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[Event "casual variant:antichess game"] [Site "https://lichess.org/4NMkzHRL"] [Date "2025.12.13"] [Round "-"] [White "code_bekir65"] [Black "ArtemPchelnikoff"] [Result "0-1"] [GameId "4NMkzHRL"] [UTCDate "2025.12.13"] [UTCTime "17:36:15"] [WhiteElo "1500"] [BlackElo "1576"] [Variant "Antichess"] [TimeControl "90+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5?? { (-1.29 → 0.91) Blunder. Nh6 was best. } { [%eval 0.91] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. f4 { [%eval 0.89] } 2... gxf4 { [%eval 0.84] } 3. g3 { [%eval 0.85] } 3... fxg3 { [%eval 0.96] } 4. Rh2 { [%eval 0.67] } 4... gxh2 { [%eval 0.93] } 5. a3?? { (0.93 → -0.76) Blunder. d3 was best. } { [%eval -0.76] } (5. d3 hxg1=N 6. Bh6 Nxh3 7. Bxh3 Nxh6 8. Bxd7 Nxd7 9. Nd2 Nf6) 5... hxg1=R { [%eval -0.69] } 6. h4 { [%eval -0.67] } 6... Rxf1 { [%eval -0.81] } 7. Kxf1 { [%eval -0.63] } 7... Bh6 { [%eval -0.43] } 8. e3?? { (-0.43 → -9.30) Blunder. Qe1 was best. } { [%eval -9.3] } (8. Qe1 Bxd2) 8... Bxe3 { [%eval -9.87] } 9. dxe3 { [%eval #-15] } 9... Na6? { (Mate in 15 → -9.38) Lost forced checkmate sequence. Nc6 was best. } { [%eval -9.38] } (9... Nc6 10. Qxd7 Qxd7 11. c3 Nb4 12. axb4 Qa4 13. Rxa4 Bf5 14. Rxa7 Bxb1 15. Rxa8) 10. Qxd7 { [%eval -9.06] } 10... Kxd7? { (-9.06 → -4.62) Mistake. Qxd7 was best. } { [%eval -4.62] } (10... Qxd7) 11. b3?? { (-4.62 → Mate in 12) Checkmate is now unavoidable. c3 was best. } { [%eval #-12] } (11. c3 Kd6) 11... Nb4 { [%eval #-12] } 12. axb4 { [%eval #-11] } 12... a5?? { (Mate in 11 → -2.36) Lost forced checkmate sequence. Rb8 was best. } { [%eval -2.36] } (12... Rb8 13. Rxa7 c5 14. bxc5 Qb6 15. cxb6 Kc7 16. bxc7 h5 17. cxb8=K Bg4 18. Kxb7) 13. Rxa5 { [%eval -2.58] } 13... Rxa5 { [%eval -2.54] } 14. bxa5 { [%eval -2.75] } 14... b6? { (-2.75 → -1.29) Mistake. Kc6 was best. } { [%eval -1.29] } (14... Kc6) 15. axb6 { [%eval -1.07] } 15... cxb6 { [%eval -1.16] } 16. Bd2 { [%eval -0.61] } 16... Qf8 { [%eval -0.31] } 17. Ba5?! { (-0.31 → -1.38) Inaccuracy. h5 was best. } { [%eval -1.38] } (17. h5 Kd6) 17... bxa5 { [%eval -0.69] } 18. b4?! { (-0.69 → -1.30) Inaccuracy. h5 was best. } { [%eval -1.3] } (18. h5 Kd6 19. e4 h6 20. e5 Kxe5 21. Kg2 a4 22. bxa4 Rh7 23. a5 Bd7) 18... axb4 { [%eval -1.42] } 19. c3 { [%eval -1.46] } 19... bxc3 { [%eval -0.92] } 20. Nxc3 { [%eval -0.83] } 20... Nh6?! { (-0.83 → 0.00) Inaccuracy. h5 was best. } { [%eval 0.0] } (20... h5 21. e4) 21. Ke2?? { (0.00 → -4.01) Blunder. Kf2 was best. } { [%eval -4.01] } (21. Kf2 e5 22. Ne2 Kd6 23. Kg2 Be6 24. Kg3 Bh3 25. Kxh3 Ng4 26. Kxg4 Qb8) 21... e5 { [%eval -3.43] } 22. Kf3?? { (-3.43 → Mate in 7) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-7] } (22. Nb1 Qg8) 22... e4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ng4 was best. } { [%eval 0.0] } (22... Ng4 23. Kxg4 e4 24. Nxe4 Qc5 25. Nxc5 Ba6 26. Nxa6 f5 27. Kxf5 Rb8 28. Nxb8) 23. Kxe4 { [%eval 0.0] } 23... Nf5 { [%eval 0.0] } 24. Kxf5 { [%eval 0.0] } 24... Ke6 { [%eval 0.0] } 25. Kxe6 { [%eval 0.0] } 25... fxe6 { [%eval 0.0] } 26. Nd5 { [%eval 0.0] } 26... exd5 { [%eval 0.0] } 27. e4 { [%eval 0.0] } 27... dxe4 { [%eval 0.0] } 28. h5 { [%eval 0.0] } 28... Qe7 { [%eval 0.0] } 29. h6 { [%eval 0.0] } 29... Qg7 { [%eval 0.0] } 30. hxg7 { [%eval 0.0] } 30... e3?? { (0.00 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #9] } (30... h5 31. gxh8=B e3 32. Bc3 e2 33. Be5 Bb7 34. Bd6 Be4 35. Bg3 Bh7 36. Be5) 31. gxh8=N?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. gxh8=R was best. } { [%eval #-13] } (31. gxh8=R Bb7 32. Rxh7 e2 33. Rxb7 e1=K 34. Rb3 Kd1 35. Rf3 Kc1 36. Re3 Kb1) 31... h5 { [%eval #-13] } 32. Ng6 { [%eval #-9] } 32... h4?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Bf5 was best. } { [%eval #5] } (32... Bf5 33. Ne5 Bg6 34. Nxg6 h4 35. Nxh4 e2 36. Ng6 e1=N 37. Ne7 Ng2 38. Nc6) 33. Nxh4 { [%eval #5] } 33... Bf5 { [%eval #4] } 34. Nxf5 { [%eval #4] } 34... e2 { [%eval #3] } 35. Ne3?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-2] } (35. Nd4 e1=B 36. Ne6 Bd2 37. Ng5 Bxg5#) 35... e1=B { [%eval #-2] } 36. Ng2 { [%eval #-1] } 36... Bh4 { [%eval #-1] } 37. Nxh4# { Game ends by variant rule. } 0-1