FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/6jPPMeRV"]
[Date "2023.10.02"]
[Round "-"]
[White "Oleg946"]
[Black "Zubrrr"]
[Result "1-0"]
[GameId "6jPPMeRV"]
[UTCDate "2023.10.02"]
[UTCTime "14:31:18"]
[WhiteElo "1866"]
[BlackElo "1901"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-65"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 0.79] } 3... Qxd7?? { (0.79 → Mate in 17) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #17] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qg4 Nxg4 8. Ke2) 4. Qg4? { (Mate in 17 → 8.13) Lost forced checkmate sequence. b4 was best. } { [%eval 8.13] } (4. b4 Bxb4 5. Qe2 Bxd2 6. Nxd2 Qxd2 7. Bxd2 c6 8. Rd1 Bd7) 4... Qxd2 { [%eval 15.85] } 5. Kxd2?? { (15.85 → 0.94) Blunder. Bxd2 was best. } { [%eval 0.94] } (5. Bxd2 Bb4 6. Qxg7 Bxd2 7. Kxd2 Ne7 8. Qxf7 Kxf7 9. Nc3 Ke8) 5... Bb4?? { (0.94 → Mate in 18) Checkmate is now unavoidable. Ba3 was best. } { [%eval #18] } (5... Ba3 6. Qxg7 Bxb2 7. Qxh8 Bxa1 8. Qxg8 Kd7 9. Qxc8 Kxc8 10. Bb2) 6. Qxg7 { [%eval #16] } 6... Bxd2 { [%eval #17] } 7. Bxd2 { [%eval 10.1] } 7... a5?! { (10.10 → Mate in 12) Checkmate is now unavoidable. Ne7 was best. } { [%eval #12] } (7... Ne7 8. Qxh7) 8. Bxa5 { [%eval #12] } 8... Rxa5 { [%eval #11] } 9. Qxf7 { [%eval #13] } 9... Kxf7 { [%eval #12] } 10. Nc3 { [%eval #12] } 10... Rxa2 { [%eval #11] } 11. Rxa2 { [%eval #11] } 11... Na6 { [%eval #10] } 12. Rxa6 { [%eval #10] } 12... Bxa6 { [%eval #9] } 13. Nb5 { [%eval #9] } 13... Bxb5 { [%eval #8] } 14. c4?? { (Mate in 8 → -1.75) Lost forced checkmate sequence. Ne2 was best. } { [%eval -1.75] } (14. Ne2 Bxe2 15. Rf1 Bxf1 16. h4 Bxg2 17. f3 Bxf3 18. e4 Bxe4 19. h5 Bxc2 20. h6 Nxh6) 14... Bxc4 { [%eval -1.98] } 15. Ne2 { [%eval -3.71] } 15... Bxe2 { [%eval -3.87] } 16. Rf1 { [%eval -3.3] } 16... Bxf1 { [%eval -3.77] } 17. b4 { [%eval -7.52] } 17... Bxg2 { [%eval -3.87] } 18. e4?? { (-3.87 → Mate in 12) Checkmate is now unavoidable. h3 was best. } { [%eval #-12] } (18. h3) 18... Bxe4 { [%eval #-13] } 19. f3 { [%eval #-10] } 19... Bxf3 { [%eval #-10] } 20. h4 { [%eval #-9] } 20... c5 { [%eval #-10] } 21. bxc5 { [%eval #-9] } 21... Bc6?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Bh5 was best. } { [%eval 0.0] } (21... Bh5 22. c6 Kf6 23. c7 Ke7 24. c8=N Kd6 25. Nxd6 Bf7 26. Nxf7 h5 27. Nxh8 e5 28. Ng6) 22. h5 { [%eval 0.0] } 22... Ne7 { [%eval 0.0] } 23. h6 { [%eval 0.0] } 23... Kg7 { [%eval 0.0] } 24. hxg7 { [%eval 0.0] } 24... h5 { [%eval 0.0] } 25. gxh8=K { [%eval -0.22] } 25... Ng8?? { (-0.22 → 1.45) Blunder. Nd5 was best. } { [%eval 1.45] } (25... Nd5 26. Kg7) 26. Kxg8 { [%eval 1.07] } 26... h4 { [%eval 1.11] } 27. Kg7 { [%eval 1.21] } 27... e5 { [%eval 1.09] } 28. Kg6?! { (1.09 → 0.00) Inaccuracy. Kf8 was best. } { [%eval 0.0] } (28. Kf8 Be8 29. Kxe8 e4 30. c6 e3 31. Ke7 e2 32. c7 e1=K 33. c8=R h3 34. Ke6 Kd2) 28... e4?! { (0.00 → 0.71) Inaccuracy. h3 was best. } { [%eval 0.71] } (28... h3 29. Kf7 Bd5 30. Kf8 Be6 31. c6 h2 32. Kg7 Bc8 33. Kh6 Bg4 34. c7 h1=B 35. Kg7) 29. Kf6?! { (0.71 → 0.00) Inaccuracy. Kf7 was best. } { [%eval 0.0] } (29. Kf7) 29... h3 { [%eval 0.0] } 30. Kg5?! { (0.00 → -0.70) Inaccuracy. Ke7 was best. } { [%eval -0.7] } (30. Ke7 Be8 31. Kxe8 e3 32. c6 e2 33. c7 e1=B 34. Kd7 Bc3 35. c8=B h2 36. Bb7 Bf6) 30... h2?? { (-0.70 → Mate in 3) Checkmate is now unavoidable. e3 was best. } { [%eval #3] } (30... e3 31. Kf6) 31. Kg4 { [%eval #3] } 31... Bd7 { [%eval #2] } 32. Kf3 { [%eval #2] } 32... exf3 { [%eval #1] } 33. c6 { [%eval #1] } 33... Bxc6# { Game ends by variant rule. } 1-0

