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[Event "casual variant:antichess game"] [Site "https://lichess.org/4H2AVdZa"] [Date "2025.12.23"] [Round "-"] [White "Murakami"] [Black "misaki2025"] [Result "1-0"] [GameId "4H2AVdZa"] [UTCDate "2025.12.23"] [UTCTime "19:11:04"] [WhiteElo "1566"] [BlackElo "1368"] [WhiteTitle "IM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qg4?? { (4.22 → 1.24) Blunder. c4 was best. } { [%eval 1.24] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-17] } (5. Bxd2 g5 6. Qxg5 Bf1 7. Qxg8 Rxg8 8. Kxf1 Rxg2 9. Kxg2 e5) 5... Qxc2 { [%eval -1.49] } 6. Qxg8?? { (-1.49 → -8.77) Blunder. Qxf8 was best. } { [%eval -8.77] } (6. Qxf8 Qxb2) 6... Qxf2?? { (-8.77 → 1.45) Blunder. Rxg8 was best. } { [%eval 1.45] } (6... Rxg8) 7. Kxf2 { [%eval 1.06] } 7... Rxg8 { [%eval 0.55] } 8. g4?? { (0.55 → -2.12) Blunder. Bd2 was best. } { [%eval -2.12] } (8. Bd2 Rxg2) 8... Rxg4 { [%eval -3.05] } 9. Kg2?? { (-3.05 → Mate in 14) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-14] } (9. Kf1 Rxg1) 9... Rxg2 { [%eval #-14] } 10. Nh3 { [%eval #-10] } 10... Rxh2?? { (Mate in 10 → -6.11) Lost forced checkmate sequence. Rxb2 was best. } { [%eval -6.11] } (10... Rxb2 11. Bxb2 Bg7 12. Bxg7 Kf8 13. Bxf8 Nd7 14. Bxe7 Rd8 15. Bxd8 Bc4 16. Bxc7) 11. Rxh2 { [%eval #-16] } 11... Be2 { [%eval -8.57] } 12. Rxe2 { [%eval -6.1] } 12... Nd7?? { (-6.10 → -0.55) Blunder. f5 was best. } { [%eval -0.55] } (12... f5) 13. Bd2?? { (-0.55 → Mate in 14) Checkmate is now unavoidable. Rd2 was best. } { [%eval #-14] } (13. Rd2 h5) 13... Bh6?? { (Mate in 14 → -4.38) Lost forced checkmate sequence. f5 was best. } { [%eval -4.38] } (13... f5 14. Rh2 Kf7 15. e4 fxe4 16. Bh6 Bxh6 17. Rd2 Bxd2 18. Nxd2 Rf8 19. Nxe4) 14. Ng5 { [%eval -3.8] } 14... Bxg5 { [%eval -2.97] } 15. Rh2?? { (-2.97 → -11.64) Blunder. Bc3 was best. } { [%eval -11.64] } (15. Bc3 Bxe3) 15... Bxe3 { [%eval -7.44] } 16. Rxh7 { [%eval -7.85] } 16... Bxd2 { [%eval -7.26] } 17. Rxf7 { [%eval -6.15] } 17... Kxf7 { [%eval -4.87] } 18. Nxd2 { [%eval -5.75] } 18... Kg6 { [%eval -6.92] } 19. a3 { [%eval -8.56] } 19... Kh5?! { (-8.56 → -4.97) Inaccuracy. e5 was best. } { [%eval -4.97] } (19... e5 20. Nb1 e4 21. Ra2 Rf8 22. a4 Kg5 23. Ra1 e3 24. a5 Kf4 25. Nd2) 20. Rb1?? { (-4.97 → Mate in 18) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-18] } (20. Nb1 Kg5) 20... Kh4?? { (Mate in 18 → -5.00) Lost forced checkmate sequence. e5 was best. } { [%eval -5.0] } (20... e5 21. Ra1 Kg5 22. Nb1 Rf8 23. a4 e4 24. Ra2 e3 