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[Event "rated variant:antichess game"] [Site "https://lichess.org/RX63hztd"] [Date "2026.02.02"] [Round "-"] [White "Anik44"] [Black "Samuelitomena"] [Result "0-1"] [GameId "RX63hztd"] [UTCDate "2026.02.02"] [UTCTime "21:33:49"] [WhiteElo "982"] [BlackElo "947"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+64"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... gxh6 { [%eval #14] } 3. e3?? { (Mate in 14 → -1.76) Lost forced checkmate sequence. b4 was best. } { [%eval -1.76] } (3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1) 3... Ba3 { [%eval -1.59] } 4. bxa3 { [%eval -1.63] } 4... c6? { (-1.63 → -0.13) Mistake. h5 was best. } { [%eval -0.13] } (4... h5 5. Qxh5 Na6 6. Qxf7 Kxf7 7. Nd2 Qh4 8. Nb3 Qxh2 9. Rxh2 Ne7 10. Rxh7) 5. Qh5?? { (-0.13 → -2.02) Blunder. Qd2 was best. } { [%eval -2.02] } (5. Qd2 Ne7) 5... Qg5? { (-2.02 → -0.53) Mistake. Qh4 was best. } { [%eval -0.53] } (5... Qh4 6. Qxf7 Kxf7 7. a4 Qxh2 8. Rxh2 h5 9. Rxh5 Na6 10. Rxh7 Rxh7 11. g3) 6. Qxf7 { [%eval -0.45] } 6... Kxf7 { [%eval -0.3] } 7. Be2?? { (-0.30 → -3.39) Blunder. Kd2 was best. } { [%eval -3.39] } (7. Kd2) 7... Qxe3 { [%eval -3.07] } 8. fxe3 { [%eval -3.11] } 8... Ne7 { [%eval -3.04] } 9. Nf3?? { (-3.04 → Mate in 12) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-12] } (9. Bf1 c5) 9... e5 { [%eval #-12] } 10. Nxe5 { [%eval #-12] } 10... b5?? { (Mate in 12 → -1.92) Lost forced checkmate sequence. h5 was best. } { [%eval -1.92] } (10... h5 11. Bxh5 d5 12. Bxf7 d4 13. Nxc6 bxc6 14. exd4 Bh3 15. gxh3 c5 16. dxc5) 11. Nxc6?? { (-1.92 → -4.75) Blunder. Nxd7 was best. } { [%eval -4.75] } (11. Nxd7 Nxd7 12. a4 bxa4 13. Bf1 Rb8 14. Na3 Ba6 15. Nb5 cxb5 16. g3 Kf6) 11... Nbxc6 { [%eval -3.26] } 12. a4?? { (-3.26 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (12. d4 Nxd4) 12... bxa4 { [%eval -12.84] } 13. e4?! { (-12.84 → Mate in 9) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-9] } (13. Bf1 Kf6) 13... Nf5 { [%eval #-9] } 14. exf5 { [%eval #-8] } 14... Kg6?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (14... h5 15. Bxh5 Rb8 16. Bxf7 Rxb1 17. Rxb1 Bb7 18. Rxb7 a5 19. Rxd7 Re8 20. Bxe8) 15. fxg6 { [%eval #10] } 15... hxg6 { [%eval #9] } 16. d4 { [%eval #9] } 16... Nxd4 { [%eval #8] } 17. c3?? { (Mate in 8 → 0.74) Lost forced checkmate sequence. Bc4 was best. } { [%eval 0.74] } (17. Bc4 Nxc2 18. Ke2 Nxa1 19. Ba6 Bxa6 20. Rc1 Bxe2 21. g4 Bxg4 22. h3 Bxh3) 17... Nxe2 { [%eval 0.68] } 18. Kxe2 { [%eval -0.21] } 18... d6?? { (-0.21 → Mate in 7) Checkmate is now unavoidable. Rb8 was best. } { [%eval #7] } (18... Rb8) 19. a3? { (Mate in 7 → 7.70) Lost forced checkmate sequence. g4 was best. } { [%eval 7.7] } (19. g4 Bxg4 20. a3 Bxe2 21. Rf1 Bxf1 22. c4 Bxc4 23. Ra2 Bxa2 24. h4 Bxb1) 19... Be6? { (7.70 → Mate in 7) Checkmate is now unavoidable. Bh3 was best. } { [%eval #7] } (19... Bh3 20. gxh3) 20. Ra2?? { (Mate in 7 → 0.52) Lost forced checkmate sequence. g4 was best. } { [%eval 0.52] } (20. g4 Bxg4 21. Rf1 Bxe2 22. Rf8 Raxf8 23. c4 Bxc4 24. Ra2 Bxa2 25. h4 Bxb1) 20... Bxa2 { [%eval 2.32] } 21. c4 { [%eval 1.97] } 21... Bxb1 { [%eval 1.91] } 22. Rxb1 { [%eval 1.89] } 22... d5 { [%eval 1.89] } 23. cxd5 { [%eval 1.65] } 23... Rh7?? { (1.65 → 4.53) Blunder. Rab8 was best. } { [%eval 4.53] } (23... Rab8 24. Rxb8) 24. Rb8?? { (4.53 → 2.16) Blunder. Rg1 was best. } { [%eval 2.16] } (24. Rg1) 24... Rxb8 { [%eval 2.3] } 25. g4?? { (2.30 → 0.00) Blunder. d6 was best. } { [%eval 0.0] } (25. d6 Rhh8 26. d7 Rb4 27. axb4 a5 28. bxa5 Ra8 29. Ke3 Rxa5 30. Ke4 Ra6) 25... h5 { [%eval 0.0] } 26. gxh5 { [%eval 0.0] } 26... gxh5 { [%eval 0.0] } 27. h4?? { (0.00 → Mate in 11) Checkmate is now unavoidable. d6 was best. } { [%eval #-11] } (27. d6 Rhh8 28. d7 Rbc8 29. dxc8=K Rxc8 30. Kd2 Rb8 31. Kc3 h4 32. h3 Rg8) 27... a5 { [%eval #-12] } 28. d6 { [%eval #-2] } 28... Re7 { [%eval #-2] } 29. dxe7 { [%eval #-1] } 29... Rd8 { [%eval #-1] } 30. exd8=R# { Game ends by variant rule. } 0-1