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[Event "rated variant:antichess game"] [Site "https://lichess.org/QcatDAXy"] [Date "2020.08.23"] [Round "-"] [White "RexIustus"] [Black "J34n"] [Result "0-1"] [GameId "QcatDAXy"] [UTCDate "2020.08.23"] [UTCTime "10:25:56"] [WhiteElo "1842"] [BlackElo "1690"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.84] } 1... e6 { [%eval 2.03] } 2. b4 { [%eval 2.77] } 2... Bxb4 { [%eval 3.51] } 3. Ba6 { [%eval 0.87] } 3... Nxa6 { [%eval 2.39] } 4. Qf3? { (2.39 → 0.65) Mistake. Qe2 was best. } { [%eval 0.65] } (4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Ne2 a4 8. Kc3 Rb8) 4... Bxd2 { [%eval 0.95] } 5. Nxd2 { [%eval 0.95] } 5... b6 { [%eval 1.16] } 6. Qxf7 { [%eval 1.85] } 6... Kxf7 { [%eval 0.75] } 7. Ba3 { [%eval 0.75] } 7... Nb4 { [%eval 0.63] } 8. Bxb4 { [%eval 0.74] } 8... c5 { [%eval 0.75] } 9. Bxc5 { [%eval 0.83] } 9... bxc5 { [%eval 0.5] } 10. Nf1 { [%eval 0.39] } 10... Qh4?? { (0.39 → 7.43) Blunder. Qa5 was best. } { [%eval 7.43] } (10... Qa5) 11. c4?? { (7.43 → -0.64) Blunder. g3 was best. } { [%eval -0.64] } (11. g3) 11... Qxf2 { [%eval -0.16] } 12. Kxf2 { [%eval -0.46] } 12... Ne7 { [%eval 0.82] } 13. Ng3?? { (0.82 → -3.21) Blunder. Ne2 was best. } { [%eval -3.21] } (13. Ne2 Ng6) 13... h5?? { (-3.21 → 0.31) Blunder. Nc6 was best. } { [%eval 0.31] } (13... Nc6 14. N3e2) 14. Nxh5 { [%eval 0.66] } 14... Rxh5 { [%eval 1.62] } 15. g4?! { (1.62 → 0.81) Inaccuracy. Ne2 was best. } { [%eval 0.81] } (15. Ne2 Rxh2) 15... Rxh2 { [%eval 0.6] } 16. Rxh2 { [%eval 1.11] } 16... g6 { [%eval 1.04] } 17. Ne2 { [%eval 1.92] } 17... a5 { [%eval 1.58] } 18. a4 { [%eval 1.65] } 18... d6?? { (1.65 → Mate in 8) Checkmate is now unavoidable. Ra6 was best. } { [%eval #8] } (18... Ra6) 19. Nf4?? { (Mate in 8 → 0.19) Lost forced checkmate sequence. e4 was best. } { [%eval 0.19] } (19. e4 d5 20. exd5 exd5 21. cxd5 Nxd5 22. Rb1 Bxg4 23. Nf4 Nxf4 24. Rh3 Bxh3 25. Ke2 Nxe2) 19... Ra7?? { (0.19 → 3.35) Blunder. Bd7 was best. } { [%eval 3.35] } (19... Bd7) 20. Nxg6?? { (3.35 → 1.16) Blunder. Nxe6 was best. } { [%eval 1.16] } (20. Nxe6) 20... Kxg6 { [%eval 0.95] } 21. Rh6 { [%eval 0.87] } 21... Kxh6 { [%eval 0.66] } 22. g5? { (0.66 → -0.83) Mistake. e4 was best. } { [%eval -0.83] } (22. e4 Nf5) 22... Kxg5 { [%eval -0.76] } 23. e4? { (-0.76 → -2.36) Mistake. Kf3 was best. } { [%eval -2.36] } (23. Kf3 Kg4) 23... d5?? { (-2.36 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #14] } (23... e5 24. Rb1) 24. exd5 { [%eval #14] } 24... Nxd5 { [%eval #13] } 25. cxd5 { [%eval #13] } 25... exd5 { [%eval #12] } 26. Ra3?? { (Mate in 12 → Mate in 6) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-6] } (26. Ke3 Kf4 27. Kxf4 Bg4 28. Kxg4 Rb7 29. Rb1 Rxb1 30. Kf3 Rb5 31. axb5 d4 32. b6 d3) 26... Bh3 { [%eval #-6] } 27. Rxh3 { [%eval #-5] } 27... Kh6?? { (Mate in 5 → 48.04) Lost forced checkmate sequence. Kh5 was best. } { [%eval 48.04] } (27... Kh5 28. Rxh5 Rc7 29. Rxd5 Rg7 30. Rxc5 Rg1 31. Rxa5 Rg3 32. Kxg3#) 28. Rxh6 { [%eval 47.63] } 28... Ra6 { [%eval 2.32] } 29. Rxa6 { [%eval 1.29] } 29... c4 { [%eval 1.29] } 30. Rxa5 { [%eval 1.29] } 30... c3 { [%eval 1.18] } 31. Rxd5 { [%eval 1.08] } 31... c2 { [%eval 1.06] } 32. Kf3?? { (1.06 → Mate in 16) Checkmate is now unavoidable. Rg5 was best. } { [%eval #-16] } (32. Rg5 c1=K 33. a5 Kc2 34. a6 Kc3 35. Rg2 Kc4 36. Kf3 Kc5 37. a7 Kc4 38. Rf2 Kc5) 32... c1=R { [%eval #-16] } 33. Rc5 { [%eval #-15] } 33... Rxc5 { [%eval #-15] } 34. a5 { [%eval #-14] } 34... Rxa5 { [%eval #-14] } 35. Ke3 { [%eval #-13] } 35... Rc5 { [%eval #-13] } 36. Kf2 { [%eval #-11] } 36... Rd5 { [%eval #-15] } 37. Kf3 { [%eval #-14] } 37... Rd7 { [%eval #-14] } 38. Kf4 { [%eval #-13] } 38... Rd6 { [%eval #-13] } 39. Kg3 { [%eval #-11] } 39... Re6 { [%eval #-11] } 40. Kg4 { [%eval #-10] } 40... Re8 { [%eval #-10] } 41. Kg5 { [%eval #-9] } 41... Re7 { [%eval #-10] } 42. Kg4 { [%eval #-9] } 42... Re6 { [%eval #-9] } 43. Kg3 { [%eval #-8] } 43... Re5 { [%eval #-8] } 44. Kh2 { [%eval #-7] } 44... Rf5 { [%eval #-7] } 45. Kh3 { [%eval #-6] } 45... Rf7 { [%eval #-6] } 46. Kh4 { [%eval #-5] } 46... Rf6 { [%eval #-5] } 47. Kh5 { [%eval #-1] } 47... Rg6 { [%eval #-1] } 48. Kxg6# { Game ends by variant rule. } 0-1