25. Na3 e2 26. Nb1) 21. Rf1 { [%eval -4.25] } 21... Nf6?? { (-4.25 → -1.77) Blunder. Kg4 was best. } { [%eval -1.77] } (21... Kg4 22. Nf3) 22. Rxf6 { [%eval -1.91] } 22... exf6 { [%eval -1.69] } 23. Nc4 { [%eval -1.57] } 23... Rc8?! { (-1.57 → -0.47) Inaccuracy. Rh8 was best. } { [%eval -0.47] } (23... Rh8 24. b4 Kg3 25. a4 c5 26. bxc5 a5 27. Nxa5 Kf4 28. Nb7 Ke5 29. Nd6) 24. Nd2? { (-0.47 → -2.00) Mistake. b4 was best. } { [%eval -2.0] } (24. b4) 24... Rf8?! { (-2.00 → -1.36) Inaccuracy. Kg4 was best. } { [%eval -1.36] } (24... Kg4 25. Nc4) 25. a4 { [%eval -1.94] } 25... Rf7?? { (-1.94 → 0.00) Blunder. Kg5 was best. } { [%eval 0.0] } (25... Kg5 26. b4) 26. a5 { [%eval 0.0] } 26... a6 { [%eval 0.2] } 27. Nc4 { [%eval 0.08] } 27... Rh7 { [%eval 0.0] } 28. Nd6?? { (0.00 → -8.78) Blunder. b4 was best. } { [%eval -8.78] } (28. b4 Kg4 29. b5 axb5 30. Nd6 cxd6 31. a6 Rb7 32. axb7 f5 33. b8=B Kh4) 28... cxd6 { [%eval -8.35] } 29. b4 { [%eval -9.07] } 29... Rb7 { [%eval -9.07] } 30. b5 { [%eval -9.08] } 30... axb5 { [%eval -9.08] } 31. a6 { [%eval -8.49] } 31... b4?? { (-8.49 → 0.00) Blunder. Rb6 was best. } { [%eval 0.0] } (31... Rb6 32. a7) 32. axb7 { [%eval 0.0] } 32... b3?? { (0.00 → 47.32) Blunder. Kg4 was best. } { [%eval 47.32] } (32... Kg4 33. b8=K d5 34. Kb7 Kf4 35. Kb6 d4 36. Ka5 d3 37. Kxb4 d2 38. Kc4) 33. b8=N?? { (47.32 → Mate in 16) Checkmate is now unavoidable. b8=K was best. } { [%eval #-16] } (33. b8=K Kg3 34. Kb7 d5 35. Ka6 d4 36. Kb5 d3 37. Kb4 d2 38. Kxb3 d1=R) 33... b2?? { (Mate in 16 → Mate in 2) Lost forced checkmate sequence. d5 was best. } { [%eval #2] } (33... d5 34. Nc6 d4 35. Nxd4 f5 36. Nxb3 f4 37. Nc5 Kg5 38. Nd7 Kf6 39. Nxf6) 34. Na6?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. Nc6 was best. } { [%eval #-11] } (34. Nc6 Kh3 35. Ne5 fxe5#) 34... d5 { [%eval #-11] } 35. Nb8 { [%eval #-5] } 35... d4 { [%eval #-10] } 36. Na6 { [%eval #-8] } 36... d3 { [%eval #-12] } 37. Nc7 { [%eval #-13] } 37... b1=Q?? { (Mate in 13 → Mate in 1) Lost forced checkmate sequence. f5 was best. } { [%eval #1] } (37... f5 38. Nb5 Kg4 39. Nc7 Kf4 40. Nb5 d2 41. Nc7 Ke3 42. Ne8 d1=B 43. Nc7) 38. Ne8?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-4] } (38. Nb5 Qxb5#) 38... Qc2 { [%eval #-6] } 39. Nxf6 { [%eval #-5] } 39... Qc1?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Kg4 was best. } { [%eval #1] } (39... Kg4 40. Nxg4 Qh2 41. Nxh2 d2 42. Ng4 d1=Q 43. Nf6 Qd5 44. Nxd5#) 40. Ng4 { [%eval #1] } 40... Kxg4# { Game ends by variant rule. } 1-0