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[Event "rated variant:antichess game"] [Site "https://lichess.org/OEKUbuw3"] [Date "2025.02.28"] [Round "-"] [White "CagdasBoss"] [Black "Hydra_light"] [Result "0-1"] [GameId "OEKUbuw3"] [UTCDate "2025.02.28"] [UTCTime "21:38:09"] [WhiteElo "2100"] [BlackElo "1791"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a4 { [%eval -0.1] } 1... b5 { [%eval -0.09] } 2. axb5 { [%eval -0.25] } 2... Na6 { [%eval 0.16] } 3. Rxa6 { [%eval 0.22] } 3... Bxa6 { [%eval 0.3] } 4. bxa6 { [%eval 0.14] } 4... g6?! { (0.14 → 1.12) Inaccuracy. e6 was best. } { [%eval 1.12] } (4... e6 5. d3 Bb4 6. Bh6 Bxe1 7. Qxe1 gxh6 8. c4 h5 9. c5) 5. e3? { (1.12 → 0.00) Mistake. b3 was best. } { [%eval 0.0] } (5. b3 Nh6 6. e3 Ng4 7. Qxg4 d5 8. Qxg6 hxg6 9. e4 dxe4) 5... h5?? { (0.00 → 3.17) Blunder. Bg7 was best. } { [%eval 3.17] } (5... Bg7 6. d4 Bxd4 7. Qxd4 e6 8. Qxa7 Rxa7 9. Bc4 Rxa6 10. Bxe6) 6. Qxh5 { [%eval 2.81] } 6... Rxh5?? { (2.81 → Mate in 16) Checkmate is now unavoidable. gxh5 was best. } { [%eval #16] } (6... gxh5 7. g4 hxg4 8. d3 Rxh2 9. Rxh2 Bh6 10. Rxh6 Nxh6 11. Bd2) 7. h4?? { (Mate in 16 → 2.00) Lost forced checkmate sequence. e4 was best. } { [%eval 2.0] } (7. e4 Rxh2 8. Rxh2 d5 9. exd5 Qxd5 10. g3 Qxd2 11. Nxd2 f5) 7... Rxh4 { [%eval 1.78] } 8. Rxh4 { [%eval 1.92] } 8... Nh6?? { (1.92 → Mate in 17) Checkmate is now unavoidable. Bh6 was best. } { [%eval #17] } (8... Bh6 9. Rxh6 Nxh6 10. Ne2 Ng8 11. c3 e6 12. Na3 Qe7 13. Nc2 Kd8 14. Ng3) 9. Rxh6 { [%eval #16] } 9... Bxh6 { [%eval 7.75] } 10. Ke2?? { (7.75 → 1.31) Blunder. d3 was best. } { [%eval 1.31] } (10. d3) 10... Bxe3 { [%eval 0.8] } 11. Kxe3 { [%eval 0.81] } 11... e6?! { (0.81 → 1.77) Inaccuracy. e5 was best. } { [%eval 1.77] } (11... e5) 12. Bc4?? { (1.77 → Mate in 9) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-9] } (12. Nc3 Qf6) 12... Ke7?? { (Mate in 9 → 0.81) Lost forced checkmate sequence. Qg5 was best. } { [%eval 0.81] } (12... Qg5 13. Bxe6 Qxg2 14. Bxf7 Qxg1 15. Bxe8 Qxc1 16. Bxd7 Qxd2 17. Kxd2 Re8 18. Bxe8) 13. Bxe6 { [%eval 1.05] } 13... Kxe6?! { (1.05 → 2.02) Inaccuracy. fxe6 was best. } { [%eval 2.02] } (13... fxe6 14. Nc3) 14. Ne2? { (2.02 → 0.64) Mistake. Na3 was best. } { [%eval 0.64] } (14. Na3) 14... Kd6?? { (0.64 → 2.46) Blunder. Qf6 was best. } { [%eval 2.46] } (14... Qf6 15. b4) 15. g4?? { (2.46 → 0.58) Blunder. d4 was best. } { [%eval 0.58] } (15. d4) 15... Kc6?? { (0.58 → 3.62) Blunder. Qf6 was best. } { [%eval 3.62] } (15... Qf6 16. b4) 16. g5 { [%eval 3.68] } 16... Qxg5 { [%eval 3.91] } 17. Nf4?? { (3.91 → Mate in 8) Checkmate is now unavoidable. Nd4 was best. } { [%eval #-8] } (17. Nd4 Qxe3) 17... Qxf4 { [%eval #-8] } 18. Kxf4 { [%eval #-7] } 18... g5 { [%eval #-7] } 19. Kxg5 { [%eval #-6] } 19... f6 { [%eval #-6] } 20. Kxf6 { [%eval #-5] } 20... Kb7 { [%eval #-5] } 21. axb7 { [%eval #-4] } 21... c5?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. Rc8 was best. } { [%eval #16] } (21... Rc8 22. bxc8=K a5 23. Kxc7 a4 24. Kxd7 a3 25. bxa3#) 22. bxa8=N { [%eval #16] } 22... c4 { [%eval #15] } 23. c3?? { (Mate in 15 → 3.38) Lost forced checkmate sequence. Nb6 was best. } { [%eval 3.38] } (23. Nb6 axb6 24. d3 cxd3 25. cxd3 b5 26. b3 d6 27. f4 d5 28. Kg6 b4) 23... d5?? { (3.38 → 8.02) Blunder. d6 was best. } { [%eval 8.02] } (23... d6 24. b3 cxb3 25. d4 a5 26. Bd2 a4 27. Bh6 a3 28. Nxa3 b2 29. Nc2) 24. d3?? { (8.02 → 1.63) Blunder. b3 was best. } { [%eval 1.63] } (24. b3 cxb3 25. d4 b2 26. Bxb2 a6 27. Ba1 a5 28. Nd2 a4 29. Kg5 a3) 24... cxd3 { [%eval 1.29] } 25. Nb6?! { (1.29 → 0.58) Inaccuracy. Bf4 was best. } { [%eval 0.58] } (25. Bf4 a5) 25... axb6 { [%eval 0.52] } 26. Nd2 { [%eval 0.0] } 26... d4? { (0.00 → 1.46) Mistake. b5 was best. } { [%eval 1.46] } (26... b5 27. Ne4 dxe4 28. f4 exf3 29. c4 bxc4 30. b3 cxb3 31. Bd2 b2 32. Kg5) 27. cxd4 { [%eval 1.55] } 27... b5 { [%eval 1.91] } 28. Nc4?? { (1.91 → 0.00) Blunder. b3 was best. } { [%eval 0.0] } (28. b3 b4) 28... bxc4 { [%eval 0.0] } 29. Bh6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. b4 was best. } { [%eval #-2] } (29. b4 cxb3 30. Bd2 b2 31. d5 b1=B 32. Kg5 Ba2 33. d6 Bd5 34. Kh5 Ba2) 29... d2 { [%eval #-2] } 30. Bxd2 { [%eval #-1] } 30... c3 { [%eval #-1] } 31. bxc3# { Game ends by variant rule. } 0-1