FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/5Hl27VBj"]
[Date "2020.07.01"]
[Round "-"]
[White "J34n"]
[Black "RexIustus"]
[Result "0-1"]
[GameId "5Hl27VBj"]
[UTCDate "2020.07.01"]
[UTCTime "10:47:50"]
[WhiteElo "1544"]
[BlackElo "1842"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+1"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.94] } 1... b5 { [%eval 2.29] } 2. Bxb5 { [%eval 0.75] } 2... e6 { [%eval 1.8] } 3. Bxd7 { [%eval 1.36] } 3... Nxd7 { [%eval 1.09] } 4. Qh5 { [%eval 0.94] } 4... Ba3 { [%eval 1.87] } 5. Qxh7 { [%eval 1.07] } 5... Rxh7 { [%eval 0.91] } 6. Nxa3?? { (0.91 → -1.75) Blunder. bxa3 was best. } { [%eval -1.75] } (6. bxa3 Rxh2 7. Rxh2 Qg5 8. Rh4 Qxh4 9. a4 Qxf2 10. Kxf2 a5 11. c4 Nb8 12. c5 Ra6) 6... Rxh2 { [%eval -1.45] } 7. Rxh2 { [%eval -1.53] } 7... Qh4 { [%eval -1.59] } 8. Rxh4 { [%eval -1.42] } 8... Nh6?? { (-1.42 → 2.00) Blunder. Nb6 was best. } { [%eval 2.0] } (8... Nb6) 9. Rxh6 { [%eval 2.62] } 9... gxh6 { [%eval 2.43] } 10. c4 { [%eval 2.43] } 10... Nf8 { [%eval 2.0] } 11. Nh3? { (2.00 → 0.44) Mistake. c5 was best. } { [%eval 0.44] } (11. c5 Ke7 12. Nh3 Ng6 13. d4 Ne5 14. dxe5 h5 15. Nb1 Rb8 16. b4 Rxb4 17. g4 Rxb1) 11... Ng6 { [%eval 0.82] } 12. Ng5 { [%eval 0.74] } 12... hxg5 { [%eval 0.98] } 13. f4 { [%eval 0.25] } 13... Nxf4 { [%eval 0.2] } 14. exf4 { [%eval 0.7] } 14... gxf4 { [%eval 0.44] } 15. g3 { [%eval 0.46] } 15... fxg3 { [%eval 0.6] } 16. Kf2?? { (0.60 → -3.24) Blunder. d3 was best. } { [%eval -3.24] } (16. d3 Bb7) 16... gxf2 { [%eval -1.75] } 17. d3?? { (-1.75 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #-11] } (17. c5 Ke7) 17... f5?? { (Mate in 11 → -2.68) Lost forced checkmate sequence. Bb7 was best. } { [%eval -2.68] } (17... Bb7 18. Nc2 Be4 19. dxe4 f5 20. exf5 exf5 21. Ne1 fxe1=N 22. Be3 Rd8 23. Rxe1 f4 24. Bxa7) 18. d4?? { (-2.68 → Mate in 7) Checkmate is now unavoidable. Be3 was best. } { [%eval #-7] } (18. Be3 f1=Q) 18... f4 { [%eval #-7] } 19. Bxf4 { [%eval #-6] } 19... Bd7 { [%eval #-7] } 20. Bxc7 { [%eval #-6] } 20... e5 { [%eval #-6] } 21. dxe5 { [%eval #-5] } 21... Rb8 { [%eval #-5] } 22. Bxb8 { [%eval #-4] } 22... Kf8 { [%eval #-4] } 23. Bxa7 { [%eval #-3] } 23... f1=Q { [%eval #-3] } 24. Rxf1 { [%eval #-2] } 24... Bf5 { [%eval #-2] } 25. Rxf5 { [%eval #-1] } 25... Kf7 { [%eval #-1] } 26. Rxf7# { Game ends by variant rule. } 0-1
