FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/gewHfFYQ"]
[Date "2023.10.02"]
[Round "-"]
[White "Zubrrr"]
[Black "Oleg946"]
[Result "0-1"]
[GameId "gewHfFYQ"]
[UTCDate "2023.10.02"]
[UTCTime "14:26:46"]
[WhiteElo "2003"]
[BlackElo "1840"]
[WhiteRatingDiff "-102"]
[BlackRatingDiff "+26"]
[WhiteTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 0.79] } 3... Bxd7 { [%eval 1.96] } 4. b4?! { (1.96 → 0.87) Inaccuracy. Nh3 was best. } { [%eval 0.87] } (4. Nh3 Qh4 5. b4 Bxb4 6. Ng5 Bxd2 7. Bxd2 Qxg5 8. Rf1 Qxe3) 4... Bxb4 { [%eval 0.93] } 5. Qh5?! { (0.93 → 0.00) Inaccuracy. Nh3 was best. } { [%eval 0.0] } (5. Nh3 Bxd2 6. Nxd2 Nh6 7. g4 Nxg4 8. Qxg4 Qg5 9. Qxg5 c5) 5... Bxd2 { [%eval 0.0] } 6. Qxf7?! { (0.00 → -0.74) Inaccuracy. Bxd2 was best. } { [%eval -0.74] } (6. Bxd2 Qg5 7. Qxh7 Qxg2 8. Qxg7 Rxh2 9. Qxg8 Qxg8 10. Rxh2 Qxg1) 6... Kxf7 { [%eval 0.48] } 7. Nxd2?? { (0.48 → -2.46) Blunder. Bxd2 was best. } { [%eval -2.46] } (7. Bxd2 Ne7 8. Ne2 Rf8 9. a4 Bxa4 10. Rxa4 Qxd2 11. Rxa7 Qxc2) 7... Qh4?? { (-2.46 → Mate in 14) Checkmate is now unavoidable. Nh6 was best. } { [%eval #14] } (7... Nh6 8. h4 Qxh4 9. Rxh4 g6 10. Rxh6 Nc6 11. Rxh7 Rxh7 12. Nh3) 8. Rb1 { [%eval #14] } 8... Qxf2 { [%eval #12] } 9. Rxb8?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-10] } (9. Kxf2 Bb5 10. Rxb5 Ne7 11. Rxb8 Raxb8 12. Bb2 Rxb2 13. a3 Rxc2 14. h3 Rxd2 15. g3 Rxf2) 9... Rxb8 { [%eval #-10] } 10. Kxf2 { [%eval #-9] } 10... Rb2 { [%eval #-9] } 11. Bxb2 { [%eval #-8] } 11... g6 { [%eval #-8] } 12. Bxh8 { [%eval #-7] } 12... Kg7 { [%eval #-8] } 13. Bxg7 { [%eval #-7] } 13... Nf6 { [%eval #-8] } 14. Bxf6 { [%eval #-7] } 14... e5 { [%eval #-7] } 15. Bxe5 { [%eval #-6] } 15... a5 { [%eval #-6] } 16. Bxc7 { [%eval #-5] } 16... g5 { [%eval #-5] } 17. Bxa5 { [%eval #-4] } 17... Bh3 { [%eval #-4] } 18. Nxh3 { [%eval #-3] } 18... h5 { [%eval #-3] } 19. Nxg5 { [%eval #-2] } 19... h4 { [%eval #-2] } 20. g4 { [%eval #-1] } 20... hxg3 { [%eval #-1] } 21. Kxg3# { Game ends by variant rule. } 0-1

