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[Event "rated variant:antichess game"] [Site "https://lichess.org/4DtChu9h"] [Date "2026.02.03"] [Round "-"] [White "Anik44"] [Black "Samuelitomena"] [Result "0-1"] [GameId "4DtChu9h"] [UTCDate "2026.02.03"] [UTCTime "00:55:00"] [WhiteElo "1003"] [BlackElo "987"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. Ba3 { [%eval -1.37] } 2... Bxa3 { [%eval -2.22] } 3. Nxa3 { [%eval -0.67] } 3... d6?! { (-0.67 → 0.06) Inaccuracy. Qh4 was best. } { [%eval 0.06] } (3... Qh4 4. Nb5 Qxh2 5. Nxc7 Qxc7 6. Rxh7 Rxh7 7. f4 Qxc2 8. Qxc2) 4. Nc4?? { (0.06 → -1.91) Blunder. e4 was best. } { [%eval -1.91] } (4. e4 b5) 4... c5 { [%eval -2.38] } 5. Nxd6 { [%eval -1.92] } 5... Qxd6 { [%eval -1.97] } 6. f4?? { (-1.97 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (6. d4 cxd4 7. Qxd4 Qxd4 8. Nh3 Qxf2 9. Kxf2 Ne7 10. Ng5 h6 11. Nxe6 Bxe6) 6... Qxd2 { [%eval -5.07] } 7. Qxd2?? { (-5.07 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (7. Kxd2 g5) 7... Kd8?? { (Mate in 13 → 1.46) Lost forced checkmate sequence. c4 was best. } { [%eval 1.46] } (7... c4 8. bxc4 b5 9. cxb5 Nc6 10. bxc6 g5 11. fxg5 Bb7 12. cxb7 Ne7 13. bxa8=N) 8. Qxd8 { [%eval 1.53] } 8... e5?? { (1.53 → Mate in 12) Checkmate is now unavoidable. Ne7 was best. } { [%eval #12] } (8... Ne7 9. Qxe7 Bd7 10. Qxd7 Nxd7 11. f5 exf5 12. c4 Nb8 13. e4 fxe4 14. Bd3) 9. Qxg8?? { (Mate in 12 → -0.64) Lost forced checkmate sequence. Qxc8 was best. } { [%eval -0.64] } (9. Qxc8 exf4 10. Qxb8 Rxb8 11. e3 fxe3 12. Ba6 bxa6 13. Ke2 Rxb3 14. Kxe3 Rxe3) 9... exf4?? { (-0.64 → Mate in 11) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #11] } (9... Rxg8 10. fxe5) 10. Qxh7 { [%eval #11] } 10... Rxh7 { [%eval #10] } 11. e3 { [%eval #10] } 11... fxe3 { [%eval #9] } 12. Kf2 { [%eval #9] } 12... Rxh2 { [%eval #8] } 13. Kxe3?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-8] } (13. Rxh2 exf2 14. Rh4 fxg1=Q 15. Bb5 Qxg2 16. a4 Qxc2 17. a5 Qxb3 18. Ba6 Nxa6) 13... Rxg2 { [%eval #-8] } 14. Bxg2 { [%eval #-7] } 14... Bh3 { [%eval #-8] } 15. Bxh3 { [%eval #-6] } 15... f5 { [%eval #-6] } 16. Bxf5 { [%eval #-5] } 16... Nd7 { [%eval #-6] } 17. Bxd7 { [%eval #-5] } 17... b5?? { (Mate in 5 → 9.31) Lost forced checkmate sequence. c4 was best. } { [%eval 9.31] } (17... c4 18. bxc4 Re8 19. Bxe8 g6 20. Bxg6 b5 21. cxb5 a6 22. bxa6#) 18. Bxb5 { [%eval 6.52] } 18... c4 { [%eval 7.91] } 19. Bxc4 { [%eval #15] } 19... Rg8 { [%eval #14] } 20. Bxg8 { [%eval 8.04] } 20... a5? { (8.04 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (20... g5) 21. b4 { [%eval #11] } 21... axb4 { [%eval #10] } 22. c3 { [%eval #10] } 22... bxc3 { [%eval #9] } 23. Rh6 { [%eval #9] } 23... gxh6 { [%eval #8] } 24. Kd2?! { (Mate in 8 → 46.70) Lost forced checkmate sequence. Rb1 was best. } { [%eval 46.7] } (24. Rb1 h5 25. Bd5 h4 26. Nh3 c2 27. Kf3 cxb1=K 28. Be4 Kxa2 29. Bb1 Kxb1) 24... cxd2 { [%eval 3.42] } 25. Rc1?? { (3.42 → 0.08) Blunder. Rb1 was best. } { [%eval 0.08] } (25. Rb1 h5) 25... dxc1=K?? { (0.08 → 2.22) Blunder. dxc1=B was best. } { [%eval 2.22] } (25... dxc1=B) 26. Nh3? { (2.22 → 0.86) Mistake. Bh7 was best. } { [%eval 0.86] } (26. Bh7) 26... Kc2?! { (0.86 → 1.48) Inaccuracy. h5 was best. } { [%eval 1.48] } (26... h5 27. Ng1 h4 28. Ne2 Kc2 29. a4 Kb1 30. Bh7 Kb2 31. a5 h3 32. Bd3) 27. a4 { [%eval 1.18] } 27... Kb3?? { (1.18 → Mate in 40) Checkmate is now unavoidable. Kb1 was best. } { [%eval #40] } (27... Kb1 28. Be6 h5 29. Nf2 h4 30. Bh3 Kc2 31. Nh1 Kd3 32. a5 Kc4 33. a6) 28. Bxb3 { [%eval 46.37] } 28... h5 { [%eval 151.5] } 29. Nf2 { [%eval #35] } 29... h4 { [%eval 42.52] } 30. Bd5?? { (42.52 → Mate in 1) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-1] } (30. Ne4) 30... h3 { [%eval #-1] } 31. Nxh3# { Game ends by variant rule. } 0-1