FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/nl8GWJjv"]
[Date "2020.03.24"]
[Round "-"]
[White "DanDan2016"]
[Black "TheUnknownGuyReborn"]
[Result "0-1"]
[GameId "nl8GWJjv"]
[UTCDate "2020.03.24"]
[UTCTime "22:05:41"]
[WhiteElo "1694"]
[BlackElo "2254"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+1"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.39] } 1... b5 { [%eval 1.2] } 2. Bxb5 { [%eval 1.21] } 2... e6 { [%eval 1.78] } 3. Bxd7 { [%eval 1.27] } 3... Bxd7 { [%eval 1.2] } 4. Qg4? { (1.20 → -0.21) Mistake. Nh3 was best. } { [%eval -0.21] } (4. Nh3) 4... Ba3 { [%eval -0.63] } 5. Qxe6?? { (-0.63 → Mate in 12) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-12] } (5. bxa3 Qg5) 5... Bxe6?? { (Mate in 12 → 1.59) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 1.59] } (5... Bxb2 6. Qxf7 Kxf7 7. Bxb2 Qg5 8. Bxg7 Qxg2 9. Bxh8 Qxg1 10. Rxg1 Bg4 11. Rxg4 Ke8 12. Rxg8) 6. bxa3 { [%eval 1.21] } 6... Bxa2 { [%eval 0.99] } 7. Rxa2 { [%eval 0.74] } 7... Qxd2 { [%eval 1.0] } 8. Kxd2? { (1.00 → -0.57) Mistake. Bxd2 was best. } { [%eval -0.57] } (8. Bxd2) 8... Ne7? { (-0.57 → 0.53) Mistake. Nc6 was best. } { [%eval 0.53] } (8... Nc6 9. a4) 9. Ne2?? { (0.53 → -1.34) Blunder. Rb2 was best. } { [%eval -1.34] } (9. Rb2 Na6) 9... Nbc6?? { (-1.34 → 1.24) Blunder. a5 was best. } { [%eval 1.24] } (9... a5 10. Kc3 c5 11. Nd2 Nc8 12. Nd4 cxd4 13. exd4 Na7 14. Kc4 Nb5 15. Kxb5 Na6 16. Kxa6) 10. Nd4 { [%eval 0.42] } 10... Nxd4 { [%eval 0.0] } 11. exd4 { [%eval 0.0] } 11... c5? { (0.00 → 1.62) Mistake. Nc8 was best. } { [%eval 1.62] } (11... Nc8 12. d5 Kd7 13. Ke3 c5 14. dxc6 Kxc6 15. c4 Kc7 16. c5 Ne7 17. Rc2 Nc8 18. Nc3) 12. dxc5 { [%eval 0.0] } 12... Nc8?! { (0.00 → 1.05) Inaccuracy. Rd8 was best. } { [%eval 1.05] } (12... Rd8 13. Rb2) 13. c6 { [%eval 0.63] } 13... Kd8 { [%eval 1.04] } 14. c7?! { (1.04 → 0.00) Inaccuracy. Kc3 was best. } { [%eval 0.0] } (14. Kc3) 14... Kxc7 { [%eval 0.0] } 15. Rg1?? { (0.00 → -2.04) Blunder. Ke3 was best. } { [%eval -2.04] } (15. Ke3 Ne7 16. Nd2 Rae8 17. Re1 Ra8 18. Rh1) 15... g5?? { (-2.04 → 0.49) Blunder. Rd8 was best. } { [%eval 0.49] } (15... Rd8 16. Nc3) 16. h4 { [%eval 0.38] } 16... gxh4 { [%eval -0.07] } 17. g4 { [%eval 0.0] } 17... hxg3 { [%eval -0.19] } 18. fxg3 { [%eval -0.26] } 18... a6 { [%eval 0.0] } 19. Nc3?! { (0.00 → -0.59) Inaccuracy. Ke3 was best. } { [%eval -0.59] } (19. Ke3 Rf8 20. Nd2 Kc6 21. Ke4 f5 22. Kxf5 Rxf5 23. Nf3 Rxf3 24. Be3 Rxg3 25. Rxg3 h6) 19... a5 { [%eval 0.0] } 20. Ne2?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-8] } (20. Ra1 Kd6) 20... Na7?? { (Mate in 8 → 0.34) Lost forced checkmate sequence. Rb8 was best. } { [%eval 0.34] } (20... Rb8 21. Kd1 Rb2 22. Bxb2 Kd7 23. Bxh8 f6 24. Bxf6 Kd8 25. Bxd8 h5 26. Bxa5 h4 27. gxh4) 21. Nf4?? { (0.34 → -3.65) Blunder. Kc3 was best. } { [%eval -3.65] } (21. Kc3 Rab8 22. Rb2 Rxb2 23. Bxb2 Kd6 24. Kb4 axb4 25. Bxh8 bxa3 26. Rc1 Nc8 27. g4 Ke7) 21... Kd8?? { (-3.65 → 0.00) Blunder. Rab8 was best. } { [%eval 0.0] } (21... Rab8 22. Ne6) 22. Ng6?? { (0.00 → -2.73) Blunder. Kc3 was best. } { [%eval -2.73] } (22. Kc3 Ke7 23. Ne2 Rhf8 24. Bh6 Kd6 25. Bxf8 Rxf8 26. Kd2 Ke7 27. Rc1 Kd6 28. Rg1) 22... fxg6 { [%eval -2.41] } 23. Rb2?? { (-2.41 → Mate in 5) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-5] } (23. Ke3 g5) 23... Rb8 { [%eval #-5] } 24. Rxb8 { [%eval #-4] } 24... Kc7 { [%eval #-4] } 25. Rxh8 { [%eval #-3] } 25... h6 { [%eval #-4] } 26. Rxh6 { [%eval #-3] } 26... Kb6 { [%eval #-3] } 27. Rxg6 { [%eval #-2] } 27... Ka6 { [%eval #-3] } 28. Rxa6 { [%eval #-2] } 28... Nc8 { [%eval #-2] } 29. Rxa5 { [%eval #-1] } 29... Na7 { [%eval #-1] } 30. Rxa7# { Game ends by variant rule. } 0-1

