Qf2+ 22. Kd3 Qg3+ 23. Qxg3 Nxg3 24. Rg1 Nh5 25. Bd2 O-O 26. Rxg2 Rae8) 21... Qf4? { (Mate in 6 → -7.44) Lost forced checkmate sequence. Bxd1 was best. } { [%eval -7.44] } (21... Bxd1 22. Ra3 Bb3 23. Rxb3 Qxb3 24. Bd2 g1=Q+ 25. Bc1 Qg6+ 26. Ka1 Qxa4#) 22. Be1 { [%eval -10.17] } 22... Qe4+ { [%eval -10.14] } 23. Ka2 { [%eval -9.9] } 23... d3 { [%eval -9.04] } 24. Qb1 { [%eval -9.34] } 24... Ng3 { [%eval -7.96] } 25. c5? { (-7.96 → Mate in 1) Checkmate is now unavoidable. Bxg3 was best. } { [%eval #-1] } (25. Bxg3 O-O 26. Qg1 Rad8 27. Qc5 d2 28. Bc7 Rd7 29. Bh2 Re8 30. Rg1) 25... O-O-O? { (Mate in 1 → -9.30) Lost forced checkmate sequence. Qxa4# was best. } { [%eval -9.3] } (25... Qxa4#) 26. a5? { (-9.30 → Mate in 1) Checkmate is now unavoidable. b3 was best. } { [%eval #-1] } (26. b3 Qe2+ 27. Qb2 Qxb2+ 28. Kxb2 g1=Q 29. Rd1 Qh2+ 30. Ka1 Ne2 31. c6 Qe5+) 26... d2? { (Mate in 1 → -9.43) Lost forced checkmate sequence. Qa4# was best. } { [%eval -9.43] } (26... Qa4#) 27. Bxd2? { (-9.43 → Mate in 1) Checkmate is now unavoidable. Qxe4 was best. } { [%eval #-1] } (27. Qxe4 Nxe4 28. a6 bxa6 29. Bg3 Nxg3 30. h5 Be6+ 31. b3 d1=N 32. Rb1 Rd3) 27... Rxd2? { (Mate in 1 → -9.47) Lost forced checkmate sequence. Qa4# was best. } { [%eval -9.47] } (27... Qa4#) 28. h5? { (-9.47 → Mate in 1) Checkmate is now unavoidable. Qxe4 was best. } { [%eval #-1] } (28. Qxe4 Nxe4 29. Rc1 Kd7 30. a6 Be6+ 31. Ka3 bxa6 32. Re1 Rd3+ 33. b3 Rxb3+) 28... Qa4# { Black wins by checkmate. } 0-1
