FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3ILhMlln"]
[Date "2025.03.07"]
[Round "-"]
[White "CagdasBoss"]
[Black "Hydra_light"]
[Result "0-1"]
[GameId "3ILhMlln"]
[UTCDate "2025.03.07"]
[UTCTime "20:57:41"]
[WhiteElo "2133"]
[BlackElo "1797"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a4 { [%eval -0.1] } 1... b5 { [%eval -0.09] } 2. axb5 { [%eval -0.25] } 2... Ba6 { [%eval -1.47] } 3. Rxa6 { [%eval -2.41] } 3... Nxa6 { [%eval 0.35] } 4. bxa6 { [%eval 0.14] } 4... g6?! { (0.14 → 1.12) Inaccuracy. e6 was best. } { [%eval 1.12] } (4... e6 5. d3 Bb4 6. Bh6 Bxe1 7. Qxe1 gxh6 8. c4 h5 9. c5) 5. e3? { (1.12 → 0.00) Mistake. b3 was best. } { [%eval 0.0] } (5. b3 Nh6 6. e3 Ng4 7. Qxg4 d5 8. Qxg6 hxg6 9. e4 dxe4) 5... h5?? { (0.00 → 3.40) Blunder. Bg7 was best. } { [%eval 3.4] } (5... Bg7 6. d4 Bxd4 7. Qxd4 e6 8. Qxa7 Rxa7 9. Bc4 Rxa6 10. Bxe6) 6. Qxh5 { [%eval 2.81] } 6... Rxh5?? { (2.81 → Mate in 16) Checkmate is now unavoidable. gxh5 was best. } { [%eval #16] } (6... gxh5 7. g4 hxg4 8. d3 Rxh2 9. Rxh2 Bh6 10. Rxh6 Nxh6 11. Bd2) 7. h4?? { (Mate in 16 → 2.00) Lost forced checkmate sequence. e4 was best. } { [%eval 2.0] } (7. e4 Rxh2 8. Rxh2 d5 9. exd5 Qxd5 10. g3 Qxd2 11. Nxd2 f5) 7... Rxh4 { [%eval 1.74] } 8. Rxh4 { [%eval 1.79] } 8... Nh6?? { (1.79 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #16] } (8... Bh6 9. Rxh6 Nxh6 10. b3 e6 11. Na3 Ng8 12. Nb5 Qg5 13. Nxa7 Rxa7 14. c4) 9. Rxh6 { [%eval #16] } 9... Bxh6 { [%eval 6.09] } 10. Ke2?? { (6.09 → 1.62) Blunder. d3 was best. } { [%eval 1.62] } (10. d3) 10... Bxe3 { [%eval 1.65] } 11. Kxe3 { [%eval 1.52] } 11... e6 { [%eval 1.61] } 12. Bc4?? { (1.61 → Mate in 9) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-9] } (12. Nc3 e5 13. Nb5 Qh4 14. Nxc7 Qxf2 15. Nxe8 Qxg1 16. Ke4 Rxe8 17. Kxe5 Qxf1) 12... Ke7?? { (Mate in 9 → 0.82) Lost forced checkmate sequence. Qg5 was best. } { [%eval 0.82] } (12... Qg5 13. Bxe6 Qxg2 14. Bxf7 Qxg1 15. Bxe8 Qxc1 16. Bxg6 Qxd2 17. Kxd2 Re8 18. Bxe8) 13. Bxe6 { [%eval 0.92] } 13... Kxe6 { [%eval 1.51] } 14. Ne2?! { (1.51 → 0.71) Inaccuracy. Na3 was best. } { [%eval 0.71] } (14. Na3 c5 15. c4 Qg5 16. b3 Qxe3 17. dxe3 Rh8 18. Nc2 Ke7 19. Nh3 Rxh3) 14... Qf6 { [%eval 0.7] } 15. c3 { [%eval 0.97] } 15... Qxf2 { [%eval 0.65] } 16. Kxf2 { [%eval 0.81] } 16... Kf5?? { (0.81 → Mate in 8) Checkmate is now unavoidable. Rh8 was best. } { [%eval #8] } (16... Rh8 17. Na3) 17. Nf4?? { (Mate in 8 → 1.84) Lost forced checkmate sequence. g4 was best. } { [%eval 1.84] } (17. g4 Kxg4 18. Kf3 Kxf3 19. d4 Kxe2 20. Be3 Kxe3 21. c4 Kxd4 22. b4 Kxc4) 17... Kxf4 { [%eval 1.69] } 18. Kg3?? { (1.69 → -1.45) Blunder. g3 was best. } { [%eval -1.45] } (18. g3 Kxg3 19. Kxg3 g5 20. Kf2 f5 21. c4 g4 22. c5 d5 23. cxd6 cxd6) 18... Kxg3 { [%eval -0.15] } 19. d3?? { (-0.15 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (19. c4) 19... Kxg2 { [%eval #-8] } 20. Nd2 { [%eval #-6] } 20... Kf3 { [%eval #-6] } 21. Nxf3 { [%eval #-5] } 21... g5 { [%eval #-5] } 22. Nxg5 { [%eval #-4] } 22... d6 { [%eval #-4] } 23. Nxf7 { [%eval #-3] } 23... c6 { [%eval #-4] } 24. Nxd6 { [%eval #-3] } 24... Rc8 { [%eval #-3] } 25. Nxc8 { [%eval #-2] } 25... c5 { [%eval #-2] } 26. Nxa7 { [%eval #-1] } 26... c4 { [%eval #-1] } 27. dxc4# { Game ends by variant rule. } 0-1

