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[Event "rated variant:antichess game"] [Site "https://lichess.org/6Mbw1SsA"] [Date "2025.07.08"] [Round "-"] [White "JDR090605"] [Black "csisac"] [Result "0-1"] [GameId "6Mbw1SsA"] [UTCDate "2025.07.08"] [UTCTime "21:18:57"] [WhiteElo "1316"] [BlackElo "970"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+75"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. d4?? { (6.34 → -2.82) Blunder. Ba6 was best. } { [%eval -2.82] } (2. Ba6 bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6) 2... exd4 { [%eval -4.63] } 3. exd4?? { (-4.63 → Mate in 13) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-13] } (3. Qxd4 b5 4. Bxb5 Qg5 5. Bxd7 Qxg2 6. Bxe8 Qxf2 7. Qxg7 Qxe1) 3... Qg5 { [%eval #-13] } 4. Bxg5 { [%eval #-13] } 4... Ba3 { [%eval #-13] } 5. bxa3 { [%eval #-11] } 5... c5 { [%eval #-13] } 6. dxc5 { [%eval #-12] } 6... d6 { [%eval #-13] } 7. cxd6 { [%eval #-10] } 7... Ke7 { [%eval #-10] } 8. dxe7 { [%eval #-9] } 8... Nxe7 { [%eval #-9] } 9. Bxe7 { [%eval #-8] } 9... Bh3 { [%eval #-8] } 10. gxh3 { [%eval #-7] } 10... Rd8 { [%eval #-7] } 11. Bxd8 { [%eval #-6] } 11... Nd7 { [%eval #-7] } 12. Qxd7 { [%eval #-6] } 12... Rxd8 { [%eval #-6] } 13. Qxd8 { [%eval #-5] } 13... f5?? { (Mate in 5 → 11.79) Lost forced checkmate sequence. g5 was best. } { [%eval 11.79] } (13... g5 14. Qxg5 f5 15. Qxf5 b6 16. Qxh7 a6 17. Bxa6 b5 18. Bxb5#) 14. Qf6 { [%eval 12.48] } 14... gxf6 { [%eval #17] } 15. Ba6 { [%eval #17] } 15... bxa6 { [%eval #16] } 16. f4 { [%eval #16] } 16... a5 { [%eval #15] } 17. Nd2 { [%eval #18] } 17... h5 { [%eval #10] } 18. Rb1 { [%eval #10] } 18... h4 { [%eval #8] } 19. Rb6 { [%eval #9] } 19... axb6 { [%eval #8] } 20. c3 { [%eval #9] } 20... a4 { [%eval #6] } 21. Nb3?? { (Mate in 6 → 0.37) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.37] } (21. Kf1 b5 22. Ne4 fxe4 23. Nf3 exf3 24. c4 bxc4 25. Kg2 fxg2 26. f5 gxh1=K#) 21... axb3 { [%eval 0.48] } 22. axb3 { [%eval 1.17] } 22... b5 { [%eval 1.32] } 23. Ne2?? { (1.32 → Mate in 1) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-1] } (23. Nf3 b4) 23... b4 { [%eval #-1] } 24. axb4# { Game ends by variant rule. } 0-1