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[Event "rated variant:antichess game"] [Site "https://lichess.org/3DeTOiUt"] [Date "2020.03.24"] [Round "-"] [White "DanDan2016"] [Black "TheUnknownGuyReborn"] [Result "0-1"] [GameId "3DeTOiUt"] [UTCDate "2020.03.24"] [UTCTime "22:12:20"] [WhiteElo "1691"] [BlackElo "2255"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.4] } 1... c5?? { (1.40 → 3.65) Blunder. b5 was best. } { [%eval 3.65] } (1... b5) 2. Bb5?? { (3.65 → 0.44) Blunder. Ba6 was best. } { [%eval 0.44] } (2. Ba6 Nxa6) 2... b6?? { (0.44 → 2.43) Blunder. Qc7 was best. } { [%eval 2.43] } (2... Qc7) 3. Bxd7 { [%eval 2.45] } 3... Nxd7? { (2.45 → 4.55) Mistake. Kxd7 was best. } { [%eval 4.55] } (3... Kxd7) 4. d4?? { (4.55 → 1.30) Blunder. Qh5 was best. } { [%eval 1.3] } (4. Qh5 c4) 4... cxd4 { [%eval 1.46] } 5. Qxd4 { [%eval 0.95] } 5... g6 { [%eval 1.32] } 6. Qxd7 { [%eval 1.62] } 6... Kxd7 { [%eval 1.73] } 7. Nd2 { [%eval 1.73] } 7... Nh6 { [%eval 2.28] } 8. g4?? { (2.28 → -13.64) Blunder. Ne2 was best. } { [%eval -13.64] } (8. Ne2 Ba6 9. Nb3 Bxe2 10. Kxe2 Qc7 11. Nc5 Qxc5 12. Bd2 Qxe3 13. Bxe3 Re8 14. Bxb6 axb6) 8... Nxg4 { [%eval -5.96] } 9. h3?? { (-5.96 → Mate in 16) Checkmate is now unavoidable. Nf1 was best. } { [%eval #-16] } (9. Nf1 Nxh2) 9... Nxe3 { [%eval -14.79] } 10. fxe3 { [%eval -6.25] } 10... g5 { [%eval -0.2] } 11. h4?? { (-0.20 → Mate in 12) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-12] } (11. Ke2 Rb8) 11... gxh4 { [%eval #-12] } 12. Rxh4 { [%eval #-11] } 12... Bh6?? { (Mate in 11 → 1.17) Lost forced checkmate sequence. Qc7 was best. } { [%eval 1.17] } (12... Qc7 13. Rxh7 Qxc2 14. Rxf7 Qxb2 15. Bxb2 Bg7 16. Bxg7 Kc7 17. Rxe7 a6 18. Rxc7 Bb7 19. Rxb7) 13. Rxh6 { [%eval 0.86] } 13... Qc7 { [%eval 0.78] } 14. Rxh7?? { (0.78 → Mate in 9) Checkmate is now unavoidable. Rxb6 was best. } { [%eval #-9] } (14. Rxb6) 14... Qxc2 { [%eval #-9] } 15. Rxh8 { [%eval #-8] } 15... Qxb2 { [%eval #-8] } 16. Rxc8 { [%eval #-7] } 16... Rxc8 { [%eval #-7] } 17. Bxb2 { [%eval #-6] } 17... e5 { [%eval #-6] } 18. Bxe5 { [%eval #-5] } 18... f6 { [%eval #-5] } 19. Bxf6 { [%eval #-4] } 19... Ke7 { [%eval #-4] } 20. Bxe7 { [%eval #-3] } 20... Rd8 { [%eval #-3] } 21. Bxd8 { [%eval #-2] } 21... a6 { [%eval #-2] } 22. Bxb6 { [%eval #-1] } 22... a5 { [%eval #-1] } 23. Bxa5# { Game ends by variant rule. } 0-1