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[Event "rated variant:antichess game"] [Site "https://lichess.org/wDi4dzEb"] [Date "2025.07.08"] [Round "-"] [White "JDR090605"] [Black "csisac"] [Result "1-0"] [GameId "wDi4dzEb"] [UTCDate "2025.07.08"] [UTCTime "21:31:11"] [WhiteElo "1303"] [BlackElo "1030"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... Nxa6?? { (4.85 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6 7. Nf3) 3. b4 { [%eval #15] } 3... Nxb4 { [%eval #14] } 4. a3?? { (Mate in 14 → 0.07) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.07] } (4. Qh5 Nxa2 5. Qxe5 Nxc1 6. Rxa7 Rxa7 7. Qxc7 Qxc7 8. h4 Qxc2) 4... Nxc2 { [%eval 1.65] } 5. Qxc2 { [%eval 1.43] } 5... Bxa3 { [%eval 1.57] } 6. Qxc7?? { (1.57 → Mate in 14) Checkmate is now unavoidable. Rxa3 was best. } { [%eval #-14] } (6. Rxa3) 6... Bxc1?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #11] } (6... Qxc7 7. Rxa3 Qxc1 8. Rxa7 Qxb1 9. Rxa8 Qxe1 10. Rxc8 Qxg1 11. Rxe8 Qxh2 12. Rxe5) 7. Qxc8?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-13] } (7. Qxb7 Bxb7 8. Rxa7 Bxg2 9. Rxa8 Bxd2 10. Kxd2 Bxh1 11. Rxd8 Kxd8 12. e4 Bxe4) 7... Bxd2?? { (Mate in 13 → -1.45) Lost forced checkmate sequence. Rxc8 was best. } { [%eval -1.45] } (7... Rxc8 8. Rxa7 Bxd2 9. Rxb7 Bxe3 10. fxe3 Rc3 11. Nxc3 e4 12. Nxe4 Qg5 13. Nxg5) 8. Kxd2?? { (-1.45 → Mate in 11) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-11] } (8. Qxd7) 8... Qxc8?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #9] } (8... Rxc8 9. Rxa7 e4 10. Rxb7 Qa5 11. Rxd7 Qxd2 12. Nxd2 Kxd7 13. Nxe4 Rc5 14. Nxc5) 9. Rxa7 { [%eval #9] } 9... Rxa7 { [%eval #8] } 10. Na3 { [%eval #8] } 10... Rxa3 { [%eval #7] } 11. Kd3 { [%eval #7] } 11... Rxd3 { [%eval #6] } 12. f3 { [%eval #6] } 12... Rxe3 { [%eval #5] } 13. Ne2?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. f4 was best. } { [%eval #-10] } (13. f4 exf4 14. Ne2 Rxe2 15. Ra1 Rxg2 16. Rd1 Rxh2 17. Rxd7 Qxd7#) 13... Rxe2?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Rxf3 was best. } { [%eval #3] } (13... Rxf3 14. gxf3 Qc3 15. Nxc3 d5 16. Nxd5 b6 17. Nxb6 Kd7 18. Nxd7 h5 19. Nxe5) 14. Ra1 { [%eval #3] } 14... Rxg2 { [%eval #2] } 15. f4?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Ra4 was best. } { [%eval #-10] } (15. Ra4 Rxh2 16. Rf4 exf4#) 15... Rxh2 { [%eval #-10] } 16. fxe5 { [%eval #-9] } 16... Ra2 { [%eval #-9] } 17. Rxa2 { [%eval #-8] } 17... Qc2?? { (Mate in 8 → Mate in 25) Lost forced checkmate sequence. Qa8 was best. } { [%eval #25] } (17... Qa8 18. Rxa8 h5 19. Rxe8 Nh6 20. Rxh8 Nf5 21. Rxh5 Nd6 22. exd6 b5 23. Rxb5) 18. Rxc2 { [%eval 2.03] } 18... d5 { [%eval 3.7] } 19. exd6 { [%eval 2.53] } 19... Kd8?? { (2.53 → Mate in 2) Checkmate is now unavoidable. Kf8 was best. } { [%eval #2] } (19... Kf8 20. d7 f5 21. Rc1 f4 22. Re1 g5 23. Ra1 h5 24. d8=K Ke8 25. Kxe8) 20. d7 { [%eval #2] } 20... Kxd7 { [%eval #1] } 21. Rc7 { [%eval #1] } 21... Kxc7# { Game ends by variant rule. } 1-